Cheaters Heaven PC: Cheat: Dark Messiah of Might and Magic Cheat Codes Trainers Walkthroughs Hints Cheats Code Trainer Walkthrough Hint Savegames for PC Xbox and Playstation Cheaters Heaven PC: Cheat: Dark Messiah of Might and Magic Cheat Codes Trainers Walkthroughs Hints Cheats Code Trainer Walkthrough Hint Savegames for PC Xbox and Playstation
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Title

Dark Messiah of Might and Magic

For PC
File
  irrdmmmc.zip
Description
þ
                         þÜ       ÜÜ                             Ü
                   °      ÞÝ        ßÛÜ  Ü                         Ü
                °  ²     Üß          ÞÛÝ ÞÝ                        Þ±
                ±°°Û°° Ü            Ü²ß Üß                         ß
              °°²²²Û²ß  ÜÜÛÝ      ßßÜÜÛ    ß           °  °      ß
              ²²Ûßß ÜÜÛÛÛÛÛÝ    ÜÜÛÛßÛÛ      ßÜ        ²°°±°  Üß
             ßß ÜÜÛÛ²°²Û²²ÛÛ   ß  ²Û°ÛÛÛ     ß²²Ü    °°Û²²ß ÜÛÛ m0/CRO
           ß Ü ßÛÛÛÛ± ±ÛÛÛÛÛÜ Þ   ±Û±ÛÛÛÜ     ±ÛÛ²Ü °²²Ûß ÜÛÛÛ²
        ÜßÜÛß   ²ÛÛÛ° °ÛÛÛßÛ²Ü þ  °Û²ÛßÛ²Ü    °ÛÛÛÛ²Ü ß ÜÛÛÛÛÛ±
       Þ±ÞÛÝ    ±ÛÛÛ Ü ÛÛÛ ßÛ²²ÜßÜ ÛÛÛ ßÛ²²Ü   ÛÛÛÜßÛÛÜÛÛÛÜÛÛÛ°
        ßÜß²Ü   °ÛÛÛß²ßÛÛÛ  ÞÛ²²Ý ÛÛÛÛ  ÞÛ²²Ý° ÛÛÛ ßÜßÛßÜß ÛÛÛ    ß  Ü
          ßßÜÛß ÜÛÛÛ°  ÛÛÛ ÜÛ²²ß ÜÞÛÛÛ ÜÛ²²ß ² ÛÛÛ   þ     ÛÛÛ   ÜÜ ßÛß
       ܲ²Ü    ßßÛÛÛ±  ÛÛÛÛÛÛÜÜ ß²ßÛÛÛÛÛÛÜÜ ßß ÛÛÛ   ÞÝ   °ÛÛÛ° ß²²ß   þ
        ßß   ß  °ÛÛÛ²  ÛÛÛßß²²ÛÛÛÜÜÛÛÛßß²ÛÛ ÛÛÜÜÛÛÛ°  ß    ±ÛÛÛ±þ   ÜÜß
      þ   Ü²Ü  ܲÛÛÛÛ°°ÛÛÛÜÜÜÜÛß²ß ßßß Ü  ßß²²ÛÛÛÛ²       ²ÛÛÛ²ÜÜÛßß
           ÛÜßÛÛÛÛÛ²ßßßß      ßßßßÛÜÜÜÜ  ßÜÜ  ßß²²Û       ÛÛÛÛßß Ü ß      Ü
          ßܲ²ßÜÛß                    ßßßÛÜÜÛ²ÜÜ  ß Ü ÜÜÜßßß ÜÜ²ß   ÜÜÜßßÜ
        Þ±Þ²²ÝÞÛÝ iRRM PROUDLY PRESENTS     ßßß²²ÛÛÜÜÜÜÜÜÜÛ²ßß  ÜܲßÛÜ ß
         Ü ß²²ÜßÛÜ                                 ßßßß ß    ܲÛß Ü²ß Ü  þ
           þ  ßß²ÜÛ²ÜÜ                                      Þ²²Ý ÞÛÝ ß²ßÜÜ
                    ßßßßß ß Dark Messiah of Might and Magic  ß²ÛÜ ßÛÜ  ß²²ß
                                    (c) Ubisoft                 ßßß²ÜÛÛÜÜ  ß
                                                                       ßßßßß ß
          ÚÄÄÄÄ ÄÄÄ  Ä
         Ú´ Release Info
         ³ÀÄ Ä
         ³
         ³  Date ....... : Thursday 16th of November 2006
         ³
         ³  Enjoy!
         ³
         ³ÚÄÄÄÄ ÄÄÄ  Ä 
         ô Install Info
         ³ÀÄ Ä
         ³
         ³  1. UnRAR to any directory.
         ³  2. Start the game with the argument \"-console\"
         ³     eg. edit your shortcut to say \"C:\\Dark Messiah\\mm.exe\" -console
         ³  3. Type in codes to the console
         ³  4. Enjoy!
         ³
         ³  The condump.txt is a full listing of all commands and cvars.
         ³
         ³ÚÄÄÄÄ ÄÄÄ  Ä 
         ô Codes
         ³ÀÄ Ä
         ³
         ³  These are also availible in cheatvars.txt
         ³
         ³  sv_cheats 1                       - Allow cheats
         ³  developer 1                       - Developer-mode
         ³  con_enable 1                      - Enables open console with key
         ³
         ³  sv_gravity                 - Change gravity (default 800)
         ³  noclip 1                          - Disable clip (walk thru walls)
         ³  god 1                             - God mode (invincibility)
         ³  notarget 1                        - Invisibility
         ³  give                        - Get specified weapon/item
         ³  mm_npc_create                - Spawns the NPC
         ³  impulse 101                       - Get all weapons and ammo
         ³  arrows_unlimited 1                - Unlimited amount of arrows
         ³  ai_disable 1                      - Disables AI (enemy do nothing)
         ³  showconsole                       - Shows the console
         ³  mm_player_add_skillpoints  - Get skillpoints
         ³  mm_player_add_adrenaline   - Get adrenaline
         ³  mm_player_add_gold                - Get gold
         ³  restart_assassin                  - Restarts the map as a assassin
         ³  restart_warrior                   - Restarts the map as a arrior
         ³  restart_wizard                    - Restarts the map as a wizard
         ³  map_assassin             - Starts the map as a assassin
         ³  map_warrior              - Starts the map as a arrior
         ³  map_wizard               - Starts the map as a wizard
         ³  hurtme                     - Hurt player for amount
         ³  map                      - Start the selected map
         ³  mat_wireframe 1                   - Wireframe-wallhack
         ³  mat_depthbias_normal <1 or 2>     - Enitity-wallhack
         ³  mat_fullbright 1                  - No more darkness and shadows!
         ³  sv_showhitboxes 2                 - Shows hitboxes on enemies
         ³  sv_noclipduringpause 1            - Allow noclip when game is pause
         ³  mm_player_stamina_megasprint_cost_per_se cond 0 - Sprint for free
         ³  mm_player_stamina_needed_for_kick 0 - Kicking costs no stamina
         ³  mm_player_time_to_add_mana 0      - Infinite mana
         ³
         ³ÚÄÄÄÄ ÄÄÄ  Ä
         ô Contact
         ³ÀÄ Ä
         ³
         ³  We are looking for:
         ³  - Experienced rippers.
         ³  - Talented coders (preferably C, C++ or ASM)
         ³  - Talented reverse-engineers (unpacking of commercial protections)
         ³  - Individuals with access to new unreleased games.
         ³  - Dedicated and Stable 30+ Mbps EU/ASIA sites for affiliation.
         ³
         ³  Whores n beer are always welcome too. Cheers!
         ³
         ³ÚÄÄÄÄ ÄÄÄ  Ä
         À´ Team Interregnum 2006
          ÀÄ Ä

                                              Ü     Ü                    ß
              ÜÜܲßßßßßßßßÜÜÜÜ                  Ü         Ü                 Ü
           ܲßß      ÜÜÜÜÜÜÜ  ßßßÜÜ             ÞÝ       ß²ß þ
          ß     ÜÜÛßßß     ßßßßÛÜÜÜ ß ÜÜ       Üß  ß ÜÜÛßÛÛÜÜ  ÜÜ            Þ
        ß      ßß     ÜÜܲßßßßÛÛÜÛÛÛÛÛÜÜÜ ß ßß  ÜÜ  Ûß ßÛÛÛ²²Û   ß²²Ü   þ
      Ü      ß     ÜÛÛß     °°Û  ÜÜÛßß²²ÛÛÛÜÜ  ß²²ß²²ÛÜÛÛßßÛÛÛÛܲÜÞ ²²Ý      þ
                  Þ²ÛÝ        ²     ßßÜÜ ßßß²²ÛÜÜ   ²²²ÛÜ  ÜÛÛ  ßܲ²ß  ß   þ
    Ü²Ü            ß²ÛÜ       ± ASCII:  ß  Ü   ßßßß²ÜÛ²²²²ÛÛÛÜܲ²ßß ÜÜß   Üß
     ß                ßßß þ   ° m0/CRO        ßß ÜÜÜ   ßßßßÛÛÜÜÜßßß  Üܲß
                              °                      ßßßßßßÛÜÜÜÜܲÛßßß

] cvarlist
cvar list
--------------
addip                                    : cmd      :                  : Add an IP address to the ban list.
adsp_alley_min                           : 122      :                  : 
adsp_courtyard_min                       : 126      :                  : 
adsp_debug                               : 0        : , \"a\"            : 
adsp_door_height                         : 112      :                  : 
adsp_duct_min                            : 106      :                 : 
adsp_hall_min                            : 110      :                  : 
adsp_low_ceiling                         : 108      :                  : 
adsp_opencourtyard_min                   : 126      :                  : 
adsp_openspace_min                       : 130      :                  : 
adsp_openstreet_min                      : 118      :                  : 
adsp_openwall_min                        : 130      :                  : 
adsp_room_min                            : 102      :                 : 
adsp_street_min                          : 118      :                  : 
adsp_tunnel_min                          : 114      :                  : 
adsp_wall_height                         : 128      :                  : 
ai_actbusy_search_time                   : 1        : , \"sv\"           : 
ai_ally_manager_debug                    : 0        : , \"sv\"           : 
ai_auto_contact_solver                   : 1        : , \"sv\"           : 
ai_block_damage                          : 0        : , \"v\"           : 
ai_clear_bad_links                       : cmd      :                  : Clears bits set on nav links indicating link is unusable 
ai_debug_actbusy                         : 0        : , \"sv\", \"cheat\"  : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they\'ve chosen to actbusy at. 2:
ai_debug_assault                         : 0        : , \"sv\"           : 
ai_debug_directnavprobe                  : 0        : , \"sv\"           : 
ai_debug_doors                          : 0        : , \"sv\"           : 
ai_debug_dyninteractions                 : 0        : , \"sv\"           : Debug the NPC dynamic interaction system.
ai_debug_efficiency                      : 0        : , \"sv\"           : 
ai_debug_enemies                         : 0        : , \"sv\"           : 
ai_debug_eventresponses                  : 0        : , \"sv\"           : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.
ai_debug_expressions                    : 0        : , \"sv\"           : Show random expression decisions for NPCs.
ai_debug_follow                          : 0        : , \"sv\"           : 
ai_debug_loners                          : 0        : , \"sv\"           : 
ai_debug_looktargets                     : 0        : , \"sv\"           : 
ai_debug_los                             : 0        : , \"sv\", \"cheat\"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it\'lai_debug_nav                             : 0        : , \"sv\"           : 
ai_debug_node_connect                    : cmd      :                  : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets                 : 0        : , \"sv\"           : 
ai_debug_shoot_positions                 : 0        : , \"sv\", \"cheat\", \"rep\" : 
ai_debug_speech                          : 0        : , \"sv\"           : 
ai_debug_squads                          : 0        : , \"sv\"           : 
ai_debug_thin_ticks                     : 0        : , \"sv\"           : 
ai_debugscriptconditions                 : 0        : , \"sv\"           : 
ai_default_efficient                     : 0        : , \"sv\"           : 
ai_disable                               : cmd      :                  : Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t
ai_drawbattlelines                       : 0        : , \"sv\", \"cheat\"  : 
ai_dump_hints                           : cmd      :                  : 
ai_efficiency_override                   : 0        : , \"sv\"           : 
ai_follow_use_points                     : 1        : , \"sv\"           : 
ai_follow_use_points_when_moving         : 1        : , \"sv\"           : 
ai_frametime_limit                       : 1000     : , \"sv\"           : frametime limit for min efficiency AIE_NORMAL (in sec\'s).
ai_lead_time                             : 0        : , \"sv\"           : 
ai_LOS_mode                             : 0        : , \"sv\", \"rep\"    : 
ai_moveprobe_debug                       : 0        : , \"sv\"           : 
ai_moveprobe_jump_debug                  : 0        : , \"sv\"           : 
ai_moveprobe_usetracelist                : 0        : , \"sv\"           : 
ai_next_hull                             : cmd      :                  : Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are 
ai_no_local_paths                        : 0        :  \"sv\"           : 
ai_no_node_cache                         : 0        : , \"sv\"           : 
ai_no_select_box                         : 0        : , \"sv\"           : 
ai_no_steer                              : 0        : , \"sv\"           : 
ai_no_talk_delay                         : 0        : , \"sv\"           : 
ai_nodes                                 : cmd      :                  : Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nods a
ai_norebuildgraph                        : 0        : , \"sv\"           : 
ai_path_adjust_speed_on_immediate_turn s  : 1        : , \"sv\"           : 
ai_path_insert_pause_at_est_end          : 1        : , \"sv\"           : 
ai_path_insert_pause_at_obstruction      : 1        : , \"sv\"           : 
ai_reaction_delay_alert                  : 0        : , \"sv\"           : 
ai_reaction_delay_idle                   : 0        : , \"sv\"           : 
ai_rebalance_thinks                      : 1        : , \"sv\"          : 
ai_reloadresponsesystems                 : cmd      :                  : Reload all response system scripts.
ai_report_task_timings_on_limi t          : 0        : , \"a\", \"sv\"      : 
ai_resume                                : cmd      :                  : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug                        : 0        : , \"sv\"           : 
ai_set_move_height_epsilon               : cmd      :                  : Set how high AI bums up ground walkers when checking steps
ai_shot_bias                             : 1        : , \"sv\"           : 
ai_shot_bias_max                         : 1        : , \"sv\", \"rep\"    : 
ai_shot_bias_min                         : -1       : , \"sv\", \"rep\"    : 
ai_shot_stats                            : 0        : , \"sv\"           : 
ai_shot_stats_term                       : 1000     : , \"sv\"           : 
ai_show_connect                          : cmd      :                  : Displays the allowed connectons between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_jump                     : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_grph_connect                    : cmd      :                  : Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by 
ai_show_grid                             : cmd      :                  : Draw a grid on the floor where looking.
ai_show_hints                            : cmd      :                  : Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  - 
ai_showhull                             : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  - 
ai_show_hull_attacks                     : 0        : , \"sv\"           : 
ai_show_node                             : cmd      :                  : Highlight the specified node
ai_show_think_tolerance                  : 0        : , \"sv\"           : 
ai_show_visibility                       : cmd      :                 : Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d
ai_simulate_task_overtime                : 0        : , \"sv\"           : 
ai_spread_cone_focus_time                : 0        : , \"sv\"           : 
ai_spread_defocused_cone_multiplier      : 3        : , \"sv\"           : 
ai_spread_pattern_focus_time             : 0        : , \"sv\"           : 
ai_step                                  : cmd      :                  : NPCs will reeze after completing their current task.  To complete the next task, use \'ai_step\' again.  To resume processing no
ai_think_limit_label                     : 0        : , \"a\", \"sv\"      : 
ai_use_clipped_paths                     : 1        : , \"sv\"           : 
ai_use_efficiency                        : 1        : , \"sv\"           : 
ai_use_frame_think_limits                : 1        : , \"sv\"           : 
ai_use_new_jump                          : 1        : , \"sv\"           : 
ai_use_think_optimizatios               : 1        : , \"sv\"           : 
ai_use_visibility_cache                  : 1        : , \"sv\"           : 
ainet_generate_report                    : cmd      :                  : Generate a report to the console.
ainet_generate_report_only               : cmd      :                  : Generate a report to the console.
air_density                              : cmd      :                  : Changes the density of air for drag computations.
alias                                    : cmd     :                  : Alias a command.
+alt1                                    : cmd      :                  : 
apply_mana_cost_debug                    : 1        : , \"sv\"           : 
arrow_always_stick                       : 0        : , \"sv\"           : 
arrow_bandtime_end                       : 1006     : , \"sv\"           : 
arrow_bandtime_start                     : 80       : , \"sv\"           : 
arrow_decalbbox                          : 0        : , \"sv\"           : 
arrow_decalimpact                        : 25       : , \"sv\"           : 
arrow_depy                              : 60       : , \"sv\"           : 
arrow_forwardfactor                      : 30       : , \"sv\"           : 
arrow_forwardfactor_stick                : 15       : , \"sv\"           : 
arrow_rope_decal_rope                    : 6        : , \"sv\"           : 
arrow_speed                              : 2100     : , \"sv\"           : 
arrow_stick_on_npc                       : 0        : , \"sv\"           : 
arrow_time_for_unzooming                 : 1        : , \"sv\"           : 
arrow_time_for_zooming                  : 3        : , \"sv\"           : 
arrow_unlimited                          : 0        : , \"sv\"           : 
arrowrope_forcewhenlaunch                : 1        : , \"sv\"           : 
arx_head_bobbing                         : 0        : , \"sv\", \"rep\"    : 
arx_player_view_duck_offset_x            : 0        : , \"sv\", \"rep\"    : 
arx_player_view_duck_offset_y            : 0        : , \"sv\", \"rep\"    : 
arx_player_view_duck_offset_z            : 35       : , \"sv\", \"rep\"    : 
arx_player_view_gab_offset_x            : 0        : , \"sv\", \"rep\"    : 
arx_player_view_grab_offset_y            : 0        : , \"sv\", \"rep\"    : 
arx_player_view_grab_offset_z            : 5        : , \"sv\", \"rep\"    : 
arx_ring1_distance_basis_x               : 0        : , \"sv\", \"rep\"    : 
arx_ring1_distance_basis_y               : 0        : , \"sv\", \"rep\"    : 
arx_ring1_distance_basis_z               : 0        : , \"sv\", \"rep\"    : 
arx_speed_interp_to_crouch               : 2        : , \"sv\", \"rep\"    : 
arx_speed_iterp_to_trample              : 1        : , \"sv\", \"rep\"    : 
arx_take_angles_modify                   : 0        : , \"sv\"           : 
arx_third_person                         : 0        : , \"sv\", \"rep\"    : 
arx_third_person_dist                    : 80       : , \"sv\", \"rep\"    : 
arxai_random                             : 3        : , \"sv\"           : 
arxai_type                               : 1        : , \"sv\"           : 
arxdagger_coeff_force_front              : 0        : , \"sv\"           : 
arxdager_delay_for_rethrow              : 3        : , \"sv\"           : 
arxdagger_delay_for_throw                : 1        : , \"sv\"           : 
arxdagger_maxangle_for_throw             : 0        : , \"sv\"           : 
arxdagger_throw_speed                    : 2000     : , \"sv\"           : 
arxdagger_timeout_throw_forcollision     : 5        : , \"sv\"           : 
arxdagger_velocity_damage                : 3000     : , \"sv\"           : 
arxdaggers_range                         : 500      : , \"sv\"           : arxdaggers_throw_duration                : 1        : , \"sv\"           : 
arxmagic_arcade                          : 0        : , \"sv\"           : 
arxnpc_blurpower                         : 1        : , \"sv\"           : 
arxnpc_decapitatebloodamount             : 2        : , \"sv\"           : 
arxnpc_idle                              : 0        : , \"sv\"           : 
arxshield_hitforce                       : 16000    : , \"sv\"           : 
arxsword_affinecollision                 : 1        : , \"sv\"          : 
arxsword_angle_rip                       : 0        : , \"sv\"           : 
arxsword_anglecombotoadd                 : 0        : , \"sv\"           : 
arxsword_angletoparrying                 : 0        : , \"sv\"           : 
arxsword_angletoparryingifshield         : 0        : , \"sv\"           : 
arxsword_attack_first_hull               : 10       : , \"sv\"           : 
arxsword_attack_other_hull               : 5        : , \"sv\"           : 
arxsword_attack_second_hull              : 3        : , \"sv\"          : 
arxsword_collision_count                 : 5        : , \"sv\"           : 
arxsword_collision_count_npc             : 1        : , \"sv\"           : 
arxsword_debugimpact                     : 0        : , \"sv\"           : 
arxsword_dist_metalsparks_when_parryin g  : 20       : , \"sv\"           : 
arxsword_hitforce                        : 16000    : , \"sv\"           : 
arxsword_inc_size_ray                    : 1        : , \"sv\"           : 
arxsword_muldamage_shield                : 0        : ,\"sv\"           : 
arxsword_mulforce_shield                 : 0        : , \"sv\"           : 
arxsword_quake_amplitude                 : 3        : , \"sv\"           : 
arxsword_quake_duration                  : 0        : , \"sv\"           : 
arxsword_quake_frequency                 : 0        : , \"sv\"           : 
arxsword_start_size_ray                  : 0        : , \"sv\"           : 
arxsword_traillength                     : 15       : , \"cl\"           : 
async_allow_held_files                   : 1       :                  : Allow AsyncBegin/EndRead()
async_mode                               : 0        :                  : Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
async_resume                             : cmd      :                  : 
async_simulate_delay                     : 0        :                  : Simulate a delay of up to a set msec per file operation
async_simulate_mixed_mode                : 0        :                  : Simulate a mix of async lad styles
async_suspend                            : cmd      :                  : 
async_toggle_priority                    : cmd      :                  : 
+attack                                  : cmd      :                  : 
+attack2                                 : cmd      :                  : 
autosave                                 : cmd      :                  : 
+back                                    : cmd      :                  : 
banid                                    : cmd      :                  : Add a user ID to the ban list.
banip                                    : cmd      :                  : Add an IP addressto the ban list.
bench_end                                : cmd      :                  : Ends gathering of info.
bench_showstatsdialog                    : cmd      :                  : Shows a dialog displaying the most recent benchmark results.
bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
bench_upload                             : cmd      :                  : Uploads most recent benchmark stats to the Valve ervers.
benchframe                               : cmd      :                  : Takes a snapshot of a particular frame in a time demo.
bgmvolume                                : 1        : , \"a\"            : CD sound playback volume.
bind                                     : cmd      :                  : Bind a key.
BindToggle                               : cmd      :                  : 
birds_debug                              : 0        : , \"sv\"           : 
blink_duration                           :         : , \"cl\"           : How many seconds an eye blink will last.
bloodspray                               : cmd      :                  : blood
box                                      : cmd      :                  : Draw a debug box.
+break                                   : cmd      :                  : 
breakable_disable_gib_limit              : 0        : , \"sv\"           : 
breakable_multiplayer                    : 1        : , \"sv\"           : 
BrutForceNPCOptim                        : 0        : , \"sv\"           : 
buddha                                   : cmd     :                  : Toggle.  Player takes damage but won\'t die. (Shows red cross when health is zero)
budget_averages_window                   : 30       : , \"a\"            : number of frames to look at when figuring out average frametimes
budget_background_alpha                  : 128      : , \"a\"            : how translucent the budget panel is
budget_bargraph_background_alpha         : 128      : , \"a\"            : how translucent the budget panel is
budget_bargraph_range_ms                 : 16      : , \"a\"            : budget bargraph range in milliseconds
budget_history_numsamplesv isible         : 100      : , \"a\"            : number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms                  : 66       : , \"a\"            : budget history range in milliseconds
budget_panel_bottom_of_his tory_fraction  : 0        : , \"a\"            : number between 0 and 1
budget_panel_height                      : 51      : , \"a\"            : height in pixels of the budget panel
budget_panel_width                       : 512      : , \"a\"            : width in pixels of the budget panel
budget_panel_x                           : 0        : , \"a\"            : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y                           : 20       : , \"a\"            : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window                     : 30       : , \"a\"            : number of frames to look at when figuring out peak frametimes
budget_show_averages                     : 0        : , \"a\"            : enable/disable averages in the budget panel
budget_show_history                      : 1        : , \"a\"            : turn history graph off and on. . good to turn off on low end
budget_show_peaks                        : 1        : , \"a\"            : enable/disable peaks in the budget panel
bug                                      : cm      :                  : Show/hide the bug reporting UI.
bugreporter_includebsp                   : 1        :                  : Include .bsp for internal bug submissions.
buildcubemaps                            : cmd      :                  : Rebuild cubemaps.
buildcubemapsdebug                       : cmd      :                  : show cubemaps.
building_cubemaps                        : 0        :                  : 
c_maxdistance                            : 200      : , \"a\", \"cl\"      : 
c_maxpitch                               : 90       : , \"a\", \"cl\"      : 
c_maxyaw                                 : 135      : , \"a\", \"cl\"      : 
c_mindistance                            : 30       : , \"a\", \"cl\"      : 
c_minpitch                               : 0        : , \"a\", \"cl\"      : 
c_minyaw                                 : -135     : , \"a\", \"cl\"      : 
c_orthoheight                            : 100      : , \"a\", \"cl\"     : 
c_orthowidth                             : 100      : , \"a\", \"cl\"      : 
cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.
cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.
cam_command                             : 0        : , \"cheat\", \"cl\"  : 
cam_idealdist                            : 183      : , \"a\", \"cl\"      : 
cam_idealpitch                           : 20       : , \"a\", \"cl\"      : 
cam_idealyaw                             : 20       : , \"a\", \"cl\"      : 
cam_snapto                               : 0        : , \"a\", \"cl\"      : 
+camdistance                             : cmd      :                  : 
+camin                                  : cmd      :                  : 
+cammousemove                            : cmd      :                  : 
camortho                                 : cmd      :                  : Switch to orthographic camera.
+camout                                  : cmd      :                  : 
+campitchdown                            : cmd      :                  : 
+campitchup                              : cmd      :                  : 
+camyawleft                              : cmd      :                  : 
+camyawright                             : cmd      :                  : 
cast_hull                                : cmd      :                 : Tests hull collision detection
cast_ray                                 : cmd      :                  : Tests collision detection
cc_captiontrace                          : 1        : , \"cl\"           : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit                                  : cmd      :                  : Emits a closed caption
cc_lang                                  : 0        : , \"a\", \"cl\"      : Current close caption language (emtpy = use game UIlanguage)
cc_linger_time                           : 2        : , \"a\", \"cl\"      : Close caption linger time.
cc_lookup_crc                            : cmd      :                  : For tracking down missing CC token strings 
cc_predisplay_time                       : 0        : , \"a\", \"cl\"      : Close caption delay before showing caption.
cc_sentencecaptionnorepeat               : 4        : , \"cl\"           : How often a sentence can repeat.
cc_subtitles                             : 0        : , \"a\", cl\"      : If set, don\'t show sound effect captions, just voice overs (i.e., won\'t help hearing impaired players).
cd                                       : cmd      :                  : Play or stop a cd track.
centerview                               : cmd      :                  : 
ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.
ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.
changlevel                              : cmd      :                  : Change server to the specified map
changelevel2                             : cmd      :                  : Transition to the specified map in single player
changelevel3                             : cmd      :                  : Transition to the specified map in single player and plays a transition video
cl_allowdownload                         : 1        : , \"a\"            : Client downloads customization files
cl_allowupload                          : 1        : , \"a\"            : Client uploads customization files
cl_anglespeedkey                         : 0        : , \"cl\"           : 
cl_animationinfo                         : cmd      :                  : Hud element to examine.
cl_backspeed                             : 150      : , \"a\", \"cl\"      : 
cl_bob                                   : 0        : , \"cl\"           : 
cl_bobcycle                              : 0        : , \"cl\"           : 
cl_bobup                                : 0        : , \"cl\"           : 
cl_class                                 : 0        : , \"a\", \"user\", \"cl\" : Default class when joining a game
cl_clock_correction                      : 1        : , \"cheat\"        : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_ max_amount : 200      : , \"cheat\"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount 
cl_clock_correction_adjustment_max_off set :90       : , \"cheat\"        : As the clock offset goes from cl_clock_correction_adjustment_min_offse t to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_mi n_offset : 10       : , \"cheat\"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_serv er_tick    : 999      : , \"cheat\"        : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo                  : 0        : , \"cheat\"        : Show debugging info about the clock drift. 
cl_clockdrift_max_ms                     : 150      : , \"cheat\"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server\'s.
cl_cmdbackup                             : 2        : , \"a\"            : For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate                               : 30       : , a\", \"user\"    : Max number of command packets sent to server per second
cl_customsounds                          : 0        : , \"cl\"           : Enable customized player sound playback
cl_demoviewoverride                      : 0        : , \"cl\"           : Override view during demo playback
cl_detaildist                            : 800      : , \"cl\"           : Distance at which detail props are no longer visible
cl_detailfade                            : 200      : , \"cl\"           : Distance across whih detail props fade in
cl_downloadfilter                        : 0        : , \"a\"            : Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_airboat_wake                     : 1        : , \"cheat\", \"cl\"  : 
cl_drawhud                               : 1        : , \"cl\"           : Enable the rendering of the hud
cl_drawleaf                              : -1       : , \"cheat\", \"cl\"  : 
cl_drawmaterial                          : 0        : , \"cheat\", \"cl\"  : Draw a paricular material over the frame
cl_drawmonitors                          : 1        : , \"cl\"           : 
cl_drawshadowtexture                     : 0        : , \"cheat\", \"cl\"  : 
cl_ent_absbox                            : cmd      :                  : Displays the client\'s absbox for the entity under the crosshair.
cl_ent_bbox                              : cmd      :                  : Displays the client\'s bounding box for the entity under the crosshair.
cl_ent_rbox                              : cmd     :                  : Displays the client\'s render box for the entity under the crosshair.
cl_entityreport                          : 0        : , \"cheat\"        : For debugging, draw entity states to console
cl_extrapolate                           : 1        : , \"cheat\", \"cl\"  : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount                    : 0        : , \"cheat\", \"cl\"  : Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket                    : 0        : , \"cheat\"        : For debugging. Force the engine to flush an entity packet.
cl_forcepreload                          : 1        : , \"a\"            : Whether we should force preloading.
cl_forwardspeed                          : 1000     : , \"a\", \"cl\"      : 
cl_fullupdate                            : cmd      :                  : Forces the server to send a full update packet
cl_idealpitchscale                       : 0        : , \"a\", \"cl\"      : 
cl_ignorepackets                        : 0        : , \"cheat\"        : Force client to ignore packets (for debugging).
cl_interp                                : 0        : , \"user\", \"demo\", \"cl\" : Interpolate object positions starting this many seconds in past
cl_interp_all                            : 0        : , \"cl\"           : Disable interpolation list optimizations.
cl_interp_npcs                           : 0        : , \"user\", \"cl\"   : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_iterpolate                           : 1        : , \"user\", \"cl\"   : Interpolate entities on the client.
cl_KeepTGACubeMaps                       : 0        :                  : 
cl_lagcomp_errorcheck                    : 0        : , \"cl\"           : Player index of other player to check for position errors.
cl_lagcompensation                       : 1        : , \"user\", \"cl\"   : Perform server side lag compensation of weapon firing events.
cl_leanangle                             : 15       : , \"cl\"          : 
cl_leanmove                              : 25       : , \"cl\"           : 
cl_leanspeed                             : 10       : , \"cl\"           : 
cl_leveloverview                         : 0        : , \"cheat\", \"cl\"  : 
cl_leveloverviewmarker                   : 0        : , \"cheat\", \"cl\"  : 
cl_localnetworkbackdoor                  : 1        :                  : Enable network optimizations for single player games.
cl_logofile                              : 0        : , \"a\"            : Spraypoit logo decal.
cl_maxrenderable_dist                    : 3000     : , \"cheat\", \"cl\"  : Max distance from the camera at which things will be rendered
cl_mouseenable                           : 1        : , \"cl\"           : 
cl_mouselook                             : 1        : , \"a\", \"cl\"      : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_npc_speedmod_intime                   : 0        : , \"a\", \"cl\"      : 
cl_npc_speedmod_outtime                  : 1       : , \"a\", \"cl\"      : 
cl_observercrosshair                     : 1        : , \"a\", \"cl\"      : 
cl_overdraw_test                         : 0        : , \"cheat\", \"numeric\", \"cl\" : 
cl_panelanimation                        : cmd      :                  : Shows panel animation variables: .
cl_particleeffect_aabb_buffer            : 2        : , \"cheat\", \"cl\"  : Add this amount to a particle effect\'s bbox in the leaf system so if it\'s growing slowly, it won\'t have to be einserted as oft
cl_pclass                                : 0        : , \"cheat\", \"cl\"  : Dump entity by prediction classname.
cl_pdump                                 : -1       : , \"cheat\", \"cl\"  : Dump info about this entity to screen.
cl_phys_props_enable                     : 1        : , \"cl\"           : Disable clientside physics props (must be set before loading a level).
cl_phys_props_max                        : 300      : , \"cl\"           : Maximum clientside physic props
cl_phys_timescale                       : 1        : , \"cheat\", \"cl\"  : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown                             : 89       : , \"cheat\", \"cl\"  : 
cl_pitchdown_magic                       : 60       : , \"cl\"           : 
cl_pitchdown_parry_shield                : 60       : , \"cl\"           : 
cl_pitchdown_xana                        : 60       : , \"cl\"           : 
cl_pitchspeed                            : 225      : , \"cl\"           : 
cl_pitchup                              : 89       : , \"cheat\", \"cl\"  : 
cl_precacheinfo                          : cmd      :                  : Show precache info (client).
cl_pred_optimize                         : 2        : , \"cl\"           : Optimize for not copying data if didn\'t receive a network update (1), and also for not repredicting if there were no errors (2)
cl_predict                               : 1        : , \"cheat\", \"user\", \"cl\" : Perform client side prediction.
cl_predictionlist                        : 0        : , \"heat\", \"cl\"  : Show which entities are predicting 
cl_predictweapons                        : 1        : , \"user\", \"cl\"   : Perform client side prediction of weapon effects.
cl_ragdoll_collide                       : 0        : , \"cl\"           : 
cl_removedecals                          : cmd      :                  : Remove the decals from the entity under the crosshair.
cl_resend                                : 6        :                  : Delay in seconds before the client will resend the \'connect\' atempt
cl_SetupAllBones                         : 0        : , \"cl\"           : 
cl_show_splashes                         : 1        : , \"cl\"           : 
cl_showanimstate                         : -1       : , \"cheat\", \"cl\"  : Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log                     : 0        : , \"cheat\", \"cl\"  : 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_ShowBoneSetupEnts                     : 0        : , \"l\"           : Show which entities are having their bones setup each frame.
cl_showents                              : cmd      :                  : Dump entity list to console.
cl_showerror                             : 0        : , \"cheat\", \"cl\"  : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents                            : 0        : , \"cheat\"        : Print event firing info in the console
cl_showfps                               : 0        : , \"cl\"           : Draw fps meer at top of screen (1 = fps, 2 = smooth fps)
cl_showpausedimage                       : 1        : , \"cl\"           : Show the \'Paused\' image when game is paused.
cl_showpluginmessages                    : 1        : , \"a\"            : Allow plugins to display messages to you
cl_showpos                               : 0        : , \"cl\"           : Draw current position at top of screen
cl_ShowSunVectors                        : 0        : , \"cl\"           : 
cl_showtextmsg                           : 1       : , \"cl\"           : Enable/disable text messages printing on the screen.
cl_sidespeed                             : 1000     : , \"cl\"           : 
cl_slist                                 : 10       :                  : Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth                                : 1        : , \"cl\"           : Smooth view/eye origin after prediction errors
cl_smoothtime                            : 0        : , \"cl\"           : Smooh client\'s view after prediction error over this many seconds
cl_soundemitter_flush                    : cmd      :                  : Flushes the sounds.txt system (client only)
cl_soundfile                             : 0        : , \"a\"            : Jingle sound file.
cl_soundscape_flush                      : cmd      :                  : Flushes the client side soundscapes
cl_soundscape_printdebuginf o             : cmd      :                  : print soundscapes
cl_spec_mode                            : 1        : , \"a\", \"user\", \"cl\" : spectator mode
cl_starfield_diameter                    : 128      : , \"cl\"           : 
cl_starfield_distance                    : 256      : , \"cl\"           : 
cl_sun_decay_rate                        : 0        : , \"cheat\", \"cl\"  : 
cl_team                                  : 0        : , \"a\", \"user\", \"cl\" : Default team when joining a game
cl_timeout                               : 305      : , \"a\"            : After this many seconds without receiving a packet from te server, the client will disconnect itself
cl_updaterate                            : 20       : , \"a\", \"user\"    : Number of packets per second of updates you are requesting from the server
cl_upspeed                               : 20       : , \"a\", \"cl\"      : 
cl_view                                  : cmd      :                  : Set the view entity index.
cl_winddir                               : 45       : , \"cl\"           : Weather effects wind direction angle
cl_windspeed                            : 500      : , \"cl\"           : Weather effects wind speed scalar
cl_yawspeed                              : 210      : , \"cl\"           : 
clear                                    : cmd      :                  : Clear all console output.
clear_debug_overlays                     : cmd      :                  : clears debug overlays
clientport                               : 27005    :                  : Host game client port
closecaption                             : 0        : , \"a\", \"user\", \"cl\" : Eable close captioning.
cmd                                      : cmd      :                  : Forward command to server.
collision_count                          : 5        : , \"sv\"           : 
collision_count_npc                      : 2        : , \"sv\"           : 
collision_inc_cylinder                   : 5        : , \"sv\"           : 
collision_inc_size_ray                   : 1        : , \"sv\"           : 
collision_inc_size_ray_less_prec         : 2        : , \"sv\"           : 
collision_inc_sizeray_only_npc          : 5        : , \"sv\"           : 
collision_inc_size_ray_only_weapon       : 3        : , \"sv\"           : 
collision_inc_size_trample               : 7        : , \"sv\"           : 
collision_shake_amp                      : 0        : , \"sv\"           : 
collision_shake_freq                     : 0        : , \"sv\"           : 
collision_shake_time                     : 0        : , \"sv\"           : 
collision_show_cylinder                  : 0        : , \"sv\"           : 
collision_strt_size_ray                 : 0        : , \"sv\"           : 
colorcorrectionui                        : cmd      :                  : Show/hide the color correction tools UI.
+commandermousemove                     : cmd      :                  : 
commentary                               : 0        : , \"a\", \"sv\"      : Desired commentary mode state.
commentary_available                     : 0        : , \"sv\"           : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging              : cmd      :                  :
commentary_finishnode                    : cmd      :                  : 
commentary_firstrun                      : 0        : , \"a\", \"cl\"      : 
commentary_testfirstrun                  : cmd      :                  : 
con_drawnotify                           : 1        :                  : Disables drawing of notification area (for taking screenshots).
con_enable                               : 0        : , \"a\"            : Allows the console to be activated.
con_notifytime                           :8        :                  : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha                       : 50       :                  : Con_NPrint background alpha.
con_nprint_bgborder                      : 5        :                  : Con_NPrint border size.
con_trace                                : 0        :                  : Print console text to low level printout.
condump                                  : cmd      :                  : dump the text curently in the console to condumpXX.log
connect                                  : cmd      :                  : Connect to specified server.
contimes                                 : 8        :                  : Number of console lines to overlay for debugging.
coop                                     : 0        : , \"nf\"           : Cooperative play.
CreateHairball                           : cmd      :                  : 
creditsdone                              : cmd      :                  : 
crosshair                               : 1        : , \"a\", \"cl\"      : 
cvarlist                                 : cmd      :                  : Show the list of convars/concommands.
datacachesize                            : 32       :                  : Size in MB.
deathmatch                               : 0        : , \"nf\"           : Running a deathmatch server.
debug_physimpact                         : 0        : , \"sv\"          : 
decalfrequency                           : 10       : , \"sv\", \"nf\"     : 
default_fov                              : 85       : , \"cheat\", \"cl\"  : 
demo_debug                               : 0        :                  : Demo debug info.
demo_fastforwardfinalspeed               : 20       :                  : Go this fast when starting to hold FF button.
demo_fastforwardramptime                 : 5        :                  : How many seconds it takes to get to full FF speed.
demo_fastforwardstartpeed               : 2        :                  : Go this fast when starting to hold FF button.
demo_gototick                            : cmd      :                  : Skips to a tick in demo.
demo_interpolateview                     : 1        :                  : Do view interpolation during dem playback.
demo_pause                               : cmd      :                  : Pauses demo playback.
demo_pauseatservertick                   : 0        :                  : Pauses demo playback at server tck
demo_quitafterplayback                   : 0        :                  : Quits game after demo playback.
demo_recordcommands                      : 1        :                  : Record commands typed at console into .dem files.
demo_resume                              : cmd      :                  : Resumes demo playback.
demo_timescale                           : cmd      :                  : Sets demo replay speed.
demo_togglepause                         : cmd      :                  : Toggles demo payback.
demolist                                 : cmd      :                  : Print demo sequence list.
demos                                    : cmd      :                  : Demo demo file sequence.
demoui                                   : cmd      :                  : Show/hide the demo player UI.
Deploy_Spell_AIR_1                       : cmd      :                  : 
Deploy_Spell_AIR_2                       : cmd      :                  : 
Deploy_Spell_AIR_3                       : cmd      :                 : 
Deploy_Spell_AIR_4                       : cmd      :                  : 
Deploy_Spell_EARTH_1                     : cmd      :                  : 
Deploy_Spell_EARTH_2                     : cmd      :                  : 
Deploy_Spell_EARTH_3                     : cmd      :                  : 
Deploy_Spell_EARTH_4                     : cmd      :                  : 
Deploy_Spell_FIRE_1                      : cmd      :                  : 
Deploy_Spell_FIRE_2                      : cmd     :                  : 
Deploy_Spell_FIRE_3                      : cmd      :                  : 
Deploy_Spell_FIRE_4                      : cmd      :                  : 
Deploy_Spell_WATER_1                     : cmd      :                  : 
Deploy_Spell_WATER_2                     : cmd      :                  : 
Deploy_Spell_WATER_3                     : cmd      :                  : 
Deploy_Spell_WATER_4                     : cmd      :                  : 
developer                                :         :                  : Show developer messages.
devshots_nextmap                         : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot                      : cmd      :                  : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the \'screenshot\' command instead.
differences                              : cmd      :                  : Show all convars which are not at ther default values.
disconnect                               : cmd      :                  : Disconnect game from server.
disp_dynamic                             : 0        :                  : 
disp_modlimit                            : 80       :                  : 
disp_modlimit_down                       : 20       :                  : 
disp_modlimit_up                         : 80       :                  : 
disp_numiterations                       : 1        : , \"cheat\"        : 
dispcoll_drawplane                      : 0        : , \"sv\"           : 
displaysoundlist                         : 0        : , \"sv\"           : 
drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
dropprimary                              : cmd      :                 : dropprimary: Drops the primary weapon of the player.
dsp_automatic                            : 0        : , \"demo\"         : 
dsp_db_min                               : 80       : , \"demo\"         : 
dsp_db_mixdrop                           : 0        : , \"demo\"         : 
dsp_dist_max                             : 1440     : , \"a\", \"demo\"    : 
dsp_dist_min                             : 0        : , \"a\", \"demo\"    : 
dsp_enhance_stereo                       : 0        : , \"a\"            : 
dsp_facigaway                           : 0        : , \"demo\"         : 
dsp_mix_max                              : 0        : , \"demo\"         : 
dsp_mix_min                              : 0        : , \"demo\"         : 
dsp_off                                  : 0        : , \"cheat\"        : 
dsp_player                               : 0        : , \"demo\"         : 
dsp_reload                               : cmd      :                  : 
dsp_room                                 : 0        : , \"demo\"         : 
ds_slow_cpu                             : 0        : , \"a\", \"demo\"    : 
dsp_spatial                              : 40       : , \"demo\"         : 
dsp_speaker                              : 50       : , \"demo\"         : 
dsp_vol_2ch                              : 1        : , \"demo\"         : 
dsp_vol_4ch                              : 0        : , \"demo\"         : 
dsp_vol_5ch                              : 0        : , \"demo\"         : 
dsp_volume                               : 1        : , \"a\", \"demo\"   : 
dsp_water                                : 14       : , \"demo\"         : 
dti_flush                                : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning                                : 0        :                  : Print data table warnings?
dtwatchent                               : -1       :                  : Watch this entities data table encoding.
dtwatchvar                               : 0        :                 : Watch the named variable.
+duck                                    : cmd      :                  : 
dump_entity_sizes                        : cmd      :                  : Print sizeof(entclass)
dump_globals                             : cmd      :                  : Dump all global entities/states
dump_panels                              : cmd      :                  : Dump Panel Tree
dump_terrain                             : cmd      :                  : Dump physics info about virtual terrains
dump_terrain                             : cmd      :                 : Dump physics info about virtual terrains
dumpcountedstrings                       : cmd      :                  : Tests the class CStringPool
dumpcountedstrings                       : cmd      :                  : Tests the class CStringPool
dumpcountedstrings                       : cmd      :                  : Tests the class CStringPool
dumpcountedstrings                       : cmd      :                  : Tests the class CStringPool
dumpcountedstrings                       : cmd      :                 : Tests the class CStringPool
dumpcountedstrings                       : cmd      :                  : Tests the class CStringPool
dumpcountedstrings                       : cmd      :                  : Tests the class CStringPool
dumpentityfactories                      : cmd      :                  : Lists all entity factory names.
dumpstringtables                         : cmd      :                  : Print string tables to console.
echo                                     : cmd      :                  : Echo text to console.
editdemo                                 : cmd      :                  : Edit a recorded demo file (.dem ).
editor_toggle                            : cmd      :                  : Disables the simulation and returns focus to the editor
endmovie                                 : cmd      :                  : Stop recording movie frames.
english                                  : 1        :, \"user\", \"cl\"   : If set to 1, running the english language set of assets.
ent_absbox                               : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
ent_bbox                                : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
ent_charm                                : cmd      :                  : Charm target
ent_debugkeys                            : 0        : , \"sv\"           : 
ent_dist                                 : cmd      :                  : Displays distance between the player and the given entity(ies) on top of the entity (See Overlay Text)  Argumens:    {entity_n
ent_dump                                 : cmd      :                  : Usage:    ent_dump  
ent_fire                                 : cmd      :                  : Usage:    ent_fire  [action] [value] [delay] 
ent_info                                 : cmd      :                  : Usage:    ent_info  
ent_messages                             : cmd      :                  : Toggles input/output message display for the selected entity(ies).  The name of th entity will be displayed as well as any mes
ent_messages_draw                        : 0        : , \"sv\", \"cheat\"  : Visualizes all entity input/output activity.
ent_messages_draw_time                   : 6        : , \"sv\", \"cheat\"  : Duration of debug input/output activity.
ent_messages_time                        : 10       : , \"sv\", \"cheat\"  : Duration of debug input/output message display for the selected entity(ies).  The name of the entity will be displayed as well 
ent_name                                : cmd      :                  : 
ent_pause                                : cmd      :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments:    {entity_name} / {class
ent_rbox                                 : cmd      :                 : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_remove                               : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 
ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name} 
ent_remove_all_npcs                     : cmd      :                  : Removes all NPCs in the map
ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria               : cmd      :                  : Print, to the console, an entity\'s current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
ent_step                                : cmd      :                  : When \'ent_pause\' is set this will step through one waiting input / output message at a time.
ent_text                                 : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
envmap                                   : cmd      :                  : 
escape                                   : cmd      :                  : Escape key pressed.
exec                                    : cmd      :                  : Execute script file.
exit                                     : cmd      :                  : Exit the engine.
fadein                                   : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout                                  : cmd      :                 : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
filesystem_buffer_size                   : 0        :                  : Size of per file buffers. 0 for none
filesystem_max_stdio_read                : 16       :                  : 
filesystem_unbuffered_io                 : 1        :                  : 
filesystem_use_overlapped_io             : 1        :                  : 
find                                     : cmd      :                 : Find concommands with the specified string in their name/help text.
fire_absorbrate                          : 3        : , \"sv\"           : 
fire_dmgbase                             : 1        : , \"sv\"           : 
fire_dmginterval                         : 1        : , \"sv\"           : 
fire_dmgscale                            : 0        : , \"sv\"           : 
fire_extabsorb                           : 5        : , \"sv\"           : 
fire_extscale                            : 12       : , \"sv\"          : 
fire_growthrate                          : 1        : , \"sv\"           : 
fire_heatscale                           : 1        : , \"sv\"           : 
fire_incomingheatscale                   : 0        : , \"sv\"           : 
fire_maxabsorb                           : 50       : , \"sv\"           : 
firetarget                               : cmd      :                  : 
firstperson                              : cmd      :                  : Switch to firstperson camera.
fish_debug                              : 0        : , \"cheat\", \"cl\"  : Show debug info for fish
fish_dormant                             : 0        : , \"sv\", \"cheat\", \"rep\" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression                          : 0        : , \"sv\"           : 
flex_looktime                            : 5        : , \"sv\"           : 
flex_maxawaytime                         : 1        : , \"sv\"           : 
flex_maxplayertime                       : 7        : , \"sv\"           :
flex_minawaytime                         : 0        : , \"sv\"           : 
flex_minplayertime                       : 5        : , \"sv\"           : 
flex_rules                               : 1        : , \"cl\"           : Allow flex animation rules to run.
flex_smooth                              : 1        : , \"cl\"           : Applies smoothing/decay curve to flex animation controller changes.
flex_talk                                : 0        : , \"sv\"           : 
flush                                   : cmd      :                  : Flush unlocked cache memory.
flush_locked                             : cmd      :                  : Flush unlocked and locked cache memory.
fog_color                                : -1       : , \"cl\"           : 
fog_colorskybox                          : -1       : , \"cl\"           : 
fog_enable                               : 1        : , \"cl\"           : 
fog_enable_water_fog                     : 1        :                  : 
fog_enableskybox                        : 1        : , \"cl\"           : 
fog_end                                  : -1       : , \"cl\"           : 
fog_endskybox                            : -1       : , \"cl\"           : 
fog_height_color                         : -1       : , \"cl\"           : 
fog_height_colorskybox                   : -1       : , \"cl\"           : 
fog_height_end                           : -1       : , \"cl\"           : 
fog_height_endskybox                     : -1       : , \"cl\"           : 
fog_height_start                        : -1       : , \"cl\"           : 
fog_height_startskybox                   : -1       : , \"cl\"           : 
fog_override                             : 0        : , \"cheat\", \"cl\"  : 
fog_start                                : -1       : , \"cl\"           : 
fog_startskybox                          : -1       : , \"cl\"           : 
force_centerview                         : cmd      :                  : 
+forward                                 : cmd      :                  : 
fov                                      : cmd      :                  : Change players FOV
fps_max                                 : 300      :                  : Frame rate limiter
free_pass_peek_debug                     : 0        : , \"sv\"           : 
fs_monitorreadfrompack                   : 0        :                  : 
fs_printopenfiles                        : cmd      :                  : Show all files currently opened by the engine.
fs_report_sync_opens                     : 0        :                  : 
fs_warning_level                         : cmd      :                  : Set the filesysem warning level.
fs_warning_mode                          : 0        :                  : 0: warn all; 1: warn main thread; 2: warn other threads
func_break_max_pieces                    : 15       : , \"a\", \"sv\", \"rep\" : 
func_breakdmg_bullet                     : 0        : , \"sv\"           : 
func_breakdmg_club                       : 1        : , \"sv\"           : 
func_breakdmg_explosive                  : 1        : , \"sv\"           : 
func_tank_sensitivity                    : 1        : , \"cl\"          : 
func_tank_view_punch_alpha               : 20       : , \"sv\"           : 
func_tank_view_punch_beta                : 20       : , \"sv\"           : 
func_tank_view_punch_gamma               : 20       : , \"sv\"           : 
g_antlion_maxgibs                        : 16       : , \"a\", \"cl\"      : 
g_debug_angularsensor                    : 0        : , \"sv\", \"cheat\"  : 
g_debug_basehelicopter                   : 0        : , \"sv\", \"cheat\"  : 
g_debug_doors                            : 0        : , \"sv\"           : 
g_debug_MMTelekinesis                    : 0        : , \"sv\"           : 
g_debug_physcannon                       : 0        : , \"sv\"           : 
g_debug_ragdoll_removal                 : 0        : , \"sv\", \"cheat\", \"rep\" : 
g_debug_ragdoll_visualize                : 0        : , \"cheat\", \"cl\"  : 
g_debug_trackpather                      : 0        : , \"sv\", \"cheat\"  : 
g_debug_transitions                      : 0        : , \"sv\"           : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities 
g_debug_vehiclebase                      : 0        : , \"sv\", \"cheat\"  : 
g_debug_vehicleexit                     : 0        : , \"sv\", \"cheat\"  : 
g_debug_vehiclesound                     : 0        : , \"sv\", \"cheat\"  : 
g_Language                               : 0        : , \"sv\", \"rep\"    : 
g_ragdoll_fadespeed                      : 600      : , \"cl\"           : 
g_ragdoll_lvfadespeed                    : 100      : , \"cl\"           : 
g_ragdoll_maxcount                       : 8        : , \"sv\", \"rep\"    : 
gameui_activate                          : cmd      :                  : 
gameui_allowescape                      : cmd      :                  : 
gameui_hide                              : cmd      :                  : 
gameui_preventescape                     : cmd      :                  : 
getpos                                   : cmd      :                  : dump position and angles to the console
give                                     : cmd      :                  : Give item to player.  Arguments: 
gl_clear                                 : 0        : , \"cl\"           : 
global_set                              : cmd      :                  : global_set  : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god                                      : cmd      :                  : Toggle. Player becomes invulnerable.
+graph                                   : cmd      :                  : 
+grenade1                                : cmd      :                  : 
+grenade2                                : cmd      :                  : 
groundlist                               : cmd      :                  : Display ground entity list 
heartbeat                                : cmd                        : 
help                                     : cmd      :                  : Find help about a convar/concommand.
hideconsole                              : cmd      :                  : Hide the console.
hidehud                                  : 0        : , \"cheat\", \"cl\"  : 
hidepanel                                : cmd      :                  : Hides a viewport panel 
hl2_darkness_flashlight_factor           : 3        : , \"sv\"           : 
hl2_duckbacksidespeed                   : 60       : , \"sv\"           : 
hl2_duckbackspeed                        : 30       : , \"sv\"           : 
hl2_duckforwardsidespeed                 : 60       : , \"sv\"           : 
hl2_ducksidespeed                        : 45       : , \"sv\"           : 
hl2_duckspeed                            : 50       : , \"sv\"           : 
hl2_episodic                             : 0        : , \"sv\", \"rep\"    : 
hl2_megasprintspeed                      : 270      : , \"sv\"           : 
hl2_normspeed                           : 60       : , \"sv\"           : 
hl2_sprintbackspeed                      : 60       : , \"sv\"           : 
hl2_sprintforwardsidespeed               : 180      : , \"sv\"           : 
hl2_sprintsidespeed                      : 180      : , \"sv\"           : 
hl2_sprintspeed                          : 180      : , \"sv\"           : 
hl2_walkforwardsidespeed                 : 80       : , \"sv\"           : 
hl2_walksidespeed                        : 100      : , \"sv\"           : 
hl2_walkspeed                           : 100      : , \"sv\"           : 
hl2_xbox_aiming                          : 0        : , \"sv\"           : 
host_framerate                           : 0        :                  : Set to lock per-frame time elapse.
host_limitlocal                          : 0        :                  : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map                                 : 0        :                  : Current map name.
host_profile                             : 0        :                 : 
host_runofftime                          : cmd      :                  : Run off some time without rendering/updating sounds 
host_showcachemiss                       : 0        :                  : Print a debug message when the client or server cache is missed.
host_sleep                               : 0        : , \"cheat\"        : Force the host to sleep a certain number of milliseconds each frame.
host_speeds                              : 0        :                  : Show general systemrunning times.
host_timescale                           : 1        : , \"rep\"          : Prescale the clock by this amount.
host_writeconfig                         : cmd      :                  : Store current settings to config.cfg (or specified .cfg file).
hostip                                   : 0        :                  : Host game server ip
hostname                                 : 0        :                  : Hostname for server.
hostport                                 : 27015    :                 : Host game server port
hud_autoreloadscript                     : 0        : , \"cl\"           : Automatically reloads the animation script each time one is ran
hud_deathnotice_time                     : 6        : , \"cl\"           : 
hud_reloadscheme                         : cmd      :                  : Reloads hud layout and animation scripts.
hud_saytext_time                         : 12       : , \"cl\"           : 
hurtme                                   : cmd      :                  : Hurts theplayer.  Arguments: 
impulse                                  : cmd      :                  : 
incrementvar                             : cmd      :                  : Increment specified convar value.
ip                                       : 0        :                  : Overrides IP for multihomed hosts
+jlook                                   : cmd      :                  : 
joy_advanced                            : 0        : , \"cl\"           : 
joy_advaxisr                             : 0        : , \"cl\"           : 
joy_advaxisu                             : 0        : , \"cl\"           : 
joy_advaxisv                             : 0        : , \"cl\"           : 
joy_advaxisx                             : 0        : , \"cl\"           : 
joy_advaxisy                             : 0        : , \"cl\"           : 
joy_advaxisz                             : 0        : , \"cl\"           : 
joy_autospint                           : 0        : , \"cl\"           : Automatically sprint when moving with an analog joystick
joy_diagonalpov                          : 0        : , \"a\", \"cl\"      : POV manipulator operates on diagonal axes, too.
joy_forwardsensitivity                   : -1       : , \"a\", \"cl\"      : 
joy_forwardthreshold                     : 0        : , \"a\", \"cl\"      : 
joy_name                                 : 0        : , \"a\", \"cl\"      : 
joy_pitchsensitivity                     : 1       : , \"a\", \"cl\"      : 
joy_pitchthreshold                       : 0        : , \"a\", \"cl\"      : 
joy_sidesensitivity                      : -1       : , \"a\", \"cl\"      : 
joy_sidethreshold                        : 0        : , \"a\", \"cl\"      : 
joy_wingmanwarrier_centerhack            : 0        : , \"a\", \"cl\"      : Wingman warrior centering hack.
joy_wingmanwarrier_turnhack              : 0        : , \"a\", \"cl\"      : Wingman warrior hack related to turn axes.
joy_yawsensitivity                       : -       : , \"a\", \"cl\"      : 
joy_yawthreshold                         : 0        : , \"a\", \"cl\"      : 
joyadvancedupdate                        : cmd      :                  : 
joystick                                 : 0        : , \"a\", \"cl\"      : 
jpeg                                     : cmd      :                  : Take a jpeg screenshot:  jpeg  .
jpeg_quality                             : 90       :                  : jpeg screenshot quality.
+jump                                   : cmd      :                  : 
jumpmod                                 : 0        : , \"sv\"           : 
jumpmod_stoneskin                        : 0        : , \"sv\"           : 
kdtree_test                              : cmd      :                  : Tests spatial partition for entities queries.
key_findbinding                          : cmd      :                  : Find key bound to specified command string.
key_listboundkeys                        : cmd      :                  : Lst bound keys with bindings.
key_updatelayout                         : cmd      :                  : Updates game keyboard layout to current windows keyboard setting.
+kick                                    : cmd      :                  : 
kick                                     : cmd      :                  : Kick a player by name.
kickid                                   : cmd      :                  : Kick a player by userid or uniqueid, with a message.
kill                                     : cmd      :                  : kills the player
killserver                              : cmd      :                  : Shutdown the server.
+klook                                   : cmd      :                  : 
+leanleft                                : cmd      :                  : 
+leanright                               : cmd      :                  : 
+left                                    : cmd      :                  : 
light_crosshair                          : cmd      :                  : Show texture color at crosshair
lightcache_maxmiss                       : 2        :                  : 
linefile                                 : cmd      :                  : Parses map leak data from .lin file
list                                     : cmd      :                  : Lis cached servers.
listdemo                                 : cmd      :                  : List demo file contents.
listid                                   : cmd      :                  : Lists banned users.
listip                                   : cmd      :                  : List IP addresses on the ban list.
listmodels                               : cmd      :                  : List loaded models.
load                                     : cmd      :                  : Load a saved game.
loadcommenary                           : cmd      :                  : 
+lockentity                              : cmd      :                  : 
lod_Enable                               : 0        : , \"cl\"           : 
lod_TransitionDist                       : 800      : , \"cl\"           : 
log                                      : cmd      :                  : Enables logging to file, console, and udp < on | off >.
logaddress_add                           : cmd      :                  : Set address and port for remote host .
logaddress_del                           : cmd     :                  : Remove address and port for remote host .
logaddress_delall                        : cmd      :                  : Remove all udp addresses being logged to
logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress.
+lookdown                               : cmd      :                  : 
lookspring                               : 0        : , \"a\", \"cl\"      : 
lookstrafe                               : 0        : , \"a\", \"cl\"      : 
+lookup                                  : cmd      :                  : 
lservercfgfile                           : 0       : , \"sv\"           : 
m_customaccel                            : 0        : , \"a\", \"cl\"      : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent                   : 1        : , \"a\", \"cl\"      : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max                        : 0        : , \"a\", \"cl\"      : Max mouse move scale factor, 0 for no limit
m_customacel_scale                      : 0        : , \"a\", \"cl\"      : Custom mouse acceleration value.
m_filter                                 : 0        : , \"a\", \"cl\"      : Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward                                : 1        : , \"a\", \"cl\"      : Mouse forward factor.
m_mouseaccel1                            : 0        : , \"a\", \"cl\"      : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2                            : 0       : , \"a\", \"cl\"      : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed                             : 1        : , \"a\", \"cl\"      : Windows mouse speed factor (range 1 to 20).
m_pitch                                  : 0        : , \"a\", \"cl\"      : Mouse pitch factor.
m_side                                   : 0        : , \"a\", \"cl\"      : Mouse side factor.
m_yaw                                    : 0        : , \"a\", \"cl\"      : Mouse yaw factor.
magic_light_pulse                        : 60       : , \"cl\"           : 
magic_light_rayonin                      : 250      : , \"cl\"           : 
magic_light_rayonout                     : 350      : , \"cl\"           : 
+magic                                   : cmd      :                  : 
+magiccancel                             : cmd      :                  : 
+magicrecall                             : cmd      :                  : 
map                                      : cmd      :                  : Start playing on specified map.
map_assassin                             : cmd      :                  : Start playing on specified map in assassin.
map_background                          : cmd      :                  : Runs a map as the background to the main menu.
map_commentary                           : cmd      :                  : Start playing, with commentary, on a specified map.
map_edit                                 : cmd      :                  : 
map_noareas                              : 0        :                  : Disable area to area connection testing.
map_warrior                              : cmd      :                  : Start playing on specified map in arrior.
map_wizard                               : cmd      :                  : Start playing on specified map in wizard.
mapcyclefile                             : 0        : , \"sv\"           : 
maps                                     : cmd      :                  : Displays list of maps.
mat_antialias                            : 0        : , \"matsys\"       : 
mat_autoexposure_max                     : 2        : , \"cl\"           : 
mat_autoexposure_min                     : 0        : , \"cl\"          : 
mat_bloomamount_rate                     : 0        : , \"cl\"           : 
mat_bloomscale                           : 1        : , \"cl\"           : 
mat_blur                                 : 1        : , \"cl\"           : 
mat_bufferprimitives                     : 1        : , \"matsys\"       : 
mat_bumpbasis                            : 0        :                  : 
mat_bumpmap                              : 1        : , \"matsys\"       : 
mat_camerarendertargetoverlaysize        : 128      : , \"cheat\",\"cl\"  : 
mat_clipz                                : 1        : , \"cl\"           : 
mat_colorcorrection                      : 1        : , \"a\"            : 
mat_compressedtextures                   : 1        : , \"matsys\"       : 
mat_configcurrent                        : cmd      :                  : show the current video control panel config for the material system
mat_crosshair                            : cmd      :                  : 
mat_debug                                : cmd      :                 : 
mat_debug_autoexposure                   : 0        : , \"cl\"           : 
mat_debug_postprocessing_effects         : 0        : , \"cl\"           : 
mat_debug_process_halfscreen             : 0        : , \"cl\"           : 
mat_debugalttab                          : 0        :                  : 
mat_debugdepth                           : 0        : , \"matsys\"       : 
mat_debugdepthmode                       : 0        : , \"matsys\"       : 
mat_debugdepthval                        : 128      : , \"masys\"       : 
mat_debugdepthvalmax                     : 256      : , \"matsys\"       : 
mat_depthbias_decal                      : -262144  : , \"matsys\"       : 
mat_depthbias_normal                     : 0        : , \"cheat\"        : 
mat_diffuse                              : 1        : , \"matsys\"       : 
mat_disable_bloom                        : 0        : , \"cl\"           : 
mat_drawflat                             : 0        : , \"cheat\", \"matsys\" : 
mat_drawpredator                         : 0       : , \"cheat\"        : 
mat_drawwater                            : 1        : , \"cheat\", \"cl\"  : 
mat_dxlevel                              : 90       : , \"matsys\"       : 
mat_dynamic_tonemapping                  : 1        : , \"cheat\"        : 
mat_edit                                 : cmd      :                  : 
mat_envmapsize                           : 128      :                  : 
mat_envmaptgasize                        : 32       :                  : 
mat_fastnobump                           : 0       : , \"matsys\"       : 
mat_fastspecular                         : 1        :                  : Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
mat_fillrate                             : 0        : , \"cheat\", \"matsys\" : 
mat_filmgrain                            : 0        : , \"cl\"           : Enable/disable film grain post effect
mat_filterlightmaps                      : 1        : , \"matsys\"       : 
mat_filtertextures                       : 1       : , \"matsys\"       : 
mat_force_bloom                          : 0        : , \"cl\"           : 
mat_force_complain                       : 0        : , \"matsys\"       : 
mat_force_lightmap_add                   : 0        : , \"cheat\", \"matsys\" : 
mat_force_lightmap_scale                 : 16       : , \"cheat\", \"matsys\" : 
mat_force_tonemap_scale                  : 0        : , \"cheat\"        : 
mat_forceaniso                           : 1        : , \"matsys\"       : 
mat_forcedynamic                        : 0        : , \"cheat\"        : 
mat_forcehardwaresync                    : 1        : , \"matsys\"       : 
mat_forcemanagedtextureintohardware      : 1        : , \"matsys\"       : 
mat_frame_sync_enable                    : 1        : , \"cheat\", \"matsys\" : 
mat_frame_sync_force_texture             : 0        : , \"cheat\", \"matsys\" : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize           : 128      : , \"cl\"           : 
mat_fullbright                           : 0       : , \"cheat\"        : 
mat_hdr_enabled                          : 1        :                  : 
mat_hdr_level                            : 0        :                  : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate              : 1        : , \"matsys\"       : 
mat_hdr_tonemapscale                     : 1        : , \"cheat\", \"matsys\" : 
mat_hdr_tonemapscale_max                 : 16       : , \"sv\"           : 
mat_hdroverbrightrange                  : 16       : , \"matsys\"       : 
mat_hsv                                  : 0        : , \"cl\"           : 
mat_info                                 : cmd      :                  : Shows material system info
mat_leafvis                              : 0        :                  : Draw wireframe of current leaf
mat_levelflush                           : 1        :                  : 
mat_loadtextures                         : 1        :                  : 
mat_luxels                               : 0       : , \"cheat\"        : 
mat_maxframelatency                      : 1        :                  : 
mat_measurefillrate                      : 0        : , \"cheat\", \"matsys\" : 
mat_mipmaptextures                       : 1        : , \"matsys\"       : 
mat_monitorgamma                         : 2        :                  : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering                          : 0        :                  : 
mat_normalmaps                           : 0        : , \"chat\", \"matsys\" : 
mat_normals                              : 0        : , \"cheat\"        : 
mat_parallaxmap                          : 1        : , \"matsys\"       : 
mat_picmip                               : 2        : , \"matsys\"       : 
mat_proxy                                : 0        : , \"cheat\", \"matsys\" : 
mat_reducefillrate                       : 1        : , \"matsys\"       : 
mat_reloadallmaterials                   : cmd      :                  : 
mat_reloadmaterial                       : cmd     :                  : 
mat_reloadtextures                       : cmd      :                  : 
mat_reversedepth                         : 0        : , \"cheat\", \"matsys\" : 
mat_savechanges                          : cmd      :                  : saves current video configuration to the registry
mat_setvideomode                         : cmd      :                  : sets the width, height, windowed state of the material system
mat_shadowstate                          : 1        :                  : 
ma_show_ab_hdr                          : 0        :                  : 
mat_show_histogram                       : 0        : , \"cl\"           : 
mat_show_texture_memory_usage            : 0        : , \"numeric\"      : Display the texture memory usage on the HUD.
mat_showcamerarendertarget               : 0        : , \"cheat\", \"cl\"  : 
mat_showenvmapmask                       : 0        : , \"matsys\"       : 
mat_showframebuffertexture               : 0        : , \"cheat\", \"cl\"  : 
mat_showfxtexture                       : 0        : , \"cheat\", \"cl\"  : 
mat_showlightmapcomponent                : 0        : , \"matsys\"       : 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3
mat_showlightmappage                     : -1       :                  : 
mat_showlowresimage                      : 0        : , \"matsys\"       : 
mat_showmaterials                        : cmd      :                  : Show materials.
mat_showmaterialsverbose                 : cmd      :                 : 
mat_showmiplevels                        : 0        : , \"matsys\"       : 
mat_showtextures                         : cmd      :                  : Show textures.
mat_showwatertextures                    : 0        : , \"cheat\", \"cl\"  : 
mat_slopescaledepthbias_decal            : 0        : , \"cheat\", \"matsys\" : 
mat_slopescaledepthbias_normal           : 0        : , \"cheat\", \"matsys\" : 
mat_softwarelighting                     : 0        : , \"matsys\"       : 
mat_softwareskin                        : 0        :                  : 
mat_specular                             : 1        : , \"matsys\"       : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
mat_spewvertexandpixelshaders            : cmd      :                  : print all vertex and pixel shaders currently loaded to the console
mat_stub                                 : 0        : , \"cheat\", \"cl\"  : 
mat_suppress                             : cmd      :                  : Supress a material from draing
mat_surfaceid                            : 0        :                  : 
mat_surfacemat                           : 0        :                  : 
mat_texture_limit                        : -1       : , \"numeric\", \"matsys\" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
+mat_texture_list                        : cmd      :                  : 
mat_texture_list                         : 0        :                  : For debugging, show a list of used textures per frame
mat_texture_list_all                    : 0        : , \"numeric\"      : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories              : 0        : , \"numeric\"      : 
mat_texturelist_files                    : 1        : , \"numeric\"      : 
mat_tonemapping_occlusion_use_stencil    : 1        : , \"cl\"           : 
mat_trilinear                            : 0        : , \"matsys\"       : 
mat_viewportscale                        : 1        : , \"cheat\", \"cl\"  : 
mat_vsnc                                : 0        : , \"matsys\"       : Force sync to vertical retrace
mat_wateroverlaysize                     : 128      : , \"cl\"           : 
mat_wireframe                            : 0        : , \"cheat\"        : 
mat_yuv                                  : 0        : , \"cl\"           : 
maxplayers                               : cmd      :                  : Change the maximum number of players allowed on this server.
mem_dump                                 : cmd      :                  : Dump memory stats to text file.
mem_dumpstats                            : 0        :                  : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) 
mem_force_flush                          : 0        :                  : Force cache flush of unlocked resources on every alloc
memory                                   : cmd      :                 : Print memory stats.
min_damage_to_activate_long_fall         : 5        : , \"sv\"           : 
minisave                                 : cmd      :                  : Saves game (for current level only!)
missile_temp                             : 0        : , \"cl\"           : 
mm_activate_trample_angle                : 90       : , \"sv\"           : 
mm_addz_collision_impal_ground           : 40       : , \"sv\"           : 
mm_ai_3dviewcone                         : 0        : , \"sv\"           : 
mm_ai_alert_status                       : 0        : , \"sv\"           : 
mm_ai_applyfilerelationship              : 1        : , \"sv\"           : 
mm_ai_attack_latence_after_hit           : 1        : , \"sv\"           : 
mm_ai_attack_rythm                      : 1        : , \"sv\"           : 
mm_ai_attacklayer_interval               : 4        : , \"sv\"           : 
mm_ai_bullet_time                        : 1        : , \"a\", \"sv\"      : 
mm_ai_bullet_time_forcealways            : 0        : , \"sv\"           : 
mm_ai_can_push_other_npcs                : 1        : , \"sv\"           : 
mm_ai_can_push_props_physics             : 1        : , \"sv\"           : 
mm_ai_compute_sound_dist                 : 1        : , \"sv\"           : 
mm_ai_cyclope_debug                     : 0        : , \"sv\", \"cheat\"  : 
mm_ai_cyclope_grabnpc_dist               : 200      : , \"sv\"           : 
mm_ai_cyclope_grabx_left                 : 40       : , \"sv\"           : 
mm_ai_cyclope_grabx_left_object          : 45       : , \"sv\"           : 
mm_ai_cyclope_grabx_right                : -40      : , \"sv\"           : 
mm_ai_cyclope_grabx_right_object         : -50      : , \"sv\"           : 
mm_ai_cyclope_graby_left                 : -20      : , \"sv\"           : 
mm_ai_cyclope_grby_left_object          : -50      : , \"sv\"           : 
mm_ai_cyclope_graby_right                : 10       : , \"sv\"           : 
mm_ai_cyclope_graby_right_object         : 10       : , \"sv\"           : 
mm_ai_cyclope_grabz_left_object          : -20      : , \"sv\"           : 
mm_ai_cyclope_grabz_right_object         : 20       : , \"sv\"           : 
mm_ai_cyclope_launch_player_y            : 200      : , \"sv\"           : 
mm_ai_cyclope_view_dist                  : 40       : , \"sv\"           : 
mm_ai_debu_RadialRoute                  : 0        : , \"sv\"           : 
mm_ai_difficulty                         : 50       : , \"sv\"           : 
mm_ai_disable_attachement_lookup_test    : 1        : , \"sv\"           : 
mm_ai_disable_chestturn                  : 0        : , \"sv\"           : 
mm_ai_dist_defense                       : 100      : , \"sv\"           : 
mm_ai_dist_not_rush_on_seen              : 400      : , \"sv\"           : 
mm_ai_dist_surprised                     : 314      : , \"sv\"           : 
mm_a_dist_walk_path                     : 250      : , \"sv\"           : 
mm_ai_distance_to_reset_no_attack_play er : 320      : , \"sv\"           : 
mm_ai_draw_controllerlinks               : cmd      :                  : Display all box of Controller links (use on fire) which don\'t allow to npc to pass through except they are already in.
mm_ai_draw_test_route                    : 0        : , \"sv\"           : 
mm_ai_enable_cyclope_smoke               : 1        : , \"sv\"           : 
mm_ai_enable_shootaround                : 1        : , \"sv\"           : 
mm_ai_ExpressionGenerated                : 0        : , \"sv\"           : 
mm_ai_facehugger_airacc                  : 80       : , \"sv\"           : 
mm_ai_facehugger_airspeedmax             : 280      : , \"sv\"           : 
mm_ai_facehugger_airspeedmaxcombat       : 200      : , \"sv\"           : 
mm_ai_facehugger_enablehugeattack        : 1        : , \"sv\"           : 
mm_ai_flyingmonster_speedrot             : 0        : , \"sv\"           : 
mm_ai_force_fall_wall                   : 5000     : , \"sv\"           : 
mm_ai_force_fall_wallz                   : 2000     : , \"sv\"           : 
mm_ai_freeze                             : 0        : , \"sv\"           : Freeze all npc after a little time
mm_ai_grabadonf                          : 0        : , \"sv\"           : 
mm_ai_height_for_down_attack             : 50       : , \"sv\"           : 
mm_ai_hit_poseparam_time                 : 0        : , \"sv\"           : 
mm_ai_horse_smooth_run                   : 0        : , sv\"           : 
mm_ai_insertnode_mindist                 : 40       : , \"sv\"           : 
mm_ai_insertnode_nbnearest               : 6        : , \"sv\"           : 
mm_ai_jump_body_lift                     : -10      : , \"sv\"           : 
mm_ai_jump_body_pitch                    : 30       : , \"sv\"           : 
mm_ai_jump_time_body_down                : 0        : , \"sv\"           : 
mm_ai_jump_time_body_raise               : 0        : , \"sv\"           : 
mm_ai_lerpviewcone                       : 0       : , \"sv\", \"rep\"    : Value of smooth for viewcone. From 0 to 1
mm_ai_like_dmg_multiplier                : 0        : , \"sv\"           : 
mm_ai_like_npc_hit_by_player_delay       : 0        : , \"sv\"           : 
mm_ai_paokai_absvelocity_variation       : 0        : , \"sv\"           : 
mm_ai_paokai_acceleration                : 300      : , \"sv\"           : 
mm_ai_paokai_acceleration_attack         : 5000     : , \"sv\"           : 
mm_ai_paokai_acceleration_min            : 600      : , \"sv\"           : 
mm_i_paokai_acceleration_variation      : 0        : , \"sv\"           : 
mm_ai_paokai_attackbolt_mindist          : 200      : , \"sv\"           : 
mm_ai_paokai_can_light                   : 1        : , \"sv\"           : 
mm_ai_paokai_claws_distatta_max          : 500      : , \"sv\"           : 
mm_ai_paokai_deathcorridorx              : -210     : , \"sv\"           : 
mm_ai_paokai_deathcorridory              : -5       : , \"sv\"           : 
mm_ai_paokai_deathcorridorz              : 120      : , \"sv\"            
mm_ai_paokai_speed_rotation              : 8        : , \"sv\"           : 
mm_ai_paokai_speedlongflight             : 1500     : , \"sv\"           : 
mm_ai_paokai_tail_distatta_max           : 800      : , \"sv\"           : 
mm_ai_paokai_tail_z                      : 300      : , \"sv\"           : 
mm_ai_paokai_tail_zatta_max              : 100      : , \"sv\"           : 
mm_ai_paokai_tail_zatta_min              : -800     : , \"sv\"           : 
mm_ai_paokai_yawtoposeroll               : -2       : , \"sv\"          : 
mm_ai_parrylong_nbmoulinet_dodgestrike   : 5        : , \"sv\"           : 
mm_ai_playerinaudible                    : 0        : , \"sv\"           : 
mm_ai_playerinaudible_switch             : cmd      :                  : Switch player\'s audibility to NPCs
mm_ai_playerinvisible                    : 0        : , \"sv\", \"rep\"    : 
mm_ai_playerinvisible_switch             : cmd      :                  : Switch player\'s invisibility to NPCs
mm_ai_playerstealthmax                   : 0        : , \"sv\"          : 
mm_ai_ragdoll_blending_time              : 0        : , \"cl\"           : 
mm_ai_ragdoll_create_vel_coef            : 0        : , \"sv\"           : 
mm_ai_recompute_bounds_when_lying        : 1        : , \"sv\"           : 
mm_ai_search_min_dist                    : 150      : , \"sv\"           : 
mm_ai_search_time                        : 10       : , \"sv\"           : 
mm_ai_show_dodge_chance                  : 0        : , \"sv\"           : 
mm_ai_show_enemy_move                    : 0        : , \"v\"           : 
mm_ai_show_expressions                   : 0        : , \"sv\"           : 
mm_ai_show_kick_radius                   : 0        : , \"sv\"           : 
mm_ai_show_setschedule                   : 0        : , \"sv\", \"cheat\", \"rep\" : 
mm_ai_show_stick_cursor                  : 0        : , \"sv\"           : 
mm_ai_show_zones                         : 0        : , \"sv\"           : 
mm_ai_showstate                          : 0        : , \"sv\"           : 
mm_ai_simplifyall_increment              : 5       : , \"sv\"           : 
mm_ai_simplifyall_maxsamples             : 4        : , \"sv\"           : 
mm_ai_simplifyall_radius                 : 52       : , \"sv\"           : 
mm_ai_simplifyall_scandist               : 52       : , \"sv\"           : 
mm_ai_simplifyquick_increment            : 5        : , \"sv\"           : 
mm_ai_simplifyquick_maxsamples           : 2        : , \"sv\"           : 
mm_ai_simplifyquick_radius               : 52       : , \"sv\"           : 
mm_ai_simplifyquick_scandist            : 52       : , \"sv\"           : 
mm_ai_sound_detect_interval              : 5        : , \"sv\"           : 
mm_ai_sound_detect_time_filter           : 1        : , \"sv\"           : 
mm_ai_speed                              : 55       : , \"sv\"           : 
mm_ai_spidermonster_debug_ik             : 0        : , \"sv\"           : 
mm_ai_spidermonster_enablebones          : 1        : , \"sv\"           : 
mm_ai_spidermonster_idle                 : 0        : , \"sv\"           : 
mm_ai_spidermonster_override            : 1        : , \"sv\"           : 
mm_ai_spidermonster_use_ik               : 0        : , \"sv\"           : 
mm_ai_state                              : -1       : , \"sv\"           : 
mm_ai_stealth_close_center               : 0        : , \"sv\", \"rep\"    : Stealth on close center
mm_ai_stealth_close_side                 : 0        : , \"sv\", \"rep\"    : Stealth on close side and fare center
mm_ai_stealth_far_side                   : 0        : , \"sv\", \"rep\"    : Stealth on fare side
mm_ai_test_qct_wizard_perfs             : 1        : , \"sv\"           : 
mm_ai_time_only_small_lateral_moves      : 2        : , \"sv\"           : 
mm_ai_undead_always_crawl                : 0        : , \"sv\"           : 
mm_ai_use_new_movestep                   : 1        : , \"sv\"           : 
mm_ai_use_valve                          : 1        : , \"sv\"           : 
mm_ai_vcd_help_maxtime                   : 10       : , \"sv\"           : 
mm_ai_vcd_help_mintime                   : 5        : , \"sv\"           : 
mm_ai_versusdismax                      : 50       : , \"sv\"           : 
mm_ai_versusdistmin                      : 20       : , \"sv\"           : 
mm_ai_versusdistnpcs                     : 100      : , \"sv\"           : 
mm_ai_wizard_orient_layer                : 1        : , \"sv\"           : 
mm_ai_worm_archoffsetz                   : 1200     : , \"sv\"           : 
mm_ai_worm_avoid_rad                     : 750      : , \"sv\"           : 
mm_ai_worm_debug                         : 0        : , \"sv\"           : 
mm_ai_wor_draw_path                     : 0        : , \"sv\"           : 
mm_ai_worm_speed_rotation                : 10       : , \"sv\"           : 
mm_ai_worm_superaccel                    : 0        : , \"sv\"           : 
mm_ai_worm_teleport                      : 1        : , \"sv\"           : 
mm_ai_worm_z_dif_attack                  : 900      : , \"sv\"           : 
mm_alternate_player_combat               : 0        : , \"sv\"           : 
mm_angle_breakneck_front                 : 0        : , \"sv\"           : 
mm_ngle_to_exit_ladder                  : 0        : , \"sv\", \"rep\"    : 
mm_arrow_adrenaline_trail_coeff_width    : 2        : , \"cl\"           : 
mm_arrow_check_world_dist                : 100      : , \"sv\"           : 
mm_arrow_check_world_dist_fatality       : 100      : , \"sv\"           : 
mm_arrow_decal_when_plant                : -10      : , \"sv\"           : 
mm_arrow_distance_to_flamable            : 120      : , \"sv\"           : 
mm_arrow_pitch_compensation              : 1        : , \"sv\"            
mm_arrow_pitch_compensation_start        : -45      : , \"sv\"           : 
mm_arrow_stick_cos_fatality              : 0        : , \"sv\"           : 
mm_arrow_time_to_kill                    : 3        : , \"sv\"           : 
mm_belt_alwaysdisplayed                  : 1        : , \"a\", \"cl\"      : 
mm_belt_displayslots                     : 0        : , \"cl\"           : 
mm_belt_rendertargetresolution_x         : 128      : , \"cl\"           : 
mm_belt_rendertargetresolution_y         : 128      : , \"cl\"          : 
mm_BloodFeedbackSize                     : 0        : , \"cl\"           : 
mm_BloodFeedbackTransparency             : 0        : , \"cl\"           : 
mm_bloodsplashtime                       : 1        : , \"cl\"           : 
mm_blurscreen                            : 0        : , \"cl\"           : 
mm_bonemerge                             : 0        : , \"cl\"           : 
mm_bow_time_to_active_attack             : 0        : , \"sv\"           : 
mm_can_ground_impal_all_times            : 0        : , \"sv           : 
mm_charsheet_displayslots                : 0        : , \"cl\"           : 
mm_charsheet_items_focal                 : 90       : , \"cl\"           : 
mm_charsheet_items_focal_zoomed          : 90       : , \"cl\"           : 
mm_charsheet_player_rendertargetresolu tion_x : 256      : , \"cl\"           : 
mm_charsheet_player_rendertargetresolu tion_y : 512      : , \"cl\"           : 
mm_charsheet_rendertargetresolution_x    : 256      : , \"cl\"           : 
mm_charsheet_rendertargetresolution_y    : 12      : , \"cl\"           : 
mm_cinematic_bar_fraction                : 10       : , \"cheat\", \"cl\"  : Used to compute the height of the two bars displayed during real time cinematic ( screen ratio : 10 => screen height /10). Plea
mm_clear_use_entity                      : cmd      :                  : use it if you have a bug on use
mm_client_ragdoll_on_death               : 0        : , \"sv\"           : 
mm_coeff_offset_pitch                    : 0        : , \"sv\", \"rep\"    : 
mm_coeff_offset_yaw                     : 0        : , \"sv\", \"rep\"    : 
mm_coeff_underwater_scroll               : 2        : , \"cl\"           : 
mm_collector                             : 0        : , \"sv\"           : 
mm_colorcorrection_speed_xana            : 0        : , \"sv\"           : 
mm_combatmovestable_force_reinit         : 0        : , \"sv\"           : 
mm_combine_displayslots                  : 0        : , \"cl\"           : 
mm_combine_one_object_right              : 0        : , \"cl\"           : 
mm_corner_perc_height                   : 0        : , \"cl\"           : 
mm_corner_perc_height_min                : 0        : , \"cl\"           : 
mm_corner_perc_width                     : 0        : , \"cl\"           : 
mm_corner_perc_width_min                 : 0        : , \"cl\"           : 
mm_corner_square                         : 0        : , \"cl\"           : 
mm_cos_to_center_attack                  : 0        : , \"sv\"           : 
mm_cut_rope                              : 1        : , \"sv\"           : 
mm_cyclope_impal_ut                     : 0        : , \"sv\"           : 
mm_CyrilFlameDebug                       : 0        : , \"cl\"           : 
mm_daggers_maxcos_to_touch               : 0        : , \"sv\"           : 
mm_daggers_model_override                : 0        : , \"sv\"           : 
mm_debug_blend_subragdoll                : 1        : , \"cl\"           : 
mm_debug_damages                         : 0        : , \"sv\"           : 
mm_debug_entityspellcaster               : 0        : , \"sv\"           : 
mm_delay_toclimb_rope                   : 0        : , \"sv\"           : 
mm_disable_ik                            : 0        : , \"cl\"           : 
mm_disable_poison_blur                   : 0        : , \"cl\"           : 
mm_display_actionicon                    : 1        : , \"cl\"           : 
mm_display_target_weight                 : 0        : , \"sv\"           : 
mm_dist_impal_ground                     : -30      : , \"sv\"           : 
mm_dist_impal_ground_staff               : -60      : , \"sv\"           : 
mm_dit_lockpick_between                 : 30       : , \"sv\"           : 
mm_dist_to_exit_ladder                   : 5        : , \"sv\", \"rep\"    : 
mm_drawscreen_adrenalized                : 0        : , \"cl\"           : 
mm_drawscreen_adrenalized_speed_fade     : 5        : , \"cl\"           : 
mm_drawscreen_hit                        : 0        : , \"cl\"           : 
mm_drawscreen_neartodie                  : 0        : , \"cl\"           : 
mm_drawscreen_neartodie_speed            : 2        : , \"cl\"           : mm_drawscreen_stealth                    : 0        : , \"cl\"           : 
mm_drawscreen_stealth_override           : 0        : , \"cl\"           : 
mm_drawscreen_stealth_ramp               : 0        : , \"cl\"           : 
mm_drawscreen_stealth_speed_fade         : 5        : , \"cl\"           : 
mm_drawscreen_underwater                 : 0        : , \"cl\"           : 
mm_dynamic_difficulty                    : 0        : , \"sv\"           : 
mm_dynamic_jump_nodes                    : 0        : , \"sv\"          : 
mm_enddemo                               : cmd      :                  : 
mm_env_torch_sprite_framerate            : -1       : , \"cl\"           : 
mm_facehugger_grab_offset                : 40       : , \"sv\"           : 
mm_facehugger_grab_offsetz               : 10       : , \"sv\"           : 
mm_facehugger_grab_velocityloose         : 400      : , \"sv\"           : 
mm_falling_attack_time_cancel            : 0        : , \"sv\"           : 
mm_fire_size_debug                       : 0        : , \"sv\"          : 
mm_flame_debug                           : 1        : , \"cl\"           : 
mm_force_cut                             : 80       : , \"sv\"           : 
mm_force_cutlink                         : 2000     : , \"sv\"           : 
mm_force_impal                           : 0        : , \"sv\"           : 
mm_force_quickdraw                       : 0        : , \"sv\"           : 
mm_forcecut                              : 0        : , \"sv\"           : 
mm_fps_emergency                         : -1       : ,\"sv\"           : 
mm_free_door_rotating_hardcode           : 1        : , \"sv\"           : 
mm_freeze_velocity_coeff                 : 10       : , \"sv\"           : 
mm_friction_bodyawarness                 : 0        : , \"sv\"           : 
mm_fullscreenfade                        : 1        : , \"cl\"           : 
mm_functank_interp                       : 1        : , \"sv\"           : 
mm_functank_interp_lock                  : 1        : , \"sv\"           : 
mm_fx_bloodfeedback                      : 1       : , \"sv\"           : 
mm_FX_Dynlights                          : 1        : , \"sv\", \"rep\"    : 
mm_FXGlint_ForceRatio                    : 0        : , \"cl\"           : 
mm_FXGlint_ForceScale                    : 1        : , \"cl\"           : 
mm_fxquality_level                       : 1        : , \"sv\"           : Set to 0 for LOW, 1 for MEDIUM, 2 for HIGH.
mm_game_easy_difficulty                  : 0        : , \"sv\"           : 
mm_gamerules_damagesize_1                : 0        : , \"sv\"           : 
m_gamerules_damagesize_2                : 0        : , \"sv\"           : 
mm_gamerules_damagesize_3                : 0        : , \"sv\"           : 
mm_gamerules_damagesize_4                : 0        : , \"sv\"           : 
mm_gamma_already_set                     : 1        : , \"a\"            : 
mm_gamma_max                             : 2        :                  : 
mm_gamma_min                             : 1        :                  : 
mm_gibs_onragdoll_minforce               : 500      : , \"sv\"          : 
mm_hack_multi                            : 0        : , \"sv\"           : Set to 1 to enable Might and Magic multiplayer mode for spectating a singleplayer game
mm_halo_charmed_blue                     : 0        : , \"sv\"           : 
mm_halo_charmed_green                    : 0        : , \"sv\"           : 
mm_halo_charmed_red                      : 1        : , \"sv\"           : 
mm_halo_radius_factor                    : 1        : , \"cl\"           : 
mm_halo_subdiv_factor                    : 1       : , \"cl\"           : 
mm_halo_test                             : 0        : , \"cl\"           : 
mm_halo_zbias                            : 5        : , \"cl\"           : 
mm_HDR_FX                                : 1        : , \"sv\", \"rep\"    : 
mm_headbobbing                           : 1        : , \"a\", \"sv\"      : 
mm_headbobbing_maxclipp                  : 0        : , \"sv\", \"rep\"    : 
mm_hint_lowhealth_toshow                 : 3        : , \"sv\"           : 
mm_host_timescale                        : 1       :                  : ARKANE BULLET TIME - Prescale the clock by this amount.
mm_hud_damage_angle                      : 0        : , \"cl\"           : 
mm_hud_display_lifemana                  : 1        : , \"cl\"           : 
mm_hud_displaystealth                    : 1        : , \"sv\", \"rep\"    : 
mm_hud_stealth_reversed                  : 0        : , \"cl\"           : 
mm_impal_cyclop_return_dist              : 20       : , \"sv\"           : 
mm_impal_cyclop_return_speed             : 5        : , \"v\"           : 
mm_insert_node                           : cmd      :                  : create a node dynamically and link it to nearest nodes
mm_interp_pos_backstab                   : 10       : , \"sv\"           : 
mm_interp_pos_breakneck                  : 0        : , \"sv\"           : 
mm_interp_viewmodel                      : 1        : , \"sv\", \"rep\"    : 
mm_interp_yaw_grab_cyclope               : 4        : , \"sv\"           : 
mm_isnogore                              : 0        :                   
mm_jump_rework                           : 1        : , \"sv\"           : 
mm_kill_npc_ragdoll_force                : 0        : , \"sv\"           : 
mm_ladder_friction_pitch                 : 60       : , \"sv\", \"rep\"    : 
mm_leaves_debug                          : 0        : , \"cl\"           : 
mm_light_offset_ride_horse               : 50       : , \"cl\"           : 
mm_lightcache_accurate_radiosity         : 1        :                  : 0 : Normal HL2 lighting 1 : Realtime Radiosity 2 : 6 points Realtie Radiosity 
mm_log_qct_tableinit                     : 0        : , \"sv\"           : 
mm_magic_air3_blast                      : 1        : , \"sv\"           : 
mm_magic_cest_quoi_ca                    : 0        : , \"cl\"           : 
mm_magic_fire1_blast                     : 1        : , \"sv\"           : 
mm_magic_fire2_blast                     : 1        : , \"sv\"           : 
mm_magic_fire3_blast                     : 1        : , \"sv\"           : 
MM_Magic_SummonSpider_DontDie            : 0        :  \"sv\"           : 
mm_MagicEvents                           : 0        : , \"sv\"           : 
mm_mantling_show_hands                   : 0        : , \"sv\"           : 
mm_mass_to_stop_attack                   : 2000000  : , \"sv\"           : 
mm_mat_wireframe                         : cmd      :                  : wireframe
mm_max_radius_sound_fire                 : 100      : , \"sv\"           : 
mm_max_yaw_rope_collide                  : 45       : , \"cl\"           : 
mm_maxcos_ropeserver                    : 0        : , \"sv\", \"rep\"    : 
mm_min_ladder_move                       : 0        : , \"sv\", \"rep\"    : 
mm_min_mass_for_impact                   : 5        : , \"sv\"           : 
mm_min_mass_for_impact_coeff             : 0        : , \"sv\"           : 
mm_min_mass_for_physics_fx               : 50       : , \"sv\", \"rep\"    : 
mm_min_speed_to_stop_mvt                 : 60       : , \"sv\"           : 
mm_min_time_autolock                     : 0        : , \"sv\"           : 
mm_min_velocity_corner_ragdoll          : 10       : , \"sv\"           : 
mm_new_velocity_ragdoll                  : 0        : , \"sv\"           : 
mm_nextitem                              : cmd      :                  : 
mm_nobodyyaw_onplayer                    : 0        : , \"sv\"           : 
mm_noheadMouvement                       : 0        : , \"sv\"           : 
mm_noworldrender                         : 0        :                  : 
mm_npc_anim_length_log                   : 0        : , \"sv\"           : 
mm_npc_create                           : cmd      :                  : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).   Argument
mm_npc_create_Arantir                    : cmd      :                  : Create Arantir
mm_npc_create_aratrok                    : cmd      :                  : Create aratrok
mm_npc_create_cyclope                    : cmd      :                  : Create a cyclope
mm_npc_create_death_knight               : cmd      :                  :Create a death_knight with sword
mm_npc_create_death_knight_shield        : cmd      :                  : Create a death_knight with sword and shield
mm_npc_create_ghoul                      : cmd      :                  : Create a ghoul
mm_npc_create_goblin                     : cmd      :                  : Create a goblin
mm_npc_create_human_guard                : cmd      :                  : Create a human_guard with sword
mm_npc_create_human_guard_bow            : cmd      :                  : Createa human_guard bow
mm_npc_create_human_guard_shield         : cmd      :                  : Create a human_guard with sword and shield
mm_npc_create_Leanna                     : cmd      :                  : Create Leanna
mm_npc_create_lich                       : cmd      :                  : Create a lich
mm_npc_create_lich_king                  : cmd      :                  : Create a lich_king
mm_npc_create_Menelag                    : cmd      :                  : Create Menelag
mm_npc_create_necro_guad                : cmd      :                  : Create a necro_guard with sword
mm_npc_create_necro_guard_bow            : cmd      :                  : Create a necro_guard bow
mm_npc_create_necro_guard_shield         : cmd      :                  : Create a necro_guard with sword and shield
mm_npc_create_necromancer                : cmd      :                  : Create a necromancer
mm_npc_create_necromancer_l ord           : cmd      :                  : Create a necromancer_lord
mm_npc_create_orc_swor d                 : cmd      :                  : Create an Orc with sword
mm_npc_create_orc_sword_bow              : cmd      :                  : Create an Orc with bow
mm_npc_create_orc_sword_shield           : cmd      :                  : Create an Orc with sword and shield
mm_npc_create_Phenrig                    : cmd      :                  : Create Phenrig
mm_npc_create_servant_specter            : cmd      :                  : Create a servant_specter
mm_npc_create_spider                     : cmd     :                  : Create a spider
mm_npc_create_spider_mini                : cmd      :                  : Create a spider_mini
mm_npc_create_undead                     : cmd      :                  : Create an undead
mm_npc_create_villager_undead            : cmd      :                  : Create an undead villager
mm_npc_create_wizard                     : cmd      :                  : Create a wizard
MM_NPC_PaoKai_ElectricBreathAtta ch       : 0        : , \"sv\"           : 
mm_npc_set_hate                         : cmd      :                  : Set the targeted NPC to hate with player
mm_npc_shrinkedpitch                     : 180      : , \"sv\"           : 
mm_objectives_displaytime                : 8        : , \"cl\"           : 
mm_objectives_show                       : cmd      :                  : 
mm_open_charsheet                        : cmd      :                  : Opens the Character Sheet
mm_pao_nophysics                         : 0        : , \"sv\"           : 
mm_particles_debug                      : 0        : , \"cl\"           : 
mm_particles_disable                     : 0        : , \"cl\"           : 
mm_Particles_HDR_v                       : 0        : , \"sv\", \"rep\"    : 
mm_patrolbehavior_changepatrol           : 1        : , \"sv\"           : 
mm_picklock_force_duck                   : 30       : , \"sv\"           : 
mm_player_activate_state                 : cmd      :                  : activate player action
mm_player_active_mantling                : 1        : , \"sv\", \"rep\"    :
mm_player_add_adrenaline                 : cmd      :                  : Add Adrenaline to the player
mm_player_add_gold                       : cmd      :                  : Add Gold to the player
mm_player_add_skillpoints                : cmd      :                  : Add SkillPoints to the player
mm_player_almost_dead                    : 5        : , \"cl\"           : 
mm_player_almost_dead_max_coeff          : 0        : , \"cl\"           : 
mm_player_always_bow_fatalities          : 0        : , \"sv\"          : 
mm_player_angle_for_special_turn         : 45       : , \"sv\"           : 
mm_player_angle_for_turn                 : 90       : , \"sv\"           : 
mm_player_arantir_dropweapon_speed       : 40       : , \"sv\"           : 
mm_player_arantir_grab_speed_sub_healt h  : 5        : , \"sv\"           : 
mm_player_auto_close_door_dist           : 500      : , \"sv\"           : 
mm_player_autolock_delta_pitch           : 25       : , \"cl\"           : 
mm_player_autolock_delta_yaw             : 10       : ,\"cl\"           : 
mm_player_backstab_cos                   : 0        : , \"sv\"           : 
mm_player_backstab_npc_dist              : 26       : , \"sv\"           : 
MM_Player_BloodDrips                     : 0        : , \"sv\"           : 
mm_player_blur_time_when_break_parry     : 2        : , \"sv\"           : 
mm_player_blur_time_when_knocked_down    : 3        : , \"sv\"           : 
mm_player_boat_ride_delta_pitch_max      : 80       : , \"cl\"           : 
mm_player_boat_ride_delta_pitch_min      : 80      : , \"cl\"           : 
mm_player_boat_ride_delta_yaw            : 45       : , \"cl\"           : 
mm_player_body_roll_lean_coeff           : 0        : , \"sv\"           : 
mm_player_body_roll_lean_coeff_body      : 0        : , \"sv\"           : 
mm_player_body_roll_lean_speed_body      : 80       : , \"sv\"           : 
mm_player_body_yaw_interp                : 1        : , \"sv\"           : 
mm_player_boneattack_valmax              : 100      : , \"sv\"           : 
mm_player_boneattack_valmin              : 0       : , \"sv\"           : 
mm_player_bow_in_fps                     : 4        : , \"sv\"           : 
mm_player_bow_out_fps                    : 1        : , \"sv\"           : 
mm_player_bow_stabilisation              : 1        : , \"sv\"           : 
mm_player_coeff_intensite_blur           : 0        : , \"cl\"           : 
mm_player_coeff_roll_on_ground           : 0        : , \"sv\", \"rep\"    : 
mm_player_coeff_time_blur                : 0        : , \"sv\", \"rep\"    : 
mm_player_collision_hm_hull             : 10       : , \"sv\", \"rep\"    : 
mm_player_cos_to_throw_daggers           : 0        : , \"sv\"           : 
mm_player_cycle_fastattack_end           : 0        : , \"sv\"           : 
mm_player_cycle_interp_bodyawarness      : 0        : , \"sv\"           : 
mm_player_cycle_to_stop_when_collide     : 0        : , \"sv\"           : 
mm_player_damage_big_red_fade_alpha_va lue : 128      : , \"sv\"           : 
mm_player_damage_big_red_fade_hold       : 0        : , \"sv\"           : 
mm_player_damage_big_red_fade_ed_value  : 128      : , \"sv\"           : 
mm_player_damage_big_red_fade_time       : 1        : , \"sv\"           : 
mm_player_damage_huge_red_fade_alpha_v alue : 128      : , \"sv\"           : 
mm_player_damage_huge_red_fade_hold      : 0        : , \"sv\"           : 
mm_player_damage_huge_red_fade_red_val ue : 128      : , \"sv\"           : 
mm_player_damage_huge_red_fade_time      : 1        : , \"sv\"           : 
mm_player_damage_propphys_min_speed      : 1        : , \"sv\"           : 
mm_player_death_fadeou_duration         : 4        : , \"sv\"           : 
mm_player_debug_func                     : cmd      :                  : debug func
mm_player_delta_acc                      : 20       : , \"sv\"           : 
mm_player_disable_xana_power             : cmd      :                  : 
mm_player_dist_entities_fade             : 60       : , \"sv\"           : 
mm_player_dist_lock_dodge                : 200      : , \"sv\"           : 
mm_player_dist_npc_when_impal            : 50       : , \"sv\"           : 
mm_plaer_dist_npc_when_impal_cyclope    : 145      : , \"sv\"           : 
mm_player_dist_to_allow_jump             : 17       : , \"sv\", \"rep\"    : 
mm_player_dist_tomove_when_attach_rope   : 300      : , \"sv\"           : 
mm_player_distance_to_autolock           : 200      : , \"sv\"           : 
mm_player_distance_to_fatality_bow       : 100      : , \"sv\"           : 
mm_player_dodgefriction                  : 4        : , \"sv\"           : 
mm_player_dodgeminspeed                  : 5        : , \"sv\"           : 
m_player_dodgepushfactor                : 1200     : , \"sv\"           : 
mm_player_dodgepushz                     : 120      : , \"sv\"           : 
mm_player_enable_xana_power              : cmd      :                  : 
mm_player_entities_fade_in_tk            : 0        : , \"sv\"           : 
mm_player_fallingingroundpushfactor      : 20       : , \"sv\"           : 
mm_player_fallingingroundpushz           : 150      : , \"sv\"           : 
mm_player_freeze                         : cmd      :                 : freeze player
mm_player_go                             : cmd      :                  : mm_player_go    <> <> <>
mm_player_grab_camera_move_dist          : 20       : , \"sv\", \"rep\"    : 
mm_player_grab_camera_time_offset        : 1        : , \"sv\", \"rep\"    : 
mm_player_grab_camera_time_scale         : 0        : , \"sv\", \"rep\"    : 
mm_player_grab_headanglelimit_down       : 64       : , \"sv\"           : 
mm_player_grab_headanglelimit_up         : -80      : , \"sv\"           : 
mm_payer_grabaddy                       : 10       : , \"sv\", \"rep\"    : 
mm_player_grabminusz                     : 50       : , \"sv\", \"rep\"    : 
mm_player_grabminuszcyc                  : 20       : , \"sv\", \"rep\"    : 
mm_player_graboffset                     : 0        : , \"sv\", \"rep\"    : 
mm_player_grabpushfactor                 : 400      : , \"sv\"           : 
mm_player_grabpushz                      : 150      : , \"sv\"           : 
mm_player_grabrotateyaw                  : 180      : , \"sv\", \"rep\"    :
mm_player_ground_impal_blood             : 0        : , \"sv\"           : 
mm_player_ground_impal_blood_amount_da ggers : 4        : , \"sv\"           : 
mm_player_ground_impal_blood_daggers     : 0        : , \"sv\"           : 
mm_player_ground_impal_blood_zbias       : 3        : , \"sv\"           : 
mm_player_ground_impal_blood_zbias_dag gers : -10      : , \"sv\"           : 
mm_player_ground_impal_offset_dir        : 20       : , \"sv\"           : 
mm_player_ground_impal_offset_dir_dagg ers : 25       : , \"sv\"          : 
mm_player_ground_impal_pitch             : 45       : , \"cl\"           : 
mm_player_Ground_Impal_Translate_Coeff   : 20       : , \"sv\"           : 
mm_player_heartbeat_fast                 : 0        : , \"sv\"           : 
mm_player_heartbeat_slow                 : 1        : , \"sv\"           : 
mm_player_hide_third                     : 0        : , \"cl\"           : 
mm_player_horse_ride_delta_pitch         : 80       : , \"cl\"           : 
mm_player_horse_ride_delta_yaw           : 45       :  \"cl\"           : 
mm_player_interp_mantling                : 1        : , \"sv\"           : 
mm_player_interp_mvt                     : 2        : , \"sv\"           : 
mm_player_interp_turn45                  : 5        : , \"sv\"           : 
mm_player_interrupt                      : cmd      :                  : interrupt player action
mm_player_kill                           : cmd      :                  : kill player
mm_player_ladder_delta_yaw               : 45       : , \"cl\"           : 
mm_player_laddr_offset                  : 9        : , \"sv\", \"rep\"    : 
mm_player_ladder_speed                   : 80       : , \"sv\", \"rep\"    : 
mm_player_ladder_tolerance_error         : 0        : , \"sv\", \"rep\"    : 
mm_player_layer_speed                    : 15       : , \"sv\"           : 
mm_player_layer_speed_take_updown        : 5        : , \"sv\"           : 
mm_player_lean_eye                       : 72       : , \"sv\", \"rep\"    : 
mm_player_lean_hull                      : 5        : , \"sv\", \"rep\"    : 
mm_playe_lock_arantir_speed             : 0        : , \"sv\", \"rep\"    : 
mm_player_lockpick_delta_pitch           : 80       : , \"cl\"           : 
mm_player_lockpick_delta_yaw             : 45       : , \"cl\"           : 
mm_player_log                            : 0        : , \"sv\"           : 
mm_player_lookat_speed                   : 2        : , \"cl\"           : 
mm_player_mantling_min_ground            : 10       : , \"sv\", \"rep\"    : 
mm_player_mantling_perc_stop             : 0        : , \"sv\"           : 
mmplayer_max_angle_no_turn              : 100      : , \"sv\"           : 
mm_player_max_angle_remove_jump          : 0        : , \"sv\", \"rep\"    : 
mm_player_max_poison_damage              : 5        : , \"sv\"           : 
mm_player_max_poly_cos_mantling          : 0        : , \"sv\", \"rep\"    : 
mm_player_max_yaw_for_rush_attack        : 45       : , \"cl\"           : 
mm_player_max_yaw_on_ground              : 45       : , \"sv\", \"rep\"    : 
mm_player_max_yaw_to_rever_idle          : 10       : , \"sv\"          : 
mm_player_maxcos_to_fatality_bow         : 0        : , \"sv\"           : 
mm_player_maxdist_for_disarm             : 100      : , \"sv\"           : 
mm_player_maxdist_for_kick               : 100      : , \"sv\"           : 
mm_player_maxtime_to_unzoom              : 2        : , \"sv\"           : 
mm_player_min_angle_remove_jump          : 0        : , \"sv\", \"rep\"    : 
mm_player_minangle_to_high_kick          : 40       : , \"sv\"           : 
mm_player_minangle_to_low_kick           : 65       : , \"sv\"          : 
mm_player_minangle_to_medium_kick        : 50       : , \"sv\"           : 
mm_player_minangle_to_veryhigh_kick      : 30       : , \"sv\"           : 
mm_player_mintime_to_bigslash            : 400      : , \"sv\"           : 
mm_player_mintime_to_bigslash_daggers    : 200      : , \"sv\"           : 
mm_player_mintime_to_lightningbolt_gro w  : 200      : , \"sv\"           : 
mm_player_mintime_to_walkrun             : 0        : , \"sv\"           : 
mm_player_override_fastattack            : 0        : , \"s\"           : 
mm_player_parry_in_fps                   : 1        : , \"sv\"           : 
mm_player_parry_out_fps                  : 1        : , \"sv\"           : 
mm_player_parry_parry_fps                : 1        : , \"sv\"           : 
mm_player_pitch_attenuate_hm             : 45       : , \"sv\", \"rep\"    : 
mm_player_pitch_attenuate_sm             : 8        : , \"sv\", \"rep\"    : 
mm_player_pitch_for_special_turn         : 60       : , \"sv\"           : 
mm_player_pitch_on_ground                : -20       , \"sv\", \"rep\"    : 
mm_player_punch_factor                   : 0        : , \"sv\"           : 
mm_player_punch_factor_when_parrying     : 0        : , \"sv\"           : 
mm_player_push_speed_coeff               : 0        : , \"sv\"           : 
mm_player_rangealphamax                  : 55       : , \"sv\"           : 
mm_player_rangealphamax_charm            : 70       : , \"sv\"           : 
mm_player_rangealphamax_tk               : 70       : , \"sv\"           : 
mm_player_rangealphamin                  : -70     : , \"sv\"           : 
mm_player_rangealphamin_charm            : -89      : , \"sv\"           : 
mm_player_rangealphamin_tk               : -89      : , \"sv\"           : 
mm_player_rangebetamax                   : 20       : , \"sv\"           : 
mm_player_rangebetamin                   : -20      : , \"sv\"           : 
mm_player_respawn_after_death            : 1        : , \"sv\", \"rep\"    : 
mm_player_ripple_min                     : 2        : , \"sv\"           : 
mm_player_ripple_scale                  : 100      : , \"sv\"           : 
mm_player_screenshake                    : cmd      :                  : 
mm_player_skills_dump_definitions        : cmd      :                  : 
mm_player_skills_dump_modules            : cmd      :                  : 
mm_player_skills_dump_skills             : cmd      :                  : 
mm_player_skills_grosbill                : 0        : , \"sv\"           : 
mm_player_skills_reset                   : cmd      :                  : 
mm_player_speed_pitch_zero              : 0        : , \"cl\"           : 
mm_player_speed_pitch_zero_backstab      : 0        : , \"cl\"           : 
mm_player_speed_to_active_fall           : 125      : , \"sv\"           : 
mm_player_speed_to_set_idle              : 50       : , \"sv\"           : 
mm_player_speed_zoom_in                  : 1        : , \"sv\"           : 
mm_player_speed_zoom_out                 : 0        : , \"sv\"           : 
mm_player_stamina_megasprint_cost_per_ second : 2        : , \"sv\", \"rep\"    : 
mm_player_stamina_neededfor_kick        : 3        : , \"sv\", \"rep\"    : 
mm_player_step_mantling                  : 85       : , \"sv\", \"rep\"    : 
mm_player_step_min_mantling_max          : 70       : , \"sv\", \"rep\"    : 
mm_player_step_min_mantling_min          : 35       : , \"sv\", \"rep\"    : 
mm_player_step_min_recal_mantling        : 70       : , \"sv\", \"rep\"    : 
mm_player_take_interp_speed              : 12       : , \"sv\", \"rep\"    : 
mm_player_take_two_hands_offset_pitch    : 16       : , \"sv\", \"rep\"    : 
mm_player_throwfore                     : 10       : , \"sv\"           : 
mm_player_throwforce_ragdoll             : 1        : , \"sv\"           : 
mm_player_throwforceangular              : 2        : , \"sv\"           : 
mm_player_throwtargetdist                : 200      : , \"sv\"           : 
mm_player_time_impal                     : 0        : , \"sv\"           : 
mm_player_time_mantling                  : 0        : , \"sv\"           : 
mm_player_time_to_add_mana               : 1        : , \"sv\"           : 
mm_player_tie_to_fatality_bow           : 0        : , \"sv\"           : 
mm_player_time_to_get_decision           : 0        : , \"sv\"           : 
mm_player_time_to_revert_idle            : 2        : , \"sv\"           : 
mm_player_time_to_taunt                  : 5        : , \"sv\"           : 
mm_player_time_to_throw_daggers          : 1        : , \"sv\"           : 
mm_player_time_to_turn                   : 0        : , \"sv\"           : 
mm_player_time_to_turn_fast              : 0        : , \"sv\"           : 
mm_plaer_timetoground                   : 1        : , \"sv\"           : 
mm_player_unfreeze                       : cmd      :                  : unfreeze player
mm_player_view_offset_x                  : 0        : , \"sv\", \"rep\"    : 
mm_player_view_offset_y                  : 0        : , \"sv\", \"rep\"    : 
mm_player_view_offset_z                  : 61       : , \"sv\", \"rep\"    : 
mm_player_water_offset_hair              : 4        : , \"sv\", \"rep\"    : 
mm_player_water_offset_waist             : 25       : , \"sv, \"rep\"    : 
mm_player_water_offset_waist_duck        : 10       : , \"sv\", \"rep\"    : 
mm_player_where                          : cmd      :                  : 
mm_poison_amount_mult                    : 0        : , \"cl\"           : 
mm_poison_lifetime_mult                  : 1        : , \"cl\"           : 
mm_previtem                              : cmd      :                  : 
mm_props_collision_factor_damage_when_ throw : 0        : , \"sv\"           : 
mm_props_collision_factor_force_when_t hrow : 0       : , \"sv\"           : 
mm_push_player_next_to_the_gap           : 5        : , \"sv\"           : 
mm_pushforcecoeff_when_push              : 70       : , \"sv\"           : 
mm_ragdoll_vel_to_damage                 : 300      : , \"sv\"           : 
mm_ragdollanimation_coeffvelocity        : 1        : , \"sv\"           : 
mm_ragdollanimation_coeffvelocity_impa ctforce : 0        : , \"sv\"           : 
mm_ragdollanimation_coeffvelocity_push   : 100      : , \"sv\"           : 
mm_refract_underwater                   : 0        : , \"cl\"           : 
mm_refresh_item_flyover                  : cmd      :                  : 
mm_removedraw_trap_secret                : 0        : , \"cl\"           : 
mm_reset_stabilisation_angle             : 10       : , \"sv\"           : 
mm_reset_stabilisation_speed             : 40       : , \"sv\"           : 
mm_rope_flying_speed                     : 250      : , \"sv\"           : 
mm_rope_hull                             : 5        : , \"sv\"           : 
mm_rope_stick_water_dist                : 60       : , \"sv\"           : 
mm_ropeserver_cut_slack_mul              : 3        : , \"sv\"           : 
mm_ropeserver_cut_slack_mul2             : 0        : , \"sv\"           : 
mm_ropeserver_drawcollision              : 0        : , \"sv\"           : 
mm_ropeserver_force_climb                : 100      : , \"sv\"           : 
mm_ropeserver_fraction_min_to_accroch    : 0        : , \"sv\"           : 
mm_ropeserver_min_rope                   : 70       : , \"sv\"           : 
mm_ropeserver_stable                    : 0        : , \"sv\"           : 
mm_secured_client                        : 1        : , \"cl\"           : 
mm_secured_server                        : 1        : , \"sv\"           : 
mm_selection_mode                        : 1        : , \"cl\"           : 
mm_shadow_drawrenderbounds               : 0        : , \"cl\"           : 
mm_shadow_drawrenderbounds_extruded      : 0        : , \"cl\"           : 
mm_shadow_get_skylight                   : 1        : , \"cl\"           : 
mm_show_dmg_computig                    : 0        : , \"sv\"           : 
mm_show_flies_debug                      : 0        : , \"cl\"           : 
mm_show_ik_reorient                      : 0        : , \"sv\"           : 
mm_show_presence                         : 0        : , \"sv\"           : 
mm_show_qct_warning                      : 1        : , \"sv\"           : Shows warning for the .qct DataTable system. 0 = Disabled, 1 = CombatMoveTable, 2 = SpellDataTable. 
mm_show_testattack                       : 0        : , \"sv\"          : 
mm_shrinkscaledisable                    : 1        : , \"sv\"           : 
mm_sizehull_use_entity                   : 7        : , \"sv\", \"rep\"    : 
mm_skintest_burnt                        : 0        : , \"cl\"           : 
mm_skintest_charm                        : 0        : , \"cl\"           : 
mm_skintest_charmed                      : 0        : , \"cl\"           : 
mm_skintest_daggerashes                  : 0        : , \"cl\"           : 
mm_skintest_disapear                     : 0        : ,\"cl\"           : 
mm_skintest_door                         : 0        : , \"cl\"           : 
mm_skintest_doorskin1                    : 0        : , \"cl\"           : 
mm_skintest_doorskin2                    : 0        : , \"cl\"           : 
mm_skintest_doorskin3                    : 0        : , \"cl\"           : 
mm_skintest_fadeentity                   : 0        : , \"cl\"           : 
mm_skintest_fireball                     : 0        : , \"cl\"           : 
mm_skintest_firetrap                     : 0       : , \"cl\"           : 
mm_skintest_flamearrow                   : 0        : , \"cl\"           : 
mm_skintest_flameblade                   : 0        : , \"cl\"           : 
mm_skintest_frozenhand                   : 0        : , \"cl\"           : 
mm_skintest_highlight                    : 0        : , \"cl\"           : 
mm_skintest_l07_dome                     : 0        : , \"cl\"           : 
mm_skintest_lightning                    : 0        : , \"cl\"           : 
mm_skintest_shrink                       :         : , \"cl\"           : 
mm_skintest_skin1                        : 0        : , \"cl\"           : 
mm_skintest_skin10                       : 0        : , \"cl\"           : 
mm_skintest_skin2                        : 0        : , \"cl\"           : 
mm_skintest_skin3                        : 0        : , \"cl\"           : 
mm_skintest_skin4                        : 0        : , \"cl\"           : 
mm_skintest_skin5                        : 0        : , \"cl\"           : 
mm_skintest_skin6                       : 0        : , \"cl\"           : 
mm_skintest_skin7                        : 0        : , \"cl\"           : 
mm_skintest_skin8                        : 0        : , \"cl\"           : 
mm_skintest_skin9                        : 0        : , \"cl\"           : 
mm_skintest_souldrinker                  : 0        : , \"cl\"           : 
mm_skintest_stoneskin                    : 0        : , \"cl\"           : 
mm_skintest_weaken                       : 0        : , \"cl\"           : 
mm_skintest_xanaskin                    : 0        : , \"cl\"           : 
mm_speed_interp_lockpick                 : 3        : , \"sv\"           : 
mm_speed_to_bow_zoom                     : 10       : , \"sv\"           : 
mm_spell_firetrap_max                    : 4        : , \"sv\"           : 
mm_spellsdatatable_force_reinit          : 0        : , \"sv\"           : 
mm_sprint_displayinterpspeed             : 4        : , \"cl\"           : 
mm_start_as_class                        : 0        : , \"sv\"           : 
mm_start_chrono                         : cmd      :                  : start chrono
mm_stealth_almost_invisible              : 0        : , \"sv\"           : 
mm_stealth_almost_visible                : 0        : , \"sv\"           : 
mm_stealth_average_visibility            : 0        : , \"sv\"           : 
mm_stealth_drawrays                      : 0        :                  : 
mm_stealth_interpolation_speed           : 25       : , \"cl\"           : 
mm_stealth_invisible                     : 0        : , \"sv\"           : 
mm_steath_map_specific_hdr_level_to_en able : 1        : , \"cl\"           : 
mm_stealth_maxlightmapvalueforlighting   : 0        :                  : 
mm_stealth_mode                          : 0        : , \"cl\"           : 
mm_stealth_overridevalue                 : -1       : , \"cl\"           : 
mm_stealth_raylength                     : 80       :                  : 
mm_stealth_recurse                       : 0        :                  : 
mm_stealth_rgbmode                       : 0        : , \"cl\"           :
mm_stealth_uselightmapvalueforlightin g   : 1        :                  : 
mm_stop_chrono                           : cmd      :                  : stop chrono
mm_swim_resetpitch_minus                 : 10       : , \"sv\", \"rep\"    : 
mm_take_copy                             : cmd      :                  : 
mm_take_editmode                         : 0        : , \"sv\", \"rep\"    : 
mm_take_followerOffset                   : 30       : , \"sv\"           : 
mm_take_stepdown                         : cmd      :                 : 
mm_take_stepup                           : cmd      :                  : 
mm_take_switch_handsparamdown            : cmd      :                  : 
mm_take_switch_handsparamup              : cmd      :                  : 
mm_take_switch_mode                      : cmd      :                  : 
mm_take_switch_param                     : cmd      :                  : 
mm_take_xdown                            : cmd      :                  : 
mm_take_xup                              : cmd     :                  : 
mm_take_ydown                            : cmd      :                  : 
mm_take_yup                              : cmd      :                  : 
mm_take_zdown                            : cmd      :                  : 
mm_take_zup                              : cmd      :                  : 
mm_telekinesis_coeff_damage              : 0        : , \"sv\"           : 
mm_temp                                  : 0        : , \"cl\"           : 
mm_temp_bloom                            : 1       : , \"sv\"           : 
MM_TestBloodOnScreen                     : 0        : , \"sv\"           : 
mm_testbloodsplash                       : 0        : , \"sv\"           : 
mm_TestFrozenScreen                      : 0        : , \"cl\"           : 
mm_TestPoisonBlur                        : 0        : , \"cl\"           : 
mm_throw_object_angle_minus              : 20       : , \"sv\"           : 
mm_throw_object_angle_minus_ragdoll      : -30      : , \"sv\"           : 
mm_time_between_two_breathless_sound    : 10       : , \"sv\"           : 
mm_time_between_two_forward              : 0        : , \"cl\"           : 
mm_time_bow_stabilisation                : 4        : , \"sv\"           : 
mm_time_func_physbox_fade                : 0        : , \"sv\"           : 
mm_time_held_forward                     : 0        : , \"cl\"           : 
mm_time_oneshot_world                    : 0        : , \"sv\"           : 
mm_time_to_exit_enter_ladder             : 1        : , \"sv\", \"rep\"    : 
mm_time_to_next_grab                    : 20       : , \"sv\"           : 
mm_time_to_release_TK                    : 0        : , \"sv\"           : 
mm_time_to_TK                            : 0        : , \"sv\"           : 
mm_time_update_trail                     : 0        : , \"cl\"           : 
mm_tk_coeff_radial                       : 5        : , \"sv\"           : 
mm_tk_min_bbox                           : 50       : , \"sv\"           : 
mm_tk_min_radial                         : 30       : , \"sv\"           : 
mm_trans_weapon                         : 1        : , \"sv\", \"rep\"    : 
mm_translate_bindings_from_french        : 0        :                  : 
mm_trap_touch                            : 15       : , \"sv\"           : 
mm_triggerTeleportFX_fadein              : 1        : , \"sv\"           : 
mm_triggerTeleportFX_fadeout             : 1        : , \"sv\"           : 
mm_undead_grab_offset                    : 74       : , \"sv\"           : 
mm_undead_grab_offsetz                   : 0        : , \"sv\"           : 
mm_undead_grab_veloityloose             : 400      : , \"sv\"           : 
mm_use_qct_file                          : 1        : , \"sv\", \"cheat\", \"rep\" : Set to 1, the system will get keyvalues from .qct file (default 0
mm_vidmode_disable_800                   : 0        :                  : 
MM_WeaponTrail                           : 1        : , \"cl\"           : 
mm_weaponvsweapon_debug                  : 0        : , \"sv\"           : 
mm_weaponvsweapon_force_sparks           : 0        : , \"sv\"           : 
mm_weaponvsweapo_offset                 : 44       : , \"sv\"           : 
mm_weaponvsweapon_offset_sparks          : 5        : , \"sv\"           : 
mm_weaponvsweapon_velocityloose          : 400      : , \"sv\"           : 
mm_webspider_dist_check_collision        : 80       : , \"cl\"           : 
mm_webspider_dist_sphere_collision       : 50       : , \"cl\"           : 
mm_webspider_draw                        : 5        : , \"cl\"           : 
mm_webspider_drawspring                  : -1       : , \"cl\"           : 
mm_webspidr_force_coeff                 : 600      : , \"cl\"           : 
mm_webspider_force_decay                 : 0        : , \"cl\"           : 
mm_webspider_gravity                     : -600     : , \"cl\"           : 
mm_webspider_lod                         : 500      : , \"cl\"           : 
mm_webspider_normal_x                    : 1        : , \"cl\"           : 
mm_webspider_normal_y                    : 0        : , \"cl\"           : 
mm_webspider_normal_z                    : 0        : , \"cl\"           : 
mm_wbspider_random_wind                 : 100      : , \"cl\"           : 
mm_xana_fov                              : 120      : , \"sv\"           : 
mm_xana_regenerate                       : 3        : , \"sv\"           : 
mmplayer_grabpushoffset                  : 10       : , \"sv\"           : 
mmplayer_pushfactor                      : 400      : , \"sv\"           : 
mmplayer_pushz                           : 10       : , \"sv\"           : 
mmplayer_rushattack_friction             : 0        : , \"sv\"           :
mmplayer_rushattackpushfactor            : 400      : , \"sv\"           : 
mmplayer_rushattackpushfactor_daggers    : 400      : , \"sv\"           : 
mmplayer_rushattackpushz                 : 10       : , \"sv\"           : 
mmplayer_rushattackpushz_daggers         : 10       : , \"sv\"           : 
mmplayer_time_for_bounce                 : 0        : , \"sv\"           : 
mmplayer_time_for_dodge                  : 1        : , \"sv\"           : 
mmplayer_time_to_taunt                   : 5        : , \"sv\"          : 
MMTelekinesis_AllowNoManaPush            : 0        : , \"sv\"           : 
MMTelekinesis_ball_cone                  : 0        : , \"sv\"           : 
MMTelekinesis_chargetime                 : 2        : , \"sv\"           : 
MMTelekinesis_cone                       : 0        : , \"sv\"           : 
MMTelekinesis_maxforce                   : 1500     : , \"sv\"           : 
MMTelekinesis_maxmass                    : 250      : , \"sv\"           : 
MMTelekinesis_mega_pullforce             : 4000     : , \"sv\"          : 
MMTelekinesis_minforce                   : 700      : , \"sv\"           : 
MMTelekinesis_pullforce                  : 4000     : , \"sv\"           : 
MMTelekinesis_tracelength                : 250      : , \"sv\"           : 
mod_forcedata                            : 1        :                  : Forces all model file data into cache on model load.
mod_load_async                           : 0        :                  : 
mod_test_mesh_not_available              : 0        :                  : 
mod_test_not_available                   : 0        :                  : 
mod_test_verts_not_available             : 0        :                  : 
mod_trace_load                           : 0       :                  : 
mortar_visualize                         : 0        : , \"sv\"           : 
motdfile                                 : 0        : , \"sv\"           : The MOTD file to load.
+movedown                                : cmd      :                  : 
+moveeft                                : cmd      :                  : 
+moveright                               : cmd      :                  : 
+moveup                                  : cmd      :                  : 
mp3                                      : cmd      :                  : Show/hide mp3 player UI.
mp_allowNPCs                             : 1        : , \"sv\", \"nf\"     : 
mp_allowspectators                       : 1        : , \"sv, \"rep\"    : toggles whether the server allows spectator mode or not
mp_autocrosshair                         : 1        : , \"sv\", \"nf\"     : 
mp_chattime                              : 10       : , \"sv\", \"rep\"    : amount of time players can chat after the game is over
mp_decals                                : 300      : , \"a\"            : 
mp_defaultteam                           : 0        : , \"sv\"           : 
mp_disable_autokick                      : cmd      :                  : Prevents a userid fom being auto-kicked
mp_facefronttime                         : 3        : , \"sv\", \"rep\"    : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage                            : 0        : , \"sv\", \"nf\"     : 
mp_feetyawrate                           : 720      : , \"sv\", \"rep\"    : How many degrees per second that we can turn our feet or upper body.
mp_flashlight                            : 0        : , \"sv\", \"nf\"     : 
mp_footsteps                            : 1        : , \"sv\", \"nf\"     : 
mp_forcecamera                           : 0        : , \"sv\", \"rep\"    : Restricts spectator modes for dead players
mp_forcerespawn                          : 1        : , \"sv\", \"nf\"     : 
mp_fraglimit                             : 0        : , \"sv\", \"nf\"     : 
mp_friendlyfire                          : 0        : , \"sv\", \"nf\", \"rep\" : 
mp_ik                                    : 1        : , \"sv\", \"rep\"    : Use IK on in-place turns.
mp_teamlist                             : 0        : , \"sv\", \"nf\"     : 
mp_teamoverride                          : 1        : , \"sv\"           : 
mp_teamplay                              : 0        : , \"sv\", \"nf\"     : 
mp_timelimit                             : 0        : , \"sv\", \"nf\", \"rep\" : game time per map in minutes
mp_weaponstay                            : 0        : , \"sv\", \"nf\"     : 
muzzleflash_light                       : 1        : , \"a\", \"cl\"      : 
name                                     : 0        : , \"a\", \"user\", \"print\" : Current user name
nav_analyze                              : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor                         : 0        : , \"sv\"           : RGBA color to draw as the background color for nav areas while editing.
nav_avoid                                : cmd      :                  : Toggles the \'avoid this aea when possible\' flag used by the AI system.
nav_begin_area                           : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and 
nav_build_ladder                         : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency               : cmd      :                  : Scans the maps directory and reports any mising/out-of-date navigation files.
nav_check_floor                          : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks                 : cmd      :                  : Erase any previously placed walkable positions.
nav_compress_id                          : cmd      :                  : Re-orders area and ladder ID\'s so they are continuous.
nav_connect                              : cmd      :                  : To connect two Areas, mar the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit                 : 0        : , \"sv\"           : 
nav_corner_adjust_adjacent               : 18       : , \"sv\"           : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower                         : cmd      :                  : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground               : cmd     :                  : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise                         : cmd      :                  : Raise the selected corner of the currently marked Area.
nav_corner_select                        : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground               : 0        : , \"sv\"           : If true, nav areas will be placed flush with the grund when created by hand.
nav_crouch                               : cmd      :                  : Toggles the \'must crouch in this area\' flag used by the AI system.
nav_delete                               : cmd      :                  : Deletes the currently highlighted Area.
nav_delete_marked                        : cmd      :                  : Deletes the currently marked Area (if any).
nav_disconnect                           : cmd      :                  : To disconnect two Areas, mark an Area, higlight a second Area, then invoke the disconnect command. This will remove all connec
nav_dont_hide                            : cmd      :                  : Toggles the \'area is not suitable for hiding spots\' flag used by the AI system.
nav_edit                                 : 0        : , \"sv\", \"cheat\"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area                             : cmd      :                  : Defines the second corner of a new Area o Ladder and creates it.
nav_generate                             : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental                 : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_jump                                 : cmd      :                  : Toggles the \'traverse this area by jumping\' flag used by the AI system.
nav_ladder_flip                          : cmd      :                 : Flips the selected ladder\'s direction.
nav_load                                 : cmd      :                  : Loads the Navigation Mesh for the current map.
nav_make_sniper_spots                    : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark                                 : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed                        : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable                        : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate 
nav_merge                                : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at i, and invoke the merge comm
nav_no_hostages                          : cmd      :                  : Toggles the \'hostages cannot use this area\' flag used by the AI system.
nav_no_jump                              : cmd      :                  : Toggles the \'dont jump in this area\' flag used by the AI system.
nav_place_floodfill                      : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and \'flood-fills\' the Place to all adjacent Areas. Flood-fillinav_place_list                           : cmd      :                  : Lists all place names used in the map.
nav_place_pick                           : cmd      :                  : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace                        : cmd      :                  : Replaces all instances of the first place with the second place.
nav_precise                              : cmd      :                  : Toggles the \'dont avoid obstacles\' flag used by te AI system.
nav_quicksave                            : 0        : , \"sv\", \"cheat\"  : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
nav_remove_unused_jump_areas             : cmd      :                  : Removes jump areas with at most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis               : 1        : , \"sv\"           : When nav nav_restart_after_analysis finishes, restart the server.  Turning this off can cause crashes but is useful for increm
nav_run                                  : cmd      :                  : Toggles the \'traverse this area by running\' flag used by the AI system.
nav_save                                 : cmd      :                  : Saves the current Navigation Mesh to disk.
nav_set_place_mode                       : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points                 : 0        :  \"sv\", \"cheat\"  : Show Approach Points in the Navigation Mesh.
nav_show_area_info                       : 0        : , \"sv\"           : Duration in seconds to show nav area ID and attributes while editing
nav_show_danger                          : 0        : , \"sv\", \"cheat\"  : Show current \'danger\' levels.
nav_show_ladder_bounds                   : cmd      :                  : Draws the bounding boxes of all func_ladders in the map.
nav_show_nodes                           : 0        : , \"sv\"           : nav_show_player_counts                   : 0        : , \"sv\", \"cheat\"  : Show current player counts in each area.
nav_slope_limit                          : 0        : , \"sv\"           : The ground unit normal\'s Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid                         : 0        : , \"sv\"           : Snap to the nav generation grid when creating new nav areas
nav_splice                               : cmd      :                  : To splice, mark an area,highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split                                : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground                : 0        : , \"sv\"           : If true, nav areas will be placed flush with the ground when split.
nav_stand                                : cmd      :                  : Toggles the \'stand while hding\' flag used by the AI system.
nav_stop                                 : cmd      :                  : Toggles the \'must stop when entering this area\' flag used by the AI system.
nav_strip                                : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode                    : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place name.
nav_toggle_place_painting                : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will \'paint\' it with the current Place.
nav_transient                            : cmd      :                  : Toggles the \'area is transient and may become blocked\' flag used by the AI system.
nav_unmark                               : cmd      :                  : Clears the marked Area or Ladder.
nav_update_blocked                       : cmd      :                 : Updates the blocked/unblocked status for every nav area.
nav_use_place                            : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk                                 : cmd      :                  : Toggles the \'traverse this area by walking\' flag used by the AI system.
nav_warp_to_mark                         : cmd      :                  : Warps the player to the marked are.
net_blockmsg                             : 0        : , \"cheat\"        : Discards incoming message: <0|1|name>
net_channels                             : cmd      :                  : Shows net channel info
net_chokeloop                            : 0        :                  : Apply bandwidth choke to loopback packets
net_drawslider                           : 0        :                  : Draw completion slider during signon
net_droppackets                          : 0        : , \"cheat\"        : Drop next n packets on client
net_fakelag                              : 0        : , \"cheat\"        : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss                             : 0        : , \"cheat\"        : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph                                : 0        : , \"a\", \"cl\"      : Draw the network usage graph
net_graphheight                          : 64       : , \"cl\"           : 
net_graphpos                            : 1        : , \"a\", \"cl\"      : 
net_graphsolid                           : 1        : , \"a\", \"cl\"      : 
net_maxfilesize                          : 16       :                  : Maximum allowed file size for uploading in MB
net_maxfragments                         : 1280     :                  : Max fragment bytes per packet
net_scale                                : 5        : , \"a\", \"cl\"      : 
net_showdrop                             : 0        :                  : Show droped packets in console
net_showevents                           : 0        :                  : Dump game events to console (1=client only, 2=all).
net_showfragments                        : 0        :                  : Show netchannel fragments
net_showmsg                              : 0        :                  : Show incoming message: <0|1|name>
net_showpeaks                            : 0        :                  : Show messages for large packets only: 
net_showsplits                          : 0        :                  : Show info about packet splits
net_showtcp                              : 0        :                  : Dump TCP stream summary to console
net_showudp                              : 0        :                  : Dump UPD packets summary to console
net_start                                : cmd      :                  : Inits multiplayer network sockets
next                                     : 0        : , \"cheat\"        : Set to 1 to advance to next frame ( when singlestep = 1 )
nextdemo                                 : cmd      :                  : Play next demo in sequence.
noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies.
notarget                                 : cmd      :                  : Toggle. Player becomes hidden to NPCs.
npc_bipass                               : cmd      :                  : Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass route are displayed in red, s
npc_combat                               : cmd      :                  : Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)  Arguments:    {npc_name}
npc_conditions                           : cmd      :                  : Displays all the current AI conditions that an NPC has in the overlay text.  Arguments:    {npc_name} / {npc class_name} / no a
npc_create                               : cmd      :                  : Creates an PC of the given type where the player is looking (if the given NPC can actually stand at that location).  Note that
npc_create_aimed                         : cmd      :                  : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment                     : 0        : , \"sv\"           : 
npc_destroy                              : cmd      :                  : Removes the given NPC(s) from the universe Arguents:    {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected                   : cmd      :                  : Removes all NPCs from the universe that aren\'t currently selected
npc_enemies                              : cmd      :                  : Shows memory of NPC.  Draws an X on top of each memory.  Eluded entities drawn in blue (don\'t know where it went)  Unreachable 
npc_focus                                : cmd      :                  : Displays red line o NPC\'s enemy (if has one) and blue line to NPC\'s target entity (if has one)  Arguments:    {npc_name} / {np
npc_freeze                               : cmd      :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
npc_gameendally_deathmessage             : 1        : , \"sv\", \"cheat\"  : 
npc_go                                   : cmd      :                  : Selected NPC(s) will go to the location that the playe is looking (shown with a purple box)  Arguments: -none-
npc_go_do_run                            : 1        : , \"sv\"           : Set whether should run on NPC go
npc_go_random                            : cmd      :                  : Sends all selected NPC(s) to a random node.  Arguments:    -none-
npc_heal                                 : cmd      :                  : Heals the target back to full health
npc_height_adjust                        : 1        : , \"a\", \"sv\"      : Enable test mode for ik heght adjustment
npc_kill                                 : cmd      :                  : Kills the given NPC(s) Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest                              : cmd      :                  : Draw\'s a while box around the NPC(s) nearest node  Arguments:    {entity_name} / {class_name} / no argument picks what player i
npc_relationships                        : cmd      :                  : Displays the relationships between tis NPC and all others.  Arguments:    {entity_name} / {class_name} / no argument picks wha
npc_reset                                : cmd      :                  : Reloads schedules for all NPC\'s from their script files  Arguments: -none-
npc_route                                : cmd      :                  : Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectang
npc_select                               : cmd      :                   Select or deselects the given NPC(s) for later manipulation.  Selected NPC\'s are shown surrounded by a red translucent box  Arg
npc_sentences                            : 0        : , \"sv\"           : 
npc_speakall                             : cmd      :                  : Force the npc to try and speak all thier responses
npc_squads                               : cmd      :                  : Obsolete.  Replaced by npc_combat
npc_steering                             : cmd      :                  : Dispays the steering obstructions of the NPC (used to perform local avoidance)  Arguments:    {entity_name} / {class_name} / n
npc_steering_all                         : cmd      :                  : Displays the steering obstructions of all NPCs (used to perform local avoidance) 
npc_task_text                            : cmd      :                  : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks                               : cmd      :                  : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)  A
npc_teleport                             : cmd      :                  : Selected NPC will teleport to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_thinknow                             : cmd      :                  : Trigger NPC to think
npc_velocity                             : cmd      :                 : Displays targetted NPC velocity
npc_viewcone                             : cmd      :                  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)  Arguments:    {ent
npc_vphysics                             : 0        : , \"sv\"           : 
npcarx_collision                         : 1        : , \"sv\"           : 
npcarx_combo                             : 1        : , \"sv\"           : 
npcarx_cut                               : 1       : , \"sv\"           : 
npcarx_damage_override                   : 0        : , \"sv\"           : 
npcarx_hitduration                       : 0        : , \"cl\"           : 
npcarx_maxragdollfactor                  : 0        : , \"cl\"           : 
npcarx_noblood                           : 0        : , \"sv\"           : 
npcarx_ragdollforcemultiplyer            : 250      : , \"cl\"           : 
old_radiusdamage                         : 0        : , \"sv\", \"rep\"    : 
overview_alpha                           : 1        : , \"a\", \"cl\"      : Overview map translucency. 
overview_health                          : 1        : , \"a\", \"cl\"      : Show player\'s health in map overview. 
overview_locked                          : 1        : , \"a\", \"cl\"      : Locks map angle, doesn\'t follow view angle. 
overview_mode                            : cmd      :                 : Sets overview map mode off,small,large: <0|1|2>
overview_names                           : 1        : , \"a\", \"cl\"      : Show player\'s names in map overview. 
overview_tracks                          : 1        : , \"a\", \"cl\"      : Show player\'s tracks in map overview. 
overview_zoom                            : cmd      :                  : Sets overview map zoom:  [