þ
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²²Ûßß ÜÜÛÛÛÛÛÝ ÜÜÛÛßÛÛ ßÜ ²°°±° Üß
ßß ÜÜÛÛ²°²Û²²ÛÛ ß ²Û°ÛÛÛ ß²²Ü °°Û²²ß ÜÛÛ m0/CRO
ß Ü ßÛÛÛÛ± ±ÛÛÛÛÛÜ Þ ±Û±ÛÛÛÜ ±ÛÛ²Ü °²²Ûß ÜÛÛÛ²
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Þ±ÞÛÝ ±ÛÛÛ Ü ÛÛÛ ßÛ²²ÜßÜ ÛÛÛ ßÛ²²Ü ÛÛÛÜßÛÛÜÛÛÛÜÛÛÛ°
ßÜß²Ü °ÛÛÛß²ßÛÛÛ ÞÛ²²Ý ÛÛÛÛ ÞÛ²²Ý° ÛÛÛ ßÜßÛßÜß ÛÛÛ ß Ü
ßßÜÛß ÜÛÛÛ° ÛÛÛ ÜÛ²²ß ÜÞÛÛÛ ÜÛ²²ß ² ÛÛÛ þ ÛÛÛ ÜÜ ßÛß
ܲ²Ü ßßÛÛÛ± ÛÛÛÛÛÛÜÜ ß²ßÛÛÛÛÛÛÜÜ ßß ÛÛÛ ÞÝ °ÛÛÛ° ß²²ß þ
ßß ß °ÛÛÛ² ÛÛÛßß²²ÛÛÛÜÜÛÛÛßß²ÛÛ ÛÛÜÜÛÛÛ° ß ±ÛÛÛ±þ ÜÜß
þ Ü²Ü Ü²ÛÛÛÛ°°ÛÛÛÜÜÜÜÛß²ß ßßß Ü ßß²²ÛÛÛÛ² ²ÛÛÛ²ÜÜÛßß
ÛÜßÛÛÛÛÛ²ßßßß ßßßßÛÜÜÜÜ ßÜÜ ßß²²Û ÛÛÛÛßß Ü ß Ü
ßܲ²ßÜÛß ßßßÛÜÜÛ²ÜÜ ß Ü ÜÜÜßßß ÜÜ²ß ÜÜÜßßÜ
Þ±Þ²²ÝÞÛÝ iRRM PROUDLY PRESENTS ßßß²²ÛÛÜÜÜÜÜÜÜÛ²ßß ÜܲßÛÜ ß
Ü ß²²ÜßÛÜ ßßßß ß Ü²Ûß Ü²ß Ü þ
þ ßß²ÜÛ²ÜÜ Þ²²Ý ÞÛÝ ß²ßÜÜ
ßßßßß ß Dark Messiah of Might and Magic ß²ÛÜ ßÛÜ ß²²ß
(c) Ubisoft ßßß²ÜÛÛÜÜ ß
ßßßßß ß
ÚÄÄÄÄ ÄÄÄ Ä
Ú´ Release Info
³ÀÄ Ä
³
³ Date ....... : Thursday 16th of November 2006
³
³ Enjoy!
³
³ÚÄÄÄÄ ÄÄÄ Ä
ô Install Info
³ÀÄ Ä
³
³ 1. UnRAR to any directory.
³ 2. Start the game with the argument \"-console\"
³ eg. edit your shortcut to say \"C:\\Dark Messiah\\mm.exe\" -console
³ 3. Type in codes to the console
³ 4. Enjoy!
³
³ The condump.txt is a full listing of all commands and cvars.
³
³ÚÄÄÄÄ ÄÄÄ Ä
ô Codes
³ÀÄ Ä
³
³ These are also availible in cheatvars.txt
³
³ sv_cheats 1 - Allow cheats
³ developer 1 - Developer-mode
³ con_enable 1 - Enables open console with key
³
³ sv_gravity - Change gravity (default 800)
³ noclip 1 - Disable clip (walk thru walls)
³ god 1 - God mode (invincibility)
³ notarget 1 - Invisibility
³ give - - Get specified weapon/item
³ mm_npc_create
- Spawns the NPC
³ impulse 101 - Get all weapons and ammo
³ arrows_unlimited 1 - Unlimited amount of arrows
³ ai_disable 1 - Disables AI (enemy do nothing)
³ showconsole - Shows the console
³ mm_player_add_skillpoints - Get skillpoints
³ mm_player_add_adrenaline - Get adrenaline
³ mm_player_add_gold - Get gold
³ restart_assassin - Restarts the map as a assassin
³ restart_warrior - Restarts the map as a arrior
³ restart_wizard - Restarts the map as a wizard
³ map_assassin - Starts the map as a assassin
³ map_warrior - Starts the map as a arrior
³ map_wizard - Starts the map as a wizard
³ hurtme - Hurt player for amount
³ map - Start the selected map
³ mat_wireframe 1 - Wireframe-wallhack
³ mat_depthbias_normal <1 or 2> - Enitity-wallhack
³ mat_fullbright 1 - No more darkness and shadows!
³ sv_showhitboxes 2 - Shows hitboxes on enemies
³ sv_noclipduringpause 1 - Allow noclip when game is pause
³ mm_player_stamina_megasprint_cost_per_se cond 0 - Sprint for free
³ mm_player_stamina_needed_for_kick 0 - Kicking costs no stamina
³ mm_player_time_to_add_mana 0 - Infinite mana
³
³ÚÄÄÄÄ ÄÄÄ Ä
ô Contact
³ÀÄ Ä
³
³ We are looking for:
³ - Experienced rippers.
³ - Talented coders (preferably C, C++ or ASM)
³ - Talented reverse-engineers (unpacking of commercial protections)
³ - Individuals with access to new unreleased games.
³ - Dedicated and Stable 30+ Mbps EU/ASIA sites for affiliation.
³
³ Whores n beer are always welcome too. Cheers!
³
³ÚÄÄÄÄ ÄÄÄ Ä
À´ Team Interregnum 2006
ÀÄ Ä
Ü Ü ß
ÜÜܲßßßßßßßßÜÜÜÜ Ü Ü Ü
ܲßß ÜÜÜÜÜÜÜ ßßßÜÜ ÞÝ ß²ß þ
ß ÜÜÛßßß ßßßßÛÜÜÜ ß ÜÜ Üß ß ÜÜÛßÛÛÜÜ ÜÜ Þ
ß ßß ÜÜܲßßßßÛÛÜÛÛÛÛÛÜÜÜ ß ßß ÜÜ Ûß ßÛÛÛ²²Û ß²²Ü þ
Ü ß ÜÛÛß °°Û ÜÜÛßß²²ÛÛÛÜÜ ß²²ß²²ÛÜÛÛßßÛÛÛÛܲÜÞ ²²Ý þ
Þ²ÛÝ ² ßßÜÜ ßßß²²ÛÜÜ ²²²ÛÜ ÜÛÛ ßܲ²ß ß þ
Ü²Ü ß²ÛÜ ± ASCII: ß Ü ßßßß²ÜÛ²²²²ÛÛÛÜܲ²ßß ÜÜß Üß
ß ßßß þ ° m0/CRO ßß ÜÜÜ ßßßßÛÛÜÜÜßßß Üܲß
° ßßßßßßÛÜÜÜÜܲÛßßß
] cvarlist
cvar list
--------------
addip : cmd : : Add an IP address to the ban list.
adsp_alley_min : 122 : :
adsp_courtyard_min : 126 : :
adsp_debug : 0 : , \"a\" :
adsp_door_height : 112 : :
adsp_duct_min : 106 : :
adsp_hall_min : 110 : :
adsp_low_ceiling : 108 : :
adsp_opencourtyard_min : 126 : :
adsp_openspace_min : 130 : :
adsp_openstreet_min : 118 : :
adsp_openwall_min : 130 : :
adsp_room_min : 102 : :
adsp_street_min : 118 : :
adsp_tunnel_min : 114 : :
adsp_wall_height : 128 : :
ai_actbusy_search_time : 1 : , \"sv\" :
ai_ally_manager_debug : 0 : , \"sv\" :
ai_auto_contact_solver : 1 : , \"sv\" :
ai_block_damage : 0 : , \"v\" :
ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
ai_debug_actbusy : 0 : , \"sv\", \"cheat\" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they\'ve chosen to actbusy at. 2:
ai_debug_assault : 0 : , \"sv\" :
ai_debug_directnavprobe : 0 : , \"sv\" :
ai_debug_doors : 0 : , \"sv\" :
ai_debug_dyninteractions : 0 : , \"sv\" : Debug the NPC dynamic interaction system.
ai_debug_efficiency : 0 : , \"sv\" :
ai_debug_enemies : 0 : , \"sv\" :
ai_debug_eventresponses : 0 : , \"sv\" : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.
ai_debug_expressions : 0 : , \"sv\" : Show random expression decisions for NPCs.
ai_debug_follow : 0 : , \"sv\" :
ai_debug_loners : 0 : , \"sv\" :
ai_debug_looktargets : 0 : , \"sv\" :
ai_debug_los : 0 : , \"sv\", \"cheat\" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it\'lai_debug_nav : 0 : , \"sv\" :
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets : 0 : , \"sv\" :
ai_debug_shoot_positions : 0 : , \"sv\", \"cheat\", \"rep\" :
ai_debug_speech : 0 : , \"sv\" :
ai_debug_squads : 0 : , \"sv\" :
ai_debug_thin_ticks : 0 : , \"sv\" :
ai_debugscriptconditions : 0 : , \"sv\" :
ai_default_efficient : 0 : , \"sv\" :
ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines : 0 : , \"sv\", \"cheat\" :
ai_dump_hints : cmd : :
ai_efficiency_override : 0 : , \"sv\" :
ai_follow_use_points : 1 : , \"sv\" :
ai_follow_use_points_when_moving : 1 : , \"sv\" :
ai_frametime_limit : 1000 : , \"sv\" : frametime limit for min efficiency AIE_NORMAL (in sec\'s).
ai_lead_time : 0 : , \"sv\" :
ai_LOS_mode : 0 : , \"sv\", \"rep\" :
ai_moveprobe_debug : 0 : , \"sv\" :
ai_moveprobe_jump_debug : 0 : , \"sv\" :
ai_moveprobe_usetracelist : 0 : , \"sv\" :
ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths : 0 : \"sv\" :
ai_no_node_cache : 0 : , \"sv\" :
ai_no_select_box : 0 : , \"sv\" :
ai_no_steer : 0 : , \"sv\" :
ai_no_talk_delay : 0 : , \"sv\" :
ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nods a
ai_norebuildgraph : 0 : , \"sv\" :
ai_path_adjust_speed_on_immediate_turn s : 1 : , \"sv\" :
ai_path_insert_pause_at_est_end : 1 : , \"sv\" :
ai_path_insert_pause_at_obstruction : 1 : , \"sv\" :
ai_reaction_delay_alert : 0 : , \"sv\" :
ai_reaction_delay_idle : 0 : , \"sv\" :
ai_rebalance_thinks : 1 : , \"sv\" :
ai_reloadresponsesystems : cmd : : Reload all response system scripts.
ai_report_task_timings_on_limi t : 0 : , \"a\", \"sv\" :
ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug : 0 : , \"sv\" :
ai_set_move_height_epsilon : cmd : : Set how high AI bums up ground walkers when checking steps
ai_shot_bias : 1 : , \"sv\" :
ai_shot_bias_max : 1 : , \"sv\", \"rep\" :
ai_shot_bias_min : -1 : , \"sv\", \"rep\" :
ai_shot_stats : 0 : , \"sv\" :
ai_shot_stats_term : 1000 : , \"sv\" :
ai_show_connect : cmd : : Displays the allowed connectons between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_grph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid : cmd : : Draw a grid on the floor where looking.
ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_showhull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks : 0 : , \"sv\" :
ai_show_node : cmd : : Highlight the specified node
ai_show_think_tolerance : 0 : , \"sv\" :
ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime : 0 : , \"sv\" :
ai_spread_cone_focus_time : 0 : , \"sv\" :
ai_spread_defocused_cone_multiplier : 3 : , \"sv\" :
ai_spread_pattern_focus_time : 0 : , \"sv\" :
ai_step : cmd : : NPCs will reeze after completing their current task. To complete the next task, use \'ai_step\' again. To resume processing no
ai_think_limit_label : 0 : , \"a\", \"sv\" :
ai_use_clipped_paths : 1 : , \"sv\" :
ai_use_efficiency : 1 : , \"sv\" :
ai_use_frame_think_limits : 1 : , \"sv\" :
ai_use_new_jump : 1 : , \"sv\" :
ai_use_think_optimizatios : 1 : , \"sv\" :
ai_use_visibility_cache : 1 : , \"sv\" :
ainet_generate_report : cmd : : Generate a report to the console.
ainet_generate_report_only : cmd : : Generate a report to the console.
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
+alt1 : cmd : :
apply_mana_cost_debug : 1 : , \"sv\" :
arrow_always_stick : 0 : , \"sv\" :
arrow_bandtime_end : 1006 : , \"sv\" :
arrow_bandtime_start : 80 : , \"sv\" :
arrow_decalbbox : 0 : , \"sv\" :
arrow_decalimpact : 25 : , \"sv\" :
arrow_depy : 60 : , \"sv\" :
arrow_forwardfactor : 30 : , \"sv\" :
arrow_forwardfactor_stick : 15 : , \"sv\" :
arrow_rope_decal_rope : 6 : , \"sv\" :
arrow_speed : 2100 : , \"sv\" :
arrow_stick_on_npc : 0 : , \"sv\" :
arrow_time_for_unzooming : 1 : , \"sv\" :
arrow_time_for_zooming : 3 : , \"sv\" :
arrow_unlimited : 0 : , \"sv\" :
arrowrope_forcewhenlaunch : 1 : , \"sv\" :
arx_head_bobbing : 0 : , \"sv\", \"rep\" :
arx_player_view_duck_offset_x : 0 : , \"sv\", \"rep\" :
arx_player_view_duck_offset_y : 0 : , \"sv\", \"rep\" :
arx_player_view_duck_offset_z : 35 : , \"sv\", \"rep\" :
arx_player_view_gab_offset_x : 0 : , \"sv\", \"rep\" :
arx_player_view_grab_offset_y : 0 : , \"sv\", \"rep\" :
arx_player_view_grab_offset_z : 5 : , \"sv\", \"rep\" :
arx_ring1_distance_basis_x : 0 : , \"sv\", \"rep\" :
arx_ring1_distance_basis_y : 0 : , \"sv\", \"rep\" :
arx_ring1_distance_basis_z : 0 : , \"sv\", \"rep\" :
arx_speed_interp_to_crouch : 2 : , \"sv\", \"rep\" :
arx_speed_iterp_to_trample : 1 : , \"sv\", \"rep\" :
arx_take_angles_modify : 0 : , \"sv\" :
arx_third_person : 0 : , \"sv\", \"rep\" :
arx_third_person_dist : 80 : , \"sv\", \"rep\" :
arxai_random : 3 : , \"sv\" :
arxai_type : 1 : , \"sv\" :
arxdagger_coeff_force_front : 0 : , \"sv\" :
arxdager_delay_for_rethrow : 3 : , \"sv\" :
arxdagger_delay_for_throw : 1 : , \"sv\" :
arxdagger_maxangle_for_throw : 0 : , \"sv\" :
arxdagger_throw_speed : 2000 : , \"sv\" :
arxdagger_timeout_throw_forcollision : 5 : , \"sv\" :
arxdagger_velocity_damage : 3000 : , \"sv\" :
arxdaggers_range : 500 : , \"sv\" : arxdaggers_throw_duration : 1 : , \"sv\" :
arxmagic_arcade : 0 : , \"sv\" :
arxnpc_blurpower : 1 : , \"sv\" :
arxnpc_decapitatebloodamount : 2 : , \"sv\" :
arxnpc_idle : 0 : , \"sv\" :
arxshield_hitforce : 16000 : , \"sv\" :
arxsword_affinecollision : 1 : , \"sv\" :
arxsword_angle_rip : 0 : , \"sv\" :
arxsword_anglecombotoadd : 0 : , \"sv\" :
arxsword_angletoparrying : 0 : , \"sv\" :
arxsword_angletoparryingifshield : 0 : , \"sv\" :
arxsword_attack_first_hull : 10 : , \"sv\" :
arxsword_attack_other_hull : 5 : , \"sv\" :
arxsword_attack_second_hull : 3 : , \"sv\" :
arxsword_collision_count : 5 : , \"sv\" :
arxsword_collision_count_npc : 1 : , \"sv\" :
arxsword_debugimpact : 0 : , \"sv\" :
arxsword_dist_metalsparks_when_parryin g : 20 : , \"sv\" :
arxsword_hitforce : 16000 : , \"sv\" :
arxsword_inc_size_ray : 1 : , \"sv\" :
arxsword_muldamage_shield : 0 : ,\"sv\" :
arxsword_mulforce_shield : 0 : , \"sv\" :
arxsword_quake_amplitude : 3 : , \"sv\" :
arxsword_quake_duration : 0 : , \"sv\" :
arxsword_quake_frequency : 0 : , \"sv\" :
arxsword_start_size_ray : 0 : , \"sv\" :
arxsword_traillength : 15 : , \"cl\" :
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
async_mode : 0 : : Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
async_resume : cmd : :
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
async_simulate_mixed_mode : 0 : : Simulate a mix of async lad styles
async_suspend : cmd : :
async_toggle_priority : cmd : :
+attack : cmd : :
+attack2 : cmd : :
autosave : cmd : :
+back : cmd : :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP addressto the ban list.
bench_end : cmd : : Ends gathering of info.
bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve ervers.
benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
bgmvolume : 1 : , \"a\" : CD sound playback volume.
bind : cmd : : Bind a key.
BindToggle : cmd : :
birds_debug : 0 : , \"sv\" :
blink_duration : : , \"cl\" : How many seconds an eye blink will last.
bloodspray : cmd : : blood
box : cmd : : Draw a debug box.
+break : cmd : :
breakable_disable_gib_limit : 0 : , \"sv\" :
breakable_multiplayer : 1 : , \"sv\" :
BrutForceNPCOptim : 0 : , \"sv\" :
buddha : cmd : : Toggle. Player takes damage but won\'t die. (Shows red cross when health is zero)
budget_averages_window : 30 : , \"a\" : number of frames to look at when figuring out average frametimes
budget_background_alpha : 128 : , \"a\" : how translucent the budget panel is
budget_bargraph_background_alpha : 128 : , \"a\" : how translucent the budget panel is
budget_bargraph_range_ms : 16 : , \"a\" : budget bargraph range in milliseconds
budget_history_numsamplesv isible : 100 : , \"a\" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms : 66 : , \"a\" : budget history range in milliseconds
budget_panel_bottom_of_his tory_fraction : 0 : , \"a\" : number between 0 and 1
budget_panel_height : 51 : , \"a\" : height in pixels of the budget panel
budget_panel_width : 512 : , \"a\" : width in pixels of the budget panel
budget_panel_x : 0 : , \"a\" : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y : 20 : , \"a\" : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window : 30 : , \"a\" : number of frames to look at when figuring out peak frametimes
budget_show_averages : 0 : , \"a\" : enable/disable averages in the budget panel
budget_show_history : 1 : , \"a\" : turn history graph off and on. . good to turn off on low end
budget_show_peaks : 1 : , \"a\" : enable/disable peaks in the budget panel
bug : cm : : Show/hide the bug reporting UI.
bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
buildcubemaps : cmd : : Rebuild cubemaps.
buildcubemapsdebug : cmd : : show cubemaps.
building_cubemaps : 0 : :
c_maxdistance : 200 : , \"a\", \"cl\" :
c_maxpitch : 90 : , \"a\", \"cl\" :
c_maxyaw : 135 : , \"a\", \"cl\" :
c_mindistance : 30 : , \"a\", \"cl\" :
c_minpitch : 0 : , \"a\", \"cl\" :
c_minyaw : -135 : , \"a\", \"cl\" :
c_orthoheight : 100 : , \"a\", \"cl\" :
c_orthowidth : 100 : , \"a\", \"cl\" :
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
cam_command : 0 : , \"cheat\", \"cl\" :
cam_idealdist : 183 : , \"a\", \"cl\" :
cam_idealpitch : 20 : , \"a\", \"cl\" :
cam_idealyaw : 20 : , \"a\", \"cl\" :
cam_snapto : 0 : , \"a\", \"cl\" :
+camdistance : cmd : :
+camin : cmd : :
+cammousemove : cmd : :
camortho : cmd : : Switch to orthographic camera.
+camout : cmd : :
+campitchdown : cmd : :
+campitchup : cmd : :
+camyawleft : cmd : :
+camyawright : cmd : :
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
cc_captiontrace : 1 : , \"cl\" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit : cmd : : Emits a closed caption
cc_lang : 0 : , \"a\", \"cl\" : Current close caption language (emtpy = use game UIlanguage)
cc_linger_time : 2 : , \"a\", \"cl\" : Close caption linger time.
cc_lookup_crc : cmd : : For tracking down missing CC token strings
cc_predisplay_time : 0 : , \"a\", \"cl\" : Close caption delay before showing caption.
cc_sentencecaptionnorepeat : 4 : , \"cl\" : How often a sentence can repeat.
cc_subtitles : 0 : , \"a\", cl\" : If set, don\'t show sound effect captions, just voice overs (i.e., won\'t help hearing impaired players).
cd : cmd : : Play or stop a cd track.
centerview : cmd : :
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changlevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
changelevel3 : cmd : : Transition to the specified map in single player and plays a transition video
cl_allowdownload : 1 : , \"a\" : Client downloads customization files
cl_allowupload : 1 : , \"a\" : Client uploads customization files
cl_anglespeedkey : 0 : , \"cl\" :
cl_animationinfo : cmd : : Hud element to examine.
cl_backspeed : 150 : , \"a\", \"cl\" :
cl_bob : 0 : , \"cl\" :
cl_bobcycle : 0 : , \"cl\" :
cl_bobup : 0 : , \"cl\" :
cl_class : 0 : , \"a\", \"user\", \"cl\" : Default class when joining a game
cl_clock_correction : 1 : , \"cheat\" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_ max_amount : 200 : , \"cheat\" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_off set :90 : , \"cheat\" : As the clock offset goes from cl_clock_correction_adjustment_min_offse t to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_mi n_offset : 10 : , \"cheat\" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_serv er_tick : 999 : , \"cheat\" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , \"cheat\" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , \"cheat\" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server\'s.
cl_cmdbackup : 2 : , \"a\" : For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate : 30 : , a\", \"user\" : Max number of command packets sent to server per second
cl_customsounds : 0 : , \"cl\" : Enable customized player sound playback
cl_demoviewoverride : 0 : , \"cl\" : Override view during demo playback
cl_detaildist : 800 : , \"cl\" : Distance at which detail props are no longer visible
cl_detailfade : 200 : , \"cl\" : Distance across whih detail props fade in
cl_downloadfilter : 0 : , \"a\" : Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_airboat_wake : 1 : , \"cheat\", \"cl\" :
cl_drawhud : 1 : , \"cl\" : Enable the rendering of the hud
cl_drawleaf : -1 : , \"cheat\", \"cl\" :
cl_drawmaterial : 0 : , \"cheat\", \"cl\" : Draw a paricular material over the frame
cl_drawmonitors : 1 : , \"cl\" :
cl_drawshadowtexture : 0 : , \"cheat\", \"cl\" :
cl_ent_absbox : cmd : : Displays the client\'s absbox for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client\'s bounding box for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client\'s render box for the entity under the crosshair.
cl_entityreport : 0 : , \"cheat\" : For debugging, draw entity states to console
cl_extrapolate : 1 : , \"cheat\", \"cl\" : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount : 0 : , \"cheat\", \"cl\" : Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket : 0 : , \"cheat\" : For debugging. Force the engine to flush an entity packet.
cl_forcepreload : 1 : , \"a\" : Whether we should force preloading.
cl_forwardspeed : 1000 : , \"a\", \"cl\" :
cl_fullupdate : cmd : : Forces the server to send a full update packet
cl_idealpitchscale : 0 : , \"a\", \"cl\" :
cl_ignorepackets : 0 : , \"cheat\" : Force client to ignore packets (for debugging).
cl_interp : 0 : , \"user\", \"demo\", \"cl\" : Interpolate object positions starting this many seconds in past
cl_interp_all : 0 : , \"cl\" : Disable interpolation list optimizations.
cl_interp_npcs : 0 : , \"user\", \"cl\" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_iterpolate : 1 : , \"user\", \"cl\" : Interpolate entities on the client.
cl_KeepTGACubeMaps : 0 : :
cl_lagcomp_errorcheck : 0 : , \"cl\" : Player index of other player to check for position errors.
cl_lagcompensation : 1 : , \"user\", \"cl\" : Perform server side lag compensation of weapon firing events.
cl_leanangle : 15 : , \"cl\" :
cl_leanmove : 25 : , \"cl\" :
cl_leanspeed : 10 : , \"cl\" :
cl_leveloverview : 0 : , \"cheat\", \"cl\" :
cl_leveloverviewmarker : 0 : , \"cheat\", \"cl\" :
cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
cl_logofile : 0 : , \"a\" : Spraypoit logo decal.
cl_maxrenderable_dist : 3000 : , \"cheat\", \"cl\" : Max distance from the camera at which things will be rendered
cl_mouseenable : 1 : , \"cl\" :
cl_mouselook : 1 : , \"a\", \"cl\" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_npc_speedmod_intime : 0 : , \"a\", \"cl\" :
cl_npc_speedmod_outtime : 1 : , \"a\", \"cl\" :
cl_observercrosshair : 1 : , \"a\", \"cl\" :
cl_overdraw_test : 0 : , \"cheat\", \"numeric\", \"cl\" :
cl_panelanimation : cmd : : Shows panel animation variables: .
cl_particleeffect_aabb_buffer : 2 : , \"cheat\", \"cl\" : Add this amount to a particle effect\'s bbox in the leaf system so if it\'s growing slowly, it won\'t have to be einserted as oft
cl_pclass : 0 : , \"cheat\", \"cl\" : Dump entity by prediction classname.
cl_pdump : -1 : , \"cheat\", \"cl\" : Dump info about this entity to screen.
cl_phys_props_enable : 1 : , \"cl\" : Disable clientside physics props (must be set before loading a level).
cl_phys_props_max : 300 : , \"cl\" : Maximum clientside physic props
cl_phys_timescale : 1 : , \"cheat\", \"cl\" : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown : 89 : , \"cheat\", \"cl\" :
cl_pitchdown_magic : 60 : , \"cl\" :
cl_pitchdown_parry_shield : 60 : , \"cl\" :
cl_pitchdown_xana : 60 : , \"cl\" :
cl_pitchspeed : 225 : , \"cl\" :
cl_pitchup : 89 : , \"cheat\", \"cl\" :
cl_precacheinfo : cmd : : Show precache info (client).
cl_pred_optimize : 2 : , \"cl\" : Optimize for not copying data if didn\'t receive a network update (1), and also for not repredicting if there were no errors (2)
cl_predict : 1 : , \"cheat\", \"user\", \"cl\" : Perform client side prediction.
cl_predictionlist : 0 : , \"heat\", \"cl\" : Show which entities are predicting
cl_predictweapons : 1 : , \"user\", \"cl\" : Perform client side prediction of weapon effects.
cl_ragdoll_collide : 0 : , \"cl\" :
cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
cl_resend : 6 : : Delay in seconds before the client will resend the \'connect\' atempt
cl_SetupAllBones : 0 : , \"cl\" :
cl_show_splashes : 1 : , \"cl\" :
cl_showanimstate : -1 : , \"cheat\", \"cl\" : Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log : 0 : , \"cheat\", \"cl\" : 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_ShowBoneSetupEnts : 0 : , \"l\" : Show which entities are having their bones setup each frame.
cl_showents : cmd : : Dump entity list to console.
cl_showerror : 0 : , \"cheat\", \"cl\" : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents : 0 : , \"cheat\" : Print event firing info in the console
cl_showfps : 0 : , \"cl\" : Draw fps meer at top of screen (1 = fps, 2 = smooth fps)
cl_showpausedimage : 1 : , \"cl\" : Show the \'Paused\' image when game is paused.
cl_showpluginmessages : 1 : , \"a\" : Allow plugins to display messages to you
cl_showpos : 0 : , \"cl\" : Draw current position at top of screen
cl_ShowSunVectors : 0 : , \"cl\" :
cl_showtextmsg : 1 : , \"cl\" : Enable/disable text messages printing on the screen.
cl_sidespeed : 1000 : , \"cl\" :
cl_slist : 10 : : Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth : 1 : , \"cl\" : Smooth view/eye origin after prediction errors
cl_smoothtime : 0 : , \"cl\" : Smooh client\'s view after prediction error over this many seconds
cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
cl_soundfile : 0 : , \"a\" : Jingle sound file.
cl_soundscape_flush : cmd : : Flushes the client side soundscapes
cl_soundscape_printdebuginf o : cmd : : print soundscapes
cl_spec_mode : 1 : , \"a\", \"user\", \"cl\" : spectator mode
cl_starfield_diameter : 128 : , \"cl\" :
cl_starfield_distance : 256 : , \"cl\" :
cl_sun_decay_rate : 0 : , \"cheat\", \"cl\" :
cl_team : 0 : , \"a\", \"user\", \"cl\" : Default team when joining a game
cl_timeout : 305 : , \"a\" : After this many seconds without receiving a packet from te server, the client will disconnect itself
cl_updaterate : 20 : , \"a\", \"user\" : Number of packets per second of updates you are requesting from the server
cl_upspeed : 20 : , \"a\", \"cl\" :
cl_view : cmd : : Set the view entity index.
cl_winddir : 45 : , \"cl\" : Weather effects wind direction angle
cl_windspeed : 500 : , \"cl\" : Weather effects wind speed scalar
cl_yawspeed : 210 : , \"cl\" :
clear : cmd : : Clear all console output.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , \"a\", \"user\", \"cl\" : Eable close captioning.
cmd : cmd : : Forward command to server.
collision_count : 5 : , \"sv\" :
collision_count_npc : 2 : , \"sv\" :
collision_inc_cylinder : 5 : , \"sv\" :
collision_inc_size_ray : 1 : , \"sv\" :
collision_inc_size_ray_less_prec : 2 : , \"sv\" :
collision_inc_sizeray_only_npc : 5 : , \"sv\" :
collision_inc_size_ray_only_weapon : 3 : , \"sv\" :
collision_inc_size_trample : 7 : , \"sv\" :
collision_shake_amp : 0 : , \"sv\" :
collision_shake_freq : 0 : , \"sv\" :
collision_shake_time : 0 : , \"sv\" :
collision_show_cylinder : 0 : , \"sv\" :
collision_strt_size_ray : 0 : , \"sv\" :
colorcorrectionui : cmd : : Show/hide the color correction tools UI.
+commandermousemove : cmd : :
commentary : 0 : , \"a\", \"sv\" : Desired commentary mode state.
commentary_available : 0 : , \"sv\" : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
commentary_firstrun : 0 : , \"a\", \"cl\" :
commentary_testfirstrun : cmd : :
con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
con_enable : 0 : , \"a\" : Allows the console to be activated.
con_notifytime :8 : : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
con_nprint_bgborder : 5 : : Con_NPrint border size.
con_trace : 0 : : Print console text to low level printout.
condump : cmd : : dump the text curently in the console to condumpXX.log
connect : cmd : : Connect to specified server.
contimes : 8 : : Number of console lines to overlay for debugging.
coop : 0 : , \"nf\" : Cooperative play.
CreateHairball : cmd : :
creditsdone : cmd : :
crosshair : 1 : , \"a\", \"cl\" :
cvarlist : cmd : : Show the list of convars/concommands.
datacachesize : 32 : : Size in MB.
deathmatch : 0 : , \"nf\" : Running a deathmatch server.
debug_physimpact : 0 : , \"sv\" :
decalfrequency : 10 : , \"sv\", \"nf\" :
default_fov : 85 : , \"cheat\", \"cl\" :
demo_debug : 0 : : Demo debug info.
demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
demo_fastforwardstartpeed : 2 : : Go this fast when starting to hold FF button.
demo_gototick : cmd : : Skips to a tick in demo.
demo_interpolateview : 1 : : Do view interpolation during dem playback.
demo_pause : cmd : : Pauses demo playback.
demo_pauseatservertick : 0 : : Pauses demo playback at server tck
demo_quitafterplayback : 0 : : Quits game after demo playback.
demo_recordcommands : 1 : : Record commands typed at console into .dem files.
demo_resume : cmd : : Resumes demo playback.
demo_timescale : cmd : : Sets demo replay speed.
demo_togglepause : cmd : : Toggles demo payback.
demolist : cmd : : Print demo sequence list.
demos : cmd : : Demo demo file sequence.
demoui : cmd : : Show/hide the demo player UI.
Deploy_Spell_AIR_1 : cmd : :
Deploy_Spell_AIR_2 : cmd : :
Deploy_Spell_AIR_3 : cmd : :
Deploy_Spell_AIR_4 : cmd : :
Deploy_Spell_EARTH_1 : cmd : :
Deploy_Spell_EARTH_2 : cmd : :
Deploy_Spell_EARTH_3 : cmd : :
Deploy_Spell_EARTH_4 : cmd : :
Deploy_Spell_FIRE_1 : cmd : :
Deploy_Spell_FIRE_2 : cmd : :
Deploy_Spell_FIRE_3 : cmd : :
Deploy_Spell_FIRE_4 : cmd : :
Deploy_Spell_WATER_1 : cmd : :
Deploy_Spell_WATER_2 : cmd : :
Deploy_Spell_WATER_3 : cmd : :
Deploy_Spell_WATER_4 : cmd : :
developer : : : Show developer messages.
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the \'screenshot\' command instead.
differences : cmd : : Show all convars which are not at ther default values.
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : :
disp_modlimit : 80 : :
disp_modlimit_down : 20 : :
disp_modlimit_up : 80 : :
disp_numiterations : 1 : , \"cheat\" :
dispcoll_drawplane : 0 : , \"sv\" :
displaysoundlist : 0 : , \"sv\" :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dropprimary : cmd : : dropprimary: Drops the primary weapon of the player.
dsp_automatic : 0 : , \"demo\" :
dsp_db_min : 80 : , \"demo\" :
dsp_db_mixdrop : 0 : , \"demo\" :
dsp_dist_max : 1440 : , \"a\", \"demo\" :
dsp_dist_min : 0 : , \"a\", \"demo\" :
dsp_enhance_stereo : 0 : , \"a\" :
dsp_facigaway : 0 : , \"demo\" :
dsp_mix_max : 0 : , \"demo\" :
dsp_mix_min : 0 : , \"demo\" :
dsp_off : 0 : , \"cheat\" :
dsp_player : 0 : , \"demo\" :
dsp_reload : cmd : :
dsp_room : 0 : , \"demo\" :
ds_slow_cpu : 0 : , \"a\", \"demo\" :
dsp_spatial : 40 : , \"demo\" :
dsp_speaker : 50 : , \"demo\" :
dsp_vol_2ch : 1 : , \"demo\" :
dsp_vol_4ch : 0 : , \"demo\" :
dsp_vol_5ch : 0 : , \"demo\" :
dsp_volume : 1 : , \"a\", \"demo\" :
dsp_water : 14 : , \"demo\" :
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
+duck : cmd : :
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dump_panels : cmd : : Dump Panel Tree
dump_terrain : cmd : : Dump physics info about virtual terrains
dump_terrain : cmd : : Dump physics info about virtual terrains
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpcountedstrings : cmd : : Tests the class CStringPool
dumpentityfactories : cmd : : Lists all entity factory names.
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
editdemo : cmd : : Edit a recorded demo file (.dem ).
editor_toggle : cmd : : Disables the simulation and returns focus to the editor
endmovie : cmd : : Stop recording movie frames.
english : 1 :, \"user\", \"cl\" : If set to 1, running the english language set of assets.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_charm : cmd : : Charm target
ent_debugkeys : 0 : , \"sv\" :
ent_dist : cmd : : Displays distance between the player and the given entity(ies) on top of the entity (See Overlay Text) Argumens: {entity_n
ent_dump : cmd : : Usage: ent_dump
ent_fire : cmd : : Usage: ent_fire [action] [value] [delay]
ent_info : cmd : : Usage: ent_info
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of th entity will be displayed as well as any mes
ent_messages_draw : 0 : , \"sv\", \"cheat\" : Visualizes all entity input/output activity.
ent_messages_draw_time : 6 : , \"sv\", \"cheat\" : Duration of debug input/output activity.
ent_messages_time : 10 : , \"sv\", \"cheat\" : Duration of debug input/output message display for the selected entity(ies). The name of the entity will be displayed as well
ent_name : cmd : :
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_remove_all_npcs : cmd : : Removes all NPCs in the map
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria : cmd : : Print, to the console, an entity\'s current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step : cmd : : When \'ent_pause\' is set this will step through one waiting input / output message at a time.
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
envmap : cmd : :
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
filesystem_max_stdio_read : 16 : :
filesystem_unbuffered_io : 1 : :
filesystem_use_overlapped_io : 1 : :
find : cmd : : Find concommands with the specified string in their name/help text.
fire_absorbrate : 3 : , \"sv\" :
fire_dmgbase : 1 : , \"sv\" :
fire_dmginterval : 1 : , \"sv\" :
fire_dmgscale : 0 : , \"sv\" :
fire_extabsorb : 5 : , \"sv\" :
fire_extscale : 12 : , \"sv\" :
fire_growthrate : 1 : , \"sv\" :
fire_heatscale : 1 : , \"sv\" :
fire_incomingheatscale : 0 : , \"sv\" :
fire_maxabsorb : 50 : , \"sv\" :
firetarget : cmd : :
firstperson : cmd : : Switch to firstperson camera.
fish_debug : 0 : , \"cheat\", \"cl\" : Show debug info for fish
fish_dormant : 0 : , \"sv\", \"cheat\", \"rep\" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression : 0 : , \"sv\" :
flex_looktime : 5 : , \"sv\" :
flex_maxawaytime : 1 : , \"sv\" :
flex_maxplayertime : 7 : , \"sv\" :
flex_minawaytime : 0 : , \"sv\" :
flex_minplayertime : 5 : , \"sv\" :
flex_rules : 1 : , \"cl\" : Allow flex animation rules to run.
flex_smooth : 1 : , \"cl\" : Applies smoothing/decay curve to flex animation controller changes.
flex_talk : 0 : , \"sv\" :
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_color : -1 : , \"cl\" :
fog_colorskybox : -1 : , \"cl\" :
fog_enable : 1 : , \"cl\" :
fog_enable_water_fog : 1 : :
fog_enableskybox : 1 : , \"cl\" :
fog_end : -1 : , \"cl\" :
fog_endskybox : -1 : , \"cl\" :
fog_height_color : -1 : , \"cl\" :
fog_height_colorskybox : -1 : , \"cl\" :
fog_height_end : -1 : , \"cl\" :
fog_height_endskybox : -1 : , \"cl\" :
fog_height_start : -1 : , \"cl\" :
fog_height_startskybox : -1 : , \"cl\" :
fog_override : 0 : , \"cheat\", \"cl\" :
fog_start : -1 : , \"cl\" :
fog_startskybox : -1 : , \"cl\" :
force_centerview : cmd : :
+forward : cmd : :
fov : cmd : : Change players FOV
fps_max : 300 : : Frame rate limiter
free_pass_peek_debug : 0 : , \"sv\" :
fs_monitorreadfrompack : 0 : :
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_report_sync_opens : 0 : :
fs_warning_level : cmd : : Set the filesysem warning level.
fs_warning_mode : 0 : : 0: warn all; 1: warn main thread; 2: warn other threads
func_break_max_pieces : 15 : , \"a\", \"sv\", \"rep\" :
func_breakdmg_bullet : 0 : , \"sv\" :
func_breakdmg_club : 1 : , \"sv\" :
func_breakdmg_explosive : 1 : , \"sv\" :
func_tank_sensitivity : 1 : , \"cl\" :
func_tank_view_punch_alpha : 20 : , \"sv\" :
func_tank_view_punch_beta : 20 : , \"sv\" :
func_tank_view_punch_gamma : 20 : , \"sv\" :
g_antlion_maxgibs : 16 : , \"a\", \"cl\" :
g_debug_angularsensor : 0 : , \"sv\", \"cheat\" :
g_debug_basehelicopter : 0 : , \"sv\", \"cheat\" :
g_debug_doors : 0 : , \"sv\" :
g_debug_MMTelekinesis : 0 : , \"sv\" :
g_debug_physcannon : 0 : , \"sv\" :
g_debug_ragdoll_removal : 0 : , \"sv\", \"cheat\", \"rep\" :
g_debug_ragdoll_visualize : 0 : , \"cheat\", \"cl\" :
g_debug_trackpather : 0 : , \"sv\", \"cheat\" :
g_debug_transitions : 0 : , \"sv\" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase : 0 : , \"sv\", \"cheat\" :
g_debug_vehicleexit : 0 : , \"sv\", \"cheat\" :
g_debug_vehiclesound : 0 : , \"sv\", \"cheat\" :
g_Language : 0 : , \"sv\", \"rep\" :
g_ragdoll_fadespeed : 600 : , \"cl\" :
g_ragdoll_lvfadespeed : 100 : , \"cl\" :
g_ragdoll_maxcount : 8 : , \"sv\", \"rep\" :
gameui_activate : cmd : :
gameui_allowescape : cmd : :
gameui_hide : cmd : :
gameui_preventescape : cmd : :
getpos : cmd : : dump position and angles to the console
give : cmd : : Give item to player. Arguments:
gl_clear : 0 : , \"cl\" :
global_set : cmd : : global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god : cmd : : Toggle. Player becomes invulnerable.
+graph : cmd : :
+grenade1 : cmd : :
+grenade2 : cmd : :
groundlist : cmd : : Display ground entity list
heartbeat : cmd :
help : cmd : : Find help about a convar/concommand.
hideconsole : cmd : : Hide the console.
hidehud : 0 : , \"cheat\", \"cl\" :
hidepanel : cmd : : Hides a viewport panel
hl2_darkness_flashlight_factor : 3 : , \"sv\" :
hl2_duckbacksidespeed : 60 : , \"sv\" :
hl2_duckbackspeed : 30 : , \"sv\" :
hl2_duckforwardsidespeed : 60 : , \"sv\" :
hl2_ducksidespeed : 45 : , \"sv\" :
hl2_duckspeed : 50 : , \"sv\" :
hl2_episodic : 0 : , \"sv\", \"rep\" :
hl2_megasprintspeed : 270 : , \"sv\" :
hl2_normspeed : 60 : , \"sv\" :
hl2_sprintbackspeed : 60 : , \"sv\" :
hl2_sprintforwardsidespeed : 180 : , \"sv\" :
hl2_sprintsidespeed : 180 : , \"sv\" :
hl2_sprintspeed : 180 : , \"sv\" :
hl2_walkforwardsidespeed : 80 : , \"sv\" :
hl2_walksidespeed : 100 : , \"sv\" :
hl2_walkspeed : 100 : , \"sv\" :
hl2_xbox_aiming : 0 : , \"sv\" :
host_framerate : 0 : : Set to lock per-frame time elapse.
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_profile : 0 : :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
host_sleep : 0 : , \"cheat\" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general systemrunning times.
host_timescale : 1 : , \"rep\" : Prescale the clock by this amount.
host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
hostip : 0 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hud_autoreloadscript : 0 : , \"cl\" : Automatically reloads the animation script each time one is ran
hud_deathnotice_time : 6 : , \"cl\" :
hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
hud_saytext_time : 12 : , \"cl\" :
hurtme : cmd : : Hurts theplayer. Arguments:
impulse : cmd : :
incrementvar : cmd : : Increment specified convar value.
ip : 0 : : Overrides IP for multihomed hosts
+jlook : cmd : :
joy_advanced : 0 : , \"cl\" :
joy_advaxisr : 0 : , \"cl\" :
joy_advaxisu : 0 : , \"cl\" :
joy_advaxisv : 0 : , \"cl\" :
joy_advaxisx : 0 : , \"cl\" :
joy_advaxisy : 0 : , \"cl\" :
joy_advaxisz : 0 : , \"cl\" :
joy_autospint : 0 : , \"cl\" : Automatically sprint when moving with an analog joystick
joy_diagonalpov : 0 : , \"a\", \"cl\" : POV manipulator operates on diagonal axes, too.
joy_forwardsensitivity : -1 : , \"a\", \"cl\" :
joy_forwardthreshold : 0 : , \"a\", \"cl\" :
joy_name : 0 : , \"a\", \"cl\" :
joy_pitchsensitivity : 1 : , \"a\", \"cl\" :
joy_pitchthreshold : 0 : , \"a\", \"cl\" :
joy_sidesensitivity : -1 : , \"a\", \"cl\" :
joy_sidethreshold : 0 : , \"a\", \"cl\" :
joy_wingmanwarrier_centerhack : 0 : , \"a\", \"cl\" : Wingman warrior centering hack.
joy_wingmanwarrier_turnhack : 0 : , \"a\", \"cl\" : Wingman warrior hack related to turn axes.
joy_yawsensitivity : - : , \"a\", \"cl\" :
joy_yawthreshold : 0 : , \"a\", \"cl\" :
joyadvancedupdate : cmd : :
joystick : 0 : , \"a\", \"cl\" :
jpeg : cmd : : Take a jpeg screenshot: jpeg .
jpeg_quality : 90 : : jpeg screenshot quality.
+jump : cmd : :
jumpmod : 0 : , \"sv\" :
jumpmod_stoneskin : 0 : , \"sv\" :
kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : Lst bound keys with bindings.
key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
+kick : cmd : :
kick : cmd : : Kick a player by name.
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kill : cmd : : kills the player
killserver : cmd : : Shutdown the server.
+klook : cmd : :
+leanleft : cmd : :
+leanright : cmd : :
+left : cmd : :
light_crosshair : cmd : : Show texture color at crosshair
lightcache_maxmiss : 2 : :
linefile : cmd : : Parses map leak data from .lin file
list : cmd : : Lis cached servers.
listdemo : cmd : : List demo file contents.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listmodels : cmd : : List loaded models.
load : cmd : : Load a saved game.
loadcommenary : cmd : :
+lockentity : cmd : :
lod_Enable : 0 : , \"cl\" :
lod_TransitionDist : 800 : , \"cl\" :
log : cmd : : Enables logging to file, console, and udp < on | off >.
logaddress_add : cmd : : Set address and port for remote host .
logaddress_del : cmd : : Remove address and port for remote host .
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
+lookdown : cmd : :
lookspring : 0 : , \"a\", \"cl\" :
lookstrafe : 0 : , \"a\", \"cl\" :
+lookup : cmd : :
lservercfgfile : 0 : , \"sv\" :
m_customaccel : 0 : , \"a\", \"cl\" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent : 1 : , \"a\", \"cl\" : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max : 0 : , \"a\", \"cl\" : Max mouse move scale factor, 0 for no limit
m_customacel_scale : 0 : , \"a\", \"cl\" : Custom mouse acceleration value.
m_filter : 0 : , \"a\", \"cl\" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward : 1 : , \"a\", \"cl\" : Mouse forward factor.
m_mouseaccel1 : 0 : , \"a\", \"cl\" : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 : 0 : , \"a\", \"cl\" : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed : 1 : , \"a\", \"cl\" : Windows mouse speed factor (range 1 to 20).
m_pitch : 0 : , \"a\", \"cl\" : Mouse pitch factor.
m_side : 0 : , \"a\", \"cl\" : Mouse side factor.
m_yaw : 0 : , \"a\", \"cl\" : Mouse yaw factor.
magic_light_pulse : 60 : , \"cl\" :
magic_light_rayonin : 250 : , \"cl\" :
magic_light_rayonout : 350 : , \"cl\" :
+magic : cmd : :
+magiccancel : cmd : :
+magicrecall : cmd : :
map : cmd : : Start playing on specified map.
map_assassin : cmd : : Start playing on specified map in assassin.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_edit : cmd : :
map_noareas : 0 : : Disable area to area connection testing.
map_warrior : cmd : : Start playing on specified map in arrior.
map_wizard : cmd : : Start playing on specified map in wizard.
mapcyclefile : 0 : , \"sv\" :
maps : cmd : : Displays list of maps.
mat_antialias : 0 : , \"matsys\" :
mat_autoexposure_max : 2 : , \"cl\" :
mat_autoexposure_min : 0 : , \"cl\" :
mat_bloomamount_rate : 0 : , \"cl\" :
mat_bloomscale : 1 : , \"cl\" :
mat_blur : 1 : , \"cl\" :
mat_bufferprimitives : 1 : , \"matsys\" :
mat_bumpbasis : 0 : :
mat_bumpmap : 1 : , \"matsys\" :
mat_camerarendertargetoverlaysize : 128 : , \"cheat\",\"cl\" :
mat_clipz : 1 : , \"cl\" :
mat_colorcorrection : 1 : , \"a\" :
mat_compressedtextures : 1 : , \"matsys\" :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_crosshair : cmd : :
mat_debug : cmd : :
mat_debug_autoexposure : 0 : , \"cl\" :
mat_debug_postprocessing_effects : 0 : , \"cl\" :
mat_debug_process_halfscreen : 0 : , \"cl\" :
mat_debugalttab : 0 : :
mat_debugdepth : 0 : , \"matsys\" :
mat_debugdepthmode : 0 : , \"matsys\" :
mat_debugdepthval : 128 : , \"masys\" :
mat_debugdepthvalmax : 256 : , \"matsys\" :
mat_depthbias_decal : -262144 : , \"matsys\" :
mat_depthbias_normal : 0 : , \"cheat\" :
mat_diffuse : 1 : , \"matsys\" :
mat_disable_bloom : 0 : , \"cl\" :
mat_drawflat : 0 : , \"cheat\", \"matsys\" :
mat_drawpredator : 0 : , \"cheat\" :
mat_drawwater : 1 : , \"cheat\", \"cl\" :
mat_dxlevel : 90 : , \"matsys\" :
mat_dynamic_tonemapping : 1 : , \"cheat\" :
mat_edit : cmd : :
mat_envmapsize : 128 : :
mat_envmaptgasize : 32 : :
mat_fastnobump : 0 : , \"matsys\" :
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , \"cheat\", \"matsys\" :
mat_filmgrain : 0 : , \"cl\" : Enable/disable film grain post effect
mat_filterlightmaps : 1 : , \"matsys\" :
mat_filtertextures : 1 : , \"matsys\" :
mat_force_bloom : 0 : , \"cl\" :
mat_force_complain : 0 : , \"matsys\" :
mat_force_lightmap_add : 0 : , \"cheat\", \"matsys\" :
mat_force_lightmap_scale : 16 : , \"cheat\", \"matsys\" :
mat_force_tonemap_scale : 0 : , \"cheat\" :
mat_forceaniso : 1 : , \"matsys\" :
mat_forcedynamic : 0 : , \"cheat\" :
mat_forcehardwaresync : 1 : , \"matsys\" :
mat_forcemanagedtextureintohardware : 1 : , \"matsys\" :
mat_frame_sync_enable : 1 : , \"cheat\", \"matsys\" :
mat_frame_sync_force_texture : 0 : , \"cheat\", \"matsys\" : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize : 128 : , \"cl\" :
mat_fullbright : 0 : , \"cheat\" :
mat_hdr_enabled : 1 : :
mat_hdr_level : 0 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate : 1 : , \"matsys\" :
mat_hdr_tonemapscale : 1 : , \"cheat\", \"matsys\" :
mat_hdr_tonemapscale_max : 16 : , \"sv\" :
mat_hdroverbrightrange : 16 : , \"matsys\" :
mat_hsv : 0 : , \"cl\" :
mat_info : cmd : : Shows material system info
mat_leafvis : 0 : : Draw wireframe of current leaf
mat_levelflush : 1 : :
mat_loadtextures : 1 : :
mat_luxels : 0 : , \"cheat\" :
mat_maxframelatency : 1 : :
mat_measurefillrate : 0 : , \"cheat\", \"matsys\" :
mat_mipmaptextures : 1 : , \"matsys\" :
mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering : 0 : :
mat_normalmaps : 0 : , \"chat\", \"matsys\" :
mat_normals : 0 : , \"cheat\" :
mat_parallaxmap : 1 : , \"matsys\" :
mat_picmip : 2 : , \"matsys\" :
mat_proxy : 0 : , \"cheat\", \"matsys\" :
mat_reducefillrate : 1 : , \"matsys\" :
mat_reloadallmaterials : cmd : :
mat_reloadmaterial : cmd : :
mat_reloadtextures : cmd : :
mat_reversedepth : 0 : , \"cheat\", \"matsys\" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
mat_shadowstate : 1 : :
ma_show_ab_hdr : 0 : :
mat_show_histogram : 0 : , \"cl\" :
mat_show_texture_memory_usage : 0 : , \"numeric\" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget : 0 : , \"cheat\", \"cl\" :
mat_showenvmapmask : 0 : , \"matsys\" :
mat_showframebuffertexture : 0 : , \"cheat\", \"cl\" :
mat_showfxtexture : 0 : , \"cheat\", \"cl\" :
mat_showlightmapcomponent : 0 : , \"matsys\" : 0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3
mat_showlightmappage : -1 : :
mat_showlowresimage : 0 : , \"matsys\" :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : :
mat_showmiplevels : 0 : , \"matsys\" :
mat_showtextures : cmd : : Show textures.
mat_showwatertextures : 0 : , \"cheat\", \"cl\" :
mat_slopescaledepthbias_decal : 0 : , \"cheat\", \"matsys\" :
mat_slopescaledepthbias_normal : 0 : , \"cheat\", \"matsys\" :
mat_softwarelighting : 0 : , \"matsys\" :
mat_softwareskin : 0 : :
mat_specular : 1 : , \"matsys\" : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders : cmd : : print all vertex and pixel shaders currently loaded to the console
mat_stub : 0 : , \"cheat\", \"cl\" :
mat_suppress : cmd : : Supress a material from draing
mat_surfaceid : 0 : :
mat_surfacemat : 0 : :
mat_texture_limit : -1 : , \"numeric\", \"matsys\" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
+mat_texture_list : cmd : :
mat_texture_list : 0 : : For debugging, show a list of used textures per frame
mat_texture_list_all : 0 : , \"numeric\" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories : 0 : , \"numeric\" :
mat_texturelist_files : 1 : , \"numeric\" :
mat_tonemapping_occlusion_use_stencil : 1 : , \"cl\" :
mat_trilinear : 0 : , \"matsys\" :
mat_viewportscale : 1 : , \"cheat\", \"cl\" :
mat_vsnc : 0 : , \"matsys\" : Force sync to vertical retrace
mat_wateroverlaysize : 128 : , \"cl\" :
mat_wireframe : 0 : , \"cheat\" :
mat_yuv : 0 : , \"cl\" :
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
memory : cmd : : Print memory stats.
min_damage_to_activate_long_fall : 5 : , \"sv\" :
minisave : cmd : : Saves game (for current level only!)
missile_temp : 0 : , \"cl\" :
mm_activate_trample_angle : 90 : , \"sv\" :
mm_addz_collision_impal_ground : 40 : , \"sv\" :
mm_ai_3dviewcone : 0 : , \"sv\" :
mm_ai_alert_status : 0 : , \"sv\" :
mm_ai_applyfilerelationship : 1 : , \"sv\" :
mm_ai_attack_latence_after_hit : 1 : , \"sv\" :
mm_ai_attack_rythm : 1 : , \"sv\" :
mm_ai_attacklayer_interval : 4 : , \"sv\" :
mm_ai_bullet_time : 1 : , \"a\", \"sv\" :
mm_ai_bullet_time_forcealways : 0 : , \"sv\" :
mm_ai_can_push_other_npcs : 1 : , \"sv\" :
mm_ai_can_push_props_physics : 1 : , \"sv\" :
mm_ai_compute_sound_dist : 1 : , \"sv\" :
mm_ai_cyclope_debug : 0 : , \"sv\", \"cheat\" :
mm_ai_cyclope_grabnpc_dist : 200 : , \"sv\" :
mm_ai_cyclope_grabx_left : 40 : , \"sv\" :
mm_ai_cyclope_grabx_left_object : 45 : , \"sv\" :
mm_ai_cyclope_grabx_right : -40 : , \"sv\" :
mm_ai_cyclope_grabx_right_object : -50 : , \"sv\" :
mm_ai_cyclope_graby_left : -20 : , \"sv\" :
mm_ai_cyclope_grby_left_object : -50 : , \"sv\" :
mm_ai_cyclope_graby_right : 10 : , \"sv\" :
mm_ai_cyclope_graby_right_object : 10 : , \"sv\" :
mm_ai_cyclope_grabz_left_object : -20 : , \"sv\" :
mm_ai_cyclope_grabz_right_object : 20 : , \"sv\" :
mm_ai_cyclope_launch_player_y : 200 : , \"sv\" :
mm_ai_cyclope_view_dist : 40 : , \"sv\" :
mm_ai_debu_RadialRoute : 0 : , \"sv\" :
mm_ai_difficulty : 50 : , \"sv\" :
mm_ai_disable_attachement_lookup_test : 1 : , \"sv\" :
mm_ai_disable_chestturn : 0 : , \"sv\" :
mm_ai_dist_defense : 100 : , \"sv\" :
mm_ai_dist_not_rush_on_seen : 400 : , \"sv\" :
mm_ai_dist_surprised : 314 : , \"sv\" :
mm_a_dist_walk_path : 250 : , \"sv\" :
mm_ai_distance_to_reset_no_attack_play er : 320 : , \"sv\" :
mm_ai_draw_controllerlinks : cmd : : Display all box of Controller links (use on fire) which don\'t allow to npc to pass through except they are already in.
mm_ai_draw_test_route : 0 : , \"sv\" :
mm_ai_enable_cyclope_smoke : 1 : , \"sv\" :
mm_ai_enable_shootaround : 1 : , \"sv\" :
mm_ai_ExpressionGenerated : 0 : , \"sv\" :
mm_ai_facehugger_airacc : 80 : , \"sv\" :
mm_ai_facehugger_airspeedmax : 280 : , \"sv\" :
mm_ai_facehugger_airspeedmaxcombat : 200 : , \"sv\" :
mm_ai_facehugger_enablehugeattack : 1 : , \"sv\" :
mm_ai_flyingmonster_speedrot : 0 : , \"sv\" :
mm_ai_force_fall_wall : 5000 : , \"sv\" :
mm_ai_force_fall_wallz : 2000 : , \"sv\" :
mm_ai_freeze : 0 : , \"sv\" : Freeze all npc after a little time
mm_ai_grabadonf : 0 : , \"sv\" :
mm_ai_height_for_down_attack : 50 : , \"sv\" :
mm_ai_hit_poseparam_time : 0 : , \"sv\" :
mm_ai_horse_smooth_run : 0 : , sv\" :
mm_ai_insertnode_mindist : 40 : , \"sv\" :
mm_ai_insertnode_nbnearest : 6 : , \"sv\" :
mm_ai_jump_body_lift : -10 : , \"sv\" :
mm_ai_jump_body_pitch : 30 : , \"sv\" :
mm_ai_jump_time_body_down : 0 : , \"sv\" :
mm_ai_jump_time_body_raise : 0 : , \"sv\" :
mm_ai_lerpviewcone : 0 : , \"sv\", \"rep\" : Value of smooth for viewcone. From 0 to 1
mm_ai_like_dmg_multiplier : 0 : , \"sv\" :
mm_ai_like_npc_hit_by_player_delay : 0 : , \"sv\" :
mm_ai_paokai_absvelocity_variation : 0 : , \"sv\" :
mm_ai_paokai_acceleration : 300 : , \"sv\" :
mm_ai_paokai_acceleration_attack : 5000 : , \"sv\" :
mm_ai_paokai_acceleration_min : 600 : , \"sv\" :
mm_i_paokai_acceleration_variation : 0 : , \"sv\" :
mm_ai_paokai_attackbolt_mindist : 200 : , \"sv\" :
mm_ai_paokai_can_light : 1 : , \"sv\" :
mm_ai_paokai_claws_distatta_max : 500 : , \"sv\" :
mm_ai_paokai_deathcorridorx : -210 : , \"sv\" :
mm_ai_paokai_deathcorridory : -5 : , \"sv\" :
mm_ai_paokai_deathcorridorz : 120 : , \"sv\"
mm_ai_paokai_speed_rotation : 8 : , \"sv\" :
mm_ai_paokai_speedlongflight : 1500 : , \"sv\" :
mm_ai_paokai_tail_distatta_max : 800 : , \"sv\" :
mm_ai_paokai_tail_z : 300 : , \"sv\" :
mm_ai_paokai_tail_zatta_max : 100 : , \"sv\" :
mm_ai_paokai_tail_zatta_min : -800 : , \"sv\" :
mm_ai_paokai_yawtoposeroll : -2 : , \"sv\" :
mm_ai_parrylong_nbmoulinet_dodgestrike : 5 : , \"sv\" :
mm_ai_playerinaudible : 0 : , \"sv\" :
mm_ai_playerinaudible_switch : cmd : : Switch player\'s audibility to NPCs
mm_ai_playerinvisible : 0 : , \"sv\", \"rep\" :
mm_ai_playerinvisible_switch : cmd : : Switch player\'s invisibility to NPCs
mm_ai_playerstealthmax : 0 : , \"sv\" :
mm_ai_ragdoll_blending_time : 0 : , \"cl\" :
mm_ai_ragdoll_create_vel_coef : 0 : , \"sv\" :
mm_ai_recompute_bounds_when_lying : 1 : , \"sv\" :
mm_ai_search_min_dist : 150 : , \"sv\" :
mm_ai_search_time : 10 : , \"sv\" :
mm_ai_show_dodge_chance : 0 : , \"sv\" :
mm_ai_show_enemy_move : 0 : , \"v\" :
mm_ai_show_expressions : 0 : , \"sv\" :
mm_ai_show_kick_radius : 0 : , \"sv\" :
mm_ai_show_setschedule : 0 : , \"sv\", \"cheat\", \"rep\" :
mm_ai_show_stick_cursor : 0 : , \"sv\" :
mm_ai_show_zones : 0 : , \"sv\" :
mm_ai_showstate : 0 : , \"sv\" :
mm_ai_simplifyall_increment : 5 : , \"sv\" :
mm_ai_simplifyall_maxsamples : 4 : , \"sv\" :
mm_ai_simplifyall_radius : 52 : , \"sv\" :
mm_ai_simplifyall_scandist : 52 : , \"sv\" :
mm_ai_simplifyquick_increment : 5 : , \"sv\" :
mm_ai_simplifyquick_maxsamples : 2 : , \"sv\" :
mm_ai_simplifyquick_radius : 52 : , \"sv\" :
mm_ai_simplifyquick_scandist : 52 : , \"sv\" :
mm_ai_sound_detect_interval : 5 : , \"sv\" :
mm_ai_sound_detect_time_filter : 1 : , \"sv\" :
mm_ai_speed : 55 : , \"sv\" :
mm_ai_spidermonster_debug_ik : 0 : , \"sv\" :
mm_ai_spidermonster_enablebones : 1 : , \"sv\" :
mm_ai_spidermonster_idle : 0 : , \"sv\" :
mm_ai_spidermonster_override : 1 : , \"sv\" :
mm_ai_spidermonster_use_ik : 0 : , \"sv\" :
mm_ai_state : -1 : , \"sv\" :
mm_ai_stealth_close_center : 0 : , \"sv\", \"rep\" : Stealth on close center
mm_ai_stealth_close_side : 0 : , \"sv\", \"rep\" : Stealth on close side and fare center
mm_ai_stealth_far_side : 0 : , \"sv\", \"rep\" : Stealth on fare side
mm_ai_test_qct_wizard_perfs : 1 : , \"sv\" :
mm_ai_time_only_small_lateral_moves : 2 : , \"sv\" :
mm_ai_undead_always_crawl : 0 : , \"sv\" :
mm_ai_use_new_movestep : 1 : , \"sv\" :
mm_ai_use_valve : 1 : , \"sv\" :
mm_ai_vcd_help_maxtime : 10 : , \"sv\" :
mm_ai_vcd_help_mintime : 5 : , \"sv\" :
mm_ai_versusdismax : 50 : , \"sv\" :
mm_ai_versusdistmin : 20 : , \"sv\" :
mm_ai_versusdistnpcs : 100 : , \"sv\" :
mm_ai_wizard_orient_layer : 1 : , \"sv\" :
mm_ai_worm_archoffsetz : 1200 : , \"sv\" :
mm_ai_worm_avoid_rad : 750 : , \"sv\" :
mm_ai_worm_debug : 0 : , \"sv\" :
mm_ai_wor_draw_path : 0 : , \"sv\" :
mm_ai_worm_speed_rotation : 10 : , \"sv\" :
mm_ai_worm_superaccel : 0 : , \"sv\" :
mm_ai_worm_teleport : 1 : , \"sv\" :
mm_ai_worm_z_dif_attack : 900 : , \"sv\" :
mm_alternate_player_combat : 0 : , \"sv\" :
mm_angle_breakneck_front : 0 : , \"sv\" :
mm_ngle_to_exit_ladder : 0 : , \"sv\", \"rep\" :
mm_arrow_adrenaline_trail_coeff_width : 2 : , \"cl\" :
mm_arrow_check_world_dist : 100 : , \"sv\" :
mm_arrow_check_world_dist_fatality : 100 : , \"sv\" :
mm_arrow_decal_when_plant : -10 : , \"sv\" :
mm_arrow_distance_to_flamable : 120 : , \"sv\" :
mm_arrow_pitch_compensation : 1 : , \"sv\"
mm_arrow_pitch_compensation_start : -45 : , \"sv\" :
mm_arrow_stick_cos_fatality : 0 : , \"sv\" :
mm_arrow_time_to_kill : 3 : , \"sv\" :
mm_belt_alwaysdisplayed : 1 : , \"a\", \"cl\" :
mm_belt_displayslots : 0 : , \"cl\" :
mm_belt_rendertargetresolution_x : 128 : , \"cl\" :
mm_belt_rendertargetresolution_y : 128 : , \"cl\" :
mm_BloodFeedbackSize : 0 : , \"cl\" :
mm_BloodFeedbackTransparency : 0 : , \"cl\" :
mm_bloodsplashtime : 1 : , \"cl\" :
mm_blurscreen : 0 : , \"cl\" :
mm_bonemerge : 0 : , \"cl\" :
mm_bow_time_to_active_attack : 0 : , \"sv\" :
mm_can_ground_impal_all_times : 0 : , \"sv :
mm_charsheet_displayslots : 0 : , \"cl\" :
mm_charsheet_items_focal : 90 : , \"cl\" :
mm_charsheet_items_focal_zoomed : 90 : , \"cl\" :
mm_charsheet_player_rendertargetresolu tion_x : 256 : , \"cl\" :
mm_charsheet_player_rendertargetresolu tion_y : 512 : , \"cl\" :
mm_charsheet_rendertargetresolution_x : 256 : , \"cl\" :
mm_charsheet_rendertargetresolution_y : 12 : , \"cl\" :
mm_cinematic_bar_fraction : 10 : , \"cheat\", \"cl\" : Used to compute the height of the two bars displayed during real time cinematic ( screen ratio : 10 => screen height /10). Plea
mm_clear_use_entity : cmd : : use it if you have a bug on use
mm_client_ragdoll_on_death : 0 : , \"sv\" :
mm_coeff_offset_pitch : 0 : , \"sv\", \"rep\" :
mm_coeff_offset_yaw : 0 : , \"sv\", \"rep\" :
mm_coeff_underwater_scroll : 2 : , \"cl\" :
mm_collector : 0 : , \"sv\" :
mm_colorcorrection_speed_xana : 0 : , \"sv\" :
mm_combatmovestable_force_reinit : 0 : , \"sv\" :
mm_combine_displayslots : 0 : , \"cl\" :
mm_combine_one_object_right : 0 : , \"cl\" :
mm_corner_perc_height : 0 : , \"cl\" :
mm_corner_perc_height_min : 0 : , \"cl\" :
mm_corner_perc_width : 0 : , \"cl\" :
mm_corner_perc_width_min : 0 : , \"cl\" :
mm_corner_square : 0 : , \"cl\" :
mm_cos_to_center_attack : 0 : , \"sv\" :
mm_cut_rope : 1 : , \"sv\" :
mm_cyclope_impal_ut : 0 : , \"sv\" :
mm_CyrilFlameDebug : 0 : , \"cl\" :
mm_daggers_maxcos_to_touch : 0 : , \"sv\" :
mm_daggers_model_override : 0 : , \"sv\" :
mm_debug_blend_subragdoll : 1 : , \"cl\" :
mm_debug_damages : 0 : , \"sv\" :
mm_debug_entityspellcaster : 0 : , \"sv\" :
mm_delay_toclimb_rope : 0 : , \"sv\" :
mm_disable_ik : 0 : , \"cl\" :
mm_disable_poison_blur : 0 : , \"cl\" :
mm_display_actionicon : 1 : , \"cl\" :
mm_display_target_weight : 0 : , \"sv\" :
mm_dist_impal_ground : -30 : , \"sv\" :
mm_dist_impal_ground_staff : -60 : , \"sv\" :
mm_dit_lockpick_between : 30 : , \"sv\" :
mm_dist_to_exit_ladder : 5 : , \"sv\", \"rep\" :
mm_drawscreen_adrenalized : 0 : , \"cl\" :
mm_drawscreen_adrenalized_speed_fade : 5 : , \"cl\" :
mm_drawscreen_hit : 0 : , \"cl\" :
mm_drawscreen_neartodie : 0 : , \"cl\" :
mm_drawscreen_neartodie_speed : 2 : , \"cl\" : mm_drawscreen_stealth : 0 : , \"cl\" :
mm_drawscreen_stealth_override : 0 : , \"cl\" :
mm_drawscreen_stealth_ramp : 0 : , \"cl\" :
mm_drawscreen_stealth_speed_fade : 5 : , \"cl\" :
mm_drawscreen_underwater : 0 : , \"cl\" :
mm_dynamic_difficulty : 0 : , \"sv\" :
mm_dynamic_jump_nodes : 0 : , \"sv\" :
mm_enddemo : cmd : :
mm_env_torch_sprite_framerate : -1 : , \"cl\" :
mm_facehugger_grab_offset : 40 : , \"sv\" :
mm_facehugger_grab_offsetz : 10 : , \"sv\" :
mm_facehugger_grab_velocityloose : 400 : , \"sv\" :
mm_falling_attack_time_cancel : 0 : , \"sv\" :
mm_fire_size_debug : 0 : , \"sv\" :
mm_flame_debug : 1 : , \"cl\" :
mm_force_cut : 80 : , \"sv\" :
mm_force_cutlink : 2000 : , \"sv\" :
mm_force_impal : 0 : , \"sv\" :
mm_force_quickdraw : 0 : , \"sv\" :
mm_forcecut : 0 : , \"sv\" :
mm_fps_emergency : -1 : ,\"sv\" :
mm_free_door_rotating_hardcode : 1 : , \"sv\" :
mm_freeze_velocity_coeff : 10 : , \"sv\" :
mm_friction_bodyawarness : 0 : , \"sv\" :
mm_fullscreenfade : 1 : , \"cl\" :
mm_functank_interp : 1 : , \"sv\" :
mm_functank_interp_lock : 1 : , \"sv\" :
mm_fx_bloodfeedback : 1 : , \"sv\" :
mm_FX_Dynlights : 1 : , \"sv\", \"rep\" :
mm_FXGlint_ForceRatio : 0 : , \"cl\" :
mm_FXGlint_ForceScale : 1 : , \"cl\" :
mm_fxquality_level : 1 : , \"sv\" : Set to 0 for LOW, 1 for MEDIUM, 2 for HIGH.
mm_game_easy_difficulty : 0 : , \"sv\" :
mm_gamerules_damagesize_1 : 0 : , \"sv\" :
m_gamerules_damagesize_2 : 0 : , \"sv\" :
mm_gamerules_damagesize_3 : 0 : , \"sv\" :
mm_gamerules_damagesize_4 : 0 : , \"sv\" :
mm_gamma_already_set : 1 : , \"a\" :
mm_gamma_max : 2 : :
mm_gamma_min : 1 : :
mm_gibs_onragdoll_minforce : 500 : , \"sv\" :
mm_hack_multi : 0 : , \"sv\" : Set to 1 to enable Might and Magic multiplayer mode for spectating a singleplayer game
mm_halo_charmed_blue : 0 : , \"sv\" :
mm_halo_charmed_green : 0 : , \"sv\" :
mm_halo_charmed_red : 1 : , \"sv\" :
mm_halo_radius_factor : 1 : , \"cl\" :
mm_halo_subdiv_factor : 1 : , \"cl\" :
mm_halo_test : 0 : , \"cl\" :
mm_halo_zbias : 5 : , \"cl\" :
mm_HDR_FX : 1 : , \"sv\", \"rep\" :
mm_headbobbing : 1 : , \"a\", \"sv\" :
mm_headbobbing_maxclipp : 0 : , \"sv\", \"rep\" :
mm_hint_lowhealth_toshow : 3 : , \"sv\" :
mm_host_timescale : 1 : : ARKANE BULLET TIME - Prescale the clock by this amount.
mm_hud_damage_angle : 0 : , \"cl\" :
mm_hud_display_lifemana : 1 : , \"cl\" :
mm_hud_displaystealth : 1 : , \"sv\", \"rep\" :
mm_hud_stealth_reversed : 0 : , \"cl\" :
mm_impal_cyclop_return_dist : 20 : , \"sv\" :
mm_impal_cyclop_return_speed : 5 : , \"v\" :
mm_insert_node : cmd : : create a node dynamically and link it to nearest nodes
mm_interp_pos_backstab : 10 : , \"sv\" :
mm_interp_pos_breakneck : 0 : , \"sv\" :
mm_interp_viewmodel : 1 : , \"sv\", \"rep\" :
mm_interp_yaw_grab_cyclope : 4 : , \"sv\" :
mm_isnogore : 0 :
mm_jump_rework : 1 : , \"sv\" :
mm_kill_npc_ragdoll_force : 0 : , \"sv\" :
mm_ladder_friction_pitch : 60 : , \"sv\", \"rep\" :
mm_leaves_debug : 0 : , \"cl\" :
mm_light_offset_ride_horse : 50 : , \"cl\" :
mm_lightcache_accurate_radiosity : 1 : : 0 : Normal HL2 lighting 1 : Realtime Radiosity 2 : 6 points Realtie Radiosity
mm_log_qct_tableinit : 0 : , \"sv\" :
mm_magic_air3_blast : 1 : , \"sv\" :
mm_magic_cest_quoi_ca : 0 : , \"cl\" :
mm_magic_fire1_blast : 1 : , \"sv\" :
mm_magic_fire2_blast : 1 : , \"sv\" :
mm_magic_fire3_blast : 1 : , \"sv\" :
MM_Magic_SummonSpider_DontDie : 0 : \"sv\" :
mm_MagicEvents : 0 : , \"sv\" :
mm_mantling_show_hands : 0 : , \"sv\" :
mm_mass_to_stop_attack : 2000000 : , \"sv\" :
mm_mat_wireframe : cmd : : wireframe
mm_max_radius_sound_fire : 100 : , \"sv\" :
mm_max_yaw_rope_collide : 45 : , \"cl\" :
mm_maxcos_ropeserver : 0 : , \"sv\", \"rep\" :
mm_min_ladder_move : 0 : , \"sv\", \"rep\" :
mm_min_mass_for_impact : 5 : , \"sv\" :
mm_min_mass_for_impact_coeff : 0 : , \"sv\" :
mm_min_mass_for_physics_fx : 50 : , \"sv\", \"rep\" :
mm_min_speed_to_stop_mvt : 60 : , \"sv\" :
mm_min_time_autolock : 0 : , \"sv\" :
mm_min_velocity_corner_ragdoll : 10 : , \"sv\" :
mm_new_velocity_ragdoll : 0 : , \"sv\" :
mm_nextitem : cmd : :
mm_nobodyyaw_onplayer : 0 : , \"sv\" :
mm_noheadMouvement : 0 : , \"sv\" :
mm_noworldrender : 0 : :
mm_npc_anim_length_log : 0 : , \"sv\" :
mm_npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argument
mm_npc_create_Arantir : cmd : : Create Arantir
mm_npc_create_aratrok : cmd : : Create aratrok
mm_npc_create_cyclope : cmd : : Create a cyclope
mm_npc_create_death_knight : cmd : :Create a death_knight with sword
mm_npc_create_death_knight_shield : cmd : : Create a death_knight with sword and shield
mm_npc_create_ghoul : cmd : : Create a ghoul
mm_npc_create_goblin : cmd : : Create a goblin
mm_npc_create_human_guard : cmd : : Create a human_guard with sword
mm_npc_create_human_guard_bow : cmd : : Createa human_guard bow
mm_npc_create_human_guard_shield : cmd : : Create a human_guard with sword and shield
mm_npc_create_Leanna : cmd : : Create Leanna
mm_npc_create_lich : cmd : : Create a lich
mm_npc_create_lich_king : cmd : : Create a lich_king
mm_npc_create_Menelag : cmd : : Create Menelag
mm_npc_create_necro_guad : cmd : : Create a necro_guard with sword
mm_npc_create_necro_guard_bow : cmd : : Create a necro_guard bow
mm_npc_create_necro_guard_shield : cmd : : Create a necro_guard with sword and shield
mm_npc_create_necromancer : cmd : : Create a necromancer
mm_npc_create_necromancer_l ord : cmd : : Create a necromancer_lord
mm_npc_create_orc_swor d : cmd : : Create an Orc with sword
mm_npc_create_orc_sword_bow : cmd : : Create an Orc with bow
mm_npc_create_orc_sword_shield : cmd : : Create an Orc with sword and shield
mm_npc_create_Phenrig : cmd : : Create Phenrig
mm_npc_create_servant_specter : cmd : : Create a servant_specter
mm_npc_create_spider : cmd : : Create a spider
mm_npc_create_spider_mini : cmd : : Create a spider_mini
mm_npc_create_undead : cmd : : Create an undead
mm_npc_create_villager_undead : cmd : : Create an undead villager
mm_npc_create_wizard : cmd : : Create a wizard
MM_NPC_PaoKai_ElectricBreathAtta ch : 0 : , \"sv\" :
mm_npc_set_hate : cmd : : Set the targeted NPC to hate with player
mm_npc_shrinkedpitch : 180 : , \"sv\" :
mm_objectives_displaytime : 8 : , \"cl\" :
mm_objectives_show : cmd : :
mm_open_charsheet : cmd : : Opens the Character Sheet
mm_pao_nophysics : 0 : , \"sv\" :
mm_particles_debug : 0 : , \"cl\" :
mm_particles_disable : 0 : , \"cl\" :
mm_Particles_HDR_v : 0 : , \"sv\", \"rep\" :
mm_patrolbehavior_changepatrol : 1 : , \"sv\" :
mm_picklock_force_duck : 30 : , \"sv\" :
mm_player_activate_state : cmd : : activate player action
mm_player_active_mantling : 1 : , \"sv\", \"rep\" :
mm_player_add_adrenaline : cmd : : Add Adrenaline to the player
mm_player_add_gold : cmd : : Add Gold to the player
mm_player_add_skillpoints : cmd : : Add SkillPoints to the player
mm_player_almost_dead : 5 : , \"cl\" :
mm_player_almost_dead_max_coeff : 0 : , \"cl\" :
mm_player_always_bow_fatalities : 0 : , \"sv\" :
mm_player_angle_for_special_turn : 45 : , \"sv\" :
mm_player_angle_for_turn : 90 : , \"sv\" :
mm_player_arantir_dropweapon_speed : 40 : , \"sv\" :
mm_player_arantir_grab_speed_sub_healt h : 5 : , \"sv\" :
mm_player_auto_close_door_dist : 500 : , \"sv\" :
mm_player_autolock_delta_pitch : 25 : , \"cl\" :
mm_player_autolock_delta_yaw : 10 : ,\"cl\" :
mm_player_backstab_cos : 0 : , \"sv\" :
mm_player_backstab_npc_dist : 26 : , \"sv\" :
MM_Player_BloodDrips : 0 : , \"sv\" :
mm_player_blur_time_when_break_parry : 2 : , \"sv\" :
mm_player_blur_time_when_knocked_down : 3 : , \"sv\" :
mm_player_boat_ride_delta_pitch_max : 80 : , \"cl\" :
mm_player_boat_ride_delta_pitch_min : 80 : , \"cl\" :
mm_player_boat_ride_delta_yaw : 45 : , \"cl\" :
mm_player_body_roll_lean_coeff : 0 : , \"sv\" :
mm_player_body_roll_lean_coeff_body : 0 : , \"sv\" :
mm_player_body_roll_lean_speed_body : 80 : , \"sv\" :
mm_player_body_yaw_interp : 1 : , \"sv\" :
mm_player_boneattack_valmax : 100 : , \"sv\" :
mm_player_boneattack_valmin : 0 : , \"sv\" :
mm_player_bow_in_fps : 4 : , \"sv\" :
mm_player_bow_out_fps : 1 : , \"sv\" :
mm_player_bow_stabilisation : 1 : , \"sv\" :
mm_player_coeff_intensite_blur : 0 : , \"cl\" :
mm_player_coeff_roll_on_ground : 0 : , \"sv\", \"rep\" :
mm_player_coeff_time_blur : 0 : , \"sv\", \"rep\" :
mm_player_collision_hm_hull : 10 : , \"sv\", \"rep\" :
mm_player_cos_to_throw_daggers : 0 : , \"sv\" :
mm_player_cycle_fastattack_end : 0 : , \"sv\" :
mm_player_cycle_interp_bodyawarness : 0 : , \"sv\" :
mm_player_cycle_to_stop_when_collide : 0 : , \"sv\" :
mm_player_damage_big_red_fade_alpha_va lue : 128 : , \"sv\" :
mm_player_damage_big_red_fade_hold : 0 : , \"sv\" :
mm_player_damage_big_red_fade_ed_value : 128 : , \"sv\" :
mm_player_damage_big_red_fade_time : 1 : , \"sv\" :
mm_player_damage_huge_red_fade_alpha_v alue : 128 : , \"sv\" :
mm_player_damage_huge_red_fade_hold : 0 : , \"sv\" :
mm_player_damage_huge_red_fade_red_val ue : 128 : , \"sv\" :
mm_player_damage_huge_red_fade_time : 1 : , \"sv\" :
mm_player_damage_propphys_min_speed : 1 : , \"sv\" :
mm_player_death_fadeou_duration : 4 : , \"sv\" :
mm_player_debug_func : cmd : : debug func
mm_player_delta_acc : 20 : , \"sv\" :
mm_player_disable_xana_power : cmd : :
mm_player_dist_entities_fade : 60 : , \"sv\" :
mm_player_dist_lock_dodge : 200 : , \"sv\" :
mm_player_dist_npc_when_impal : 50 : , \"sv\" :
mm_plaer_dist_npc_when_impal_cyclope : 145 : , \"sv\" :
mm_player_dist_to_allow_jump : 17 : , \"sv\", \"rep\" :
mm_player_dist_tomove_when_attach_rope : 300 : , \"sv\" :
mm_player_distance_to_autolock : 200 : , \"sv\" :
mm_player_distance_to_fatality_bow : 100 : , \"sv\" :
mm_player_dodgefriction : 4 : , \"sv\" :
mm_player_dodgeminspeed : 5 : , \"sv\" :
m_player_dodgepushfactor : 1200 : , \"sv\" :
mm_player_dodgepushz : 120 : , \"sv\" :
mm_player_enable_xana_power : cmd : :
mm_player_entities_fade_in_tk : 0 : , \"sv\" :
mm_player_fallingingroundpushfactor : 20 : , \"sv\" :
mm_player_fallingingroundpushz : 150 : , \"sv\" :
mm_player_freeze : cmd : : freeze player
mm_player_go : cmd : : mm_player_go <> <> <>
mm_player_grab_camera_move_dist : 20 : , \"sv\", \"rep\" :
mm_player_grab_camera_time_offset : 1 : , \"sv\", \"rep\" :
mm_player_grab_camera_time_scale : 0 : , \"sv\", \"rep\" :
mm_player_grab_headanglelimit_down : 64 : , \"sv\" :
mm_player_grab_headanglelimit_up : -80 : , \"sv\" :
mm_payer_grabaddy : 10 : , \"sv\", \"rep\" :
mm_player_grabminusz : 50 : , \"sv\", \"rep\" :
mm_player_grabminuszcyc : 20 : , \"sv\", \"rep\" :
mm_player_graboffset : 0 : , \"sv\", \"rep\" :
mm_player_grabpushfactor : 400 : , \"sv\" :
mm_player_grabpushz : 150 : , \"sv\" :
mm_player_grabrotateyaw : 180 : , \"sv\", \"rep\" :
mm_player_ground_impal_blood : 0 : , \"sv\" :
mm_player_ground_impal_blood_amount_da ggers : 4 : , \"sv\" :
mm_player_ground_impal_blood_daggers : 0 : , \"sv\" :
mm_player_ground_impal_blood_zbias : 3 : , \"sv\" :
mm_player_ground_impal_blood_zbias_dag gers : -10 : , \"sv\" :
mm_player_ground_impal_offset_dir : 20 : , \"sv\" :
mm_player_ground_impal_offset_dir_dagg ers : 25 : , \"sv\" :
mm_player_ground_impal_pitch : 45 : , \"cl\" :
mm_player_Ground_Impal_Translate_Coeff : 20 : , \"sv\" :
mm_player_heartbeat_fast : 0 : , \"sv\" :
mm_player_heartbeat_slow : 1 : , \"sv\" :
mm_player_hide_third : 0 : , \"cl\" :
mm_player_horse_ride_delta_pitch : 80 : , \"cl\" :
mm_player_horse_ride_delta_yaw : 45 : \"cl\" :
mm_player_interp_mantling : 1 : , \"sv\" :
mm_player_interp_mvt : 2 : , \"sv\" :
mm_player_interp_turn45 : 5 : , \"sv\" :
mm_player_interrupt : cmd : : interrupt player action
mm_player_kill : cmd : : kill player
mm_player_ladder_delta_yaw : 45 : , \"cl\" :
mm_player_laddr_offset : 9 : , \"sv\", \"rep\" :
mm_player_ladder_speed : 80 : , \"sv\", \"rep\" :
mm_player_ladder_tolerance_error : 0 : , \"sv\", \"rep\" :
mm_player_layer_speed : 15 : , \"sv\" :
mm_player_layer_speed_take_updown : 5 : , \"sv\" :
mm_player_lean_eye : 72 : , \"sv\", \"rep\" :
mm_player_lean_hull : 5 : , \"sv\", \"rep\" :
mm_playe_lock_arantir_speed : 0 : , \"sv\", \"rep\" :
mm_player_lockpick_delta_pitch : 80 : , \"cl\" :
mm_player_lockpick_delta_yaw : 45 : , \"cl\" :
mm_player_log : 0 : , \"sv\" :
mm_player_lookat_speed : 2 : , \"cl\" :
mm_player_mantling_min_ground : 10 : , \"sv\", \"rep\" :
mm_player_mantling_perc_stop : 0 : , \"sv\" :
mmplayer_max_angle_no_turn : 100 : , \"sv\" :
mm_player_max_angle_remove_jump : 0 : , \"sv\", \"rep\" :
mm_player_max_poison_damage : 5 : , \"sv\" :
mm_player_max_poly_cos_mantling : 0 : , \"sv\", \"rep\" :
mm_player_max_yaw_for_rush_attack : 45 : , \"cl\" :
mm_player_max_yaw_on_ground : 45 : , \"sv\", \"rep\" :
mm_player_max_yaw_to_rever_idle : 10 : , \"sv\" :
mm_player_maxcos_to_fatality_bow : 0 : , \"sv\" :
mm_player_maxdist_for_disarm : 100 : , \"sv\" :
mm_player_maxdist_for_kick : 100 : , \"sv\" :
mm_player_maxtime_to_unzoom : 2 : , \"sv\" :
mm_player_min_angle_remove_jump : 0 : , \"sv\", \"rep\" :
mm_player_minangle_to_high_kick : 40 : , \"sv\" :
mm_player_minangle_to_low_kick : 65 : , \"sv\" :
mm_player_minangle_to_medium_kick : 50 : , \"sv\" :
mm_player_minangle_to_veryhigh_kick : 30 : , \"sv\" :
mm_player_mintime_to_bigslash : 400 : , \"sv\" :
mm_player_mintime_to_bigslash_daggers : 200 : , \"sv\" :
mm_player_mintime_to_lightningbolt_gro w : 200 : , \"sv\" :
mm_player_mintime_to_walkrun : 0 : , \"sv\" :
mm_player_override_fastattack : 0 : , \"s\" :
mm_player_parry_in_fps : 1 : , \"sv\" :
mm_player_parry_out_fps : 1 : , \"sv\" :
mm_player_parry_parry_fps : 1 : , \"sv\" :
mm_player_pitch_attenuate_hm : 45 : , \"sv\", \"rep\" :
mm_player_pitch_attenuate_sm : 8 : , \"sv\", \"rep\" :
mm_player_pitch_for_special_turn : 60 : , \"sv\" :
mm_player_pitch_on_ground : -20 , \"sv\", \"rep\" :
mm_player_punch_factor : 0 : , \"sv\" :
mm_player_punch_factor_when_parrying : 0 : , \"sv\" :
mm_player_push_speed_coeff : 0 : , \"sv\" :
mm_player_rangealphamax : 55 : , \"sv\" :
mm_player_rangealphamax_charm : 70 : , \"sv\" :
mm_player_rangealphamax_tk : 70 : , \"sv\" :
mm_player_rangealphamin : -70 : , \"sv\" :
mm_player_rangealphamin_charm : -89 : , \"sv\" :
mm_player_rangealphamin_tk : -89 : , \"sv\" :
mm_player_rangebetamax : 20 : , \"sv\" :
mm_player_rangebetamin : -20 : , \"sv\" :
mm_player_respawn_after_death : 1 : , \"sv\", \"rep\" :
mm_player_ripple_min : 2 : , \"sv\" :
mm_player_ripple_scale : 100 : , \"sv\" :
mm_player_screenshake : cmd : :
mm_player_skills_dump_definitions : cmd : :
mm_player_skills_dump_modules : cmd : :
mm_player_skills_dump_skills : cmd : :
mm_player_skills_grosbill : 0 : , \"sv\" :
mm_player_skills_reset : cmd : :
mm_player_speed_pitch_zero : 0 : , \"cl\" :
mm_player_speed_pitch_zero_backstab : 0 : , \"cl\" :
mm_player_speed_to_active_fall : 125 : , \"sv\" :
mm_player_speed_to_set_idle : 50 : , \"sv\" :
mm_player_speed_zoom_in : 1 : , \"sv\" :
mm_player_speed_zoom_out : 0 : , \"sv\" :
mm_player_stamina_megasprint_cost_per_ second : 2 : , \"sv\", \"rep\" :
mm_player_stamina_neededfor_kick : 3 : , \"sv\", \"rep\" :
mm_player_step_mantling : 85 : , \"sv\", \"rep\" :
mm_player_step_min_mantling_max : 70 : , \"sv\", \"rep\" :
mm_player_step_min_mantling_min : 35 : , \"sv\", \"rep\" :
mm_player_step_min_recal_mantling : 70 : , \"sv\", \"rep\" :
mm_player_take_interp_speed : 12 : , \"sv\", \"rep\" :
mm_player_take_two_hands_offset_pitch : 16 : , \"sv\", \"rep\" :
mm_player_throwfore : 10 : , \"sv\" :
mm_player_throwforce_ragdoll : 1 : , \"sv\" :
mm_player_throwforceangular : 2 : , \"sv\" :
mm_player_throwtargetdist : 200 : , \"sv\" :
mm_player_time_impal : 0 : , \"sv\" :
mm_player_time_mantling : 0 : , \"sv\" :
mm_player_time_to_add_mana : 1 : , \"sv\" :
mm_player_tie_to_fatality_bow : 0 : , \"sv\" :
mm_player_time_to_get_decision : 0 : , \"sv\" :
mm_player_time_to_revert_idle : 2 : , \"sv\" :
mm_player_time_to_taunt : 5 : , \"sv\" :
mm_player_time_to_throw_daggers : 1 : , \"sv\" :
mm_player_time_to_turn : 0 : , \"sv\" :
mm_player_time_to_turn_fast : 0 : , \"sv\" :
mm_plaer_timetoground : 1 : , \"sv\" :
mm_player_unfreeze : cmd : : unfreeze player
mm_player_view_offset_x : 0 : , \"sv\", \"rep\" :
mm_player_view_offset_y : 0 : , \"sv\", \"rep\" :
mm_player_view_offset_z : 61 : , \"sv\", \"rep\" :
mm_player_water_offset_hair : 4 : , \"sv\", \"rep\" :
mm_player_water_offset_waist : 25 : , \"sv, \"rep\" :
mm_player_water_offset_waist_duck : 10 : , \"sv\", \"rep\" :
mm_player_where : cmd : :
mm_poison_amount_mult : 0 : , \"cl\" :
mm_poison_lifetime_mult : 1 : , \"cl\" :
mm_previtem : cmd : :
mm_props_collision_factor_damage_when_ throw : 0 : , \"sv\" :
mm_props_collision_factor_force_when_t hrow : 0 : , \"sv\" :
mm_push_player_next_to_the_gap : 5 : , \"sv\" :
mm_pushforcecoeff_when_push : 70 : , \"sv\" :
mm_ragdoll_vel_to_damage : 300 : , \"sv\" :
mm_ragdollanimation_coeffvelocity : 1 : , \"sv\" :
mm_ragdollanimation_coeffvelocity_impa ctforce : 0 : , \"sv\" :
mm_ragdollanimation_coeffvelocity_push : 100 : , \"sv\" :
mm_refract_underwater : 0 : , \"cl\" :
mm_refresh_item_flyover : cmd : :
mm_removedraw_trap_secret : 0 : , \"cl\" :
mm_reset_stabilisation_angle : 10 : , \"sv\" :
mm_reset_stabilisation_speed : 40 : , \"sv\" :
mm_rope_flying_speed : 250 : , \"sv\" :
mm_rope_hull : 5 : , \"sv\" :
mm_rope_stick_water_dist : 60 : , \"sv\" :
mm_ropeserver_cut_slack_mul : 3 : , \"sv\" :
mm_ropeserver_cut_slack_mul2 : 0 : , \"sv\" :
mm_ropeserver_drawcollision : 0 : , \"sv\" :
mm_ropeserver_force_climb : 100 : , \"sv\" :
mm_ropeserver_fraction_min_to_accroch : 0 : , \"sv\" :
mm_ropeserver_min_rope : 70 : , \"sv\" :
mm_ropeserver_stable : 0 : , \"sv\" :
mm_secured_client : 1 : , \"cl\" :
mm_secured_server : 1 : , \"sv\" :
mm_selection_mode : 1 : , \"cl\" :
mm_shadow_drawrenderbounds : 0 : , \"cl\" :
mm_shadow_drawrenderbounds_extruded : 0 : , \"cl\" :
mm_shadow_get_skylight : 1 : , \"cl\" :
mm_show_dmg_computig : 0 : , \"sv\" :
mm_show_flies_debug : 0 : , \"cl\" :
mm_show_ik_reorient : 0 : , \"sv\" :
mm_show_presence : 0 : , \"sv\" :
mm_show_qct_warning : 1 : , \"sv\" : Shows warning for the .qct DataTable system. 0 = Disabled, 1 = CombatMoveTable, 2 = SpellDataTable.
mm_show_testattack : 0 : , \"sv\" :
mm_shrinkscaledisable : 1 : , \"sv\" :
mm_sizehull_use_entity : 7 : , \"sv\", \"rep\" :
mm_skintest_burnt : 0 : , \"cl\" :
mm_skintest_charm : 0 : , \"cl\" :
mm_skintest_charmed : 0 : , \"cl\" :
mm_skintest_daggerashes : 0 : , \"cl\" :
mm_skintest_disapear : 0 : ,\"cl\" :
mm_skintest_door : 0 : , \"cl\" :
mm_skintest_doorskin1 : 0 : , \"cl\" :
mm_skintest_doorskin2 : 0 : , \"cl\" :
mm_skintest_doorskin3 : 0 : , \"cl\" :
mm_skintest_fadeentity : 0 : , \"cl\" :
mm_skintest_fireball : 0 : , \"cl\" :
mm_skintest_firetrap : 0 : , \"cl\" :
mm_skintest_flamearrow : 0 : , \"cl\" :
mm_skintest_flameblade : 0 : , \"cl\" :
mm_skintest_frozenhand : 0 : , \"cl\" :
mm_skintest_highlight : 0 : , \"cl\" :
mm_skintest_l07_dome : 0 : , \"cl\" :
mm_skintest_lightning : 0 : , \"cl\" :
mm_skintest_shrink : : , \"cl\" :
mm_skintest_skin1 : 0 : , \"cl\" :
mm_skintest_skin10 : 0 : , \"cl\" :
mm_skintest_skin2 : 0 : , \"cl\" :
mm_skintest_skin3 : 0 : , \"cl\" :
mm_skintest_skin4 : 0 : , \"cl\" :
mm_skintest_skin5 : 0 : , \"cl\" :
mm_skintest_skin6 : 0 : , \"cl\" :
mm_skintest_skin7 : 0 : , \"cl\" :
mm_skintest_skin8 : 0 : , \"cl\" :
mm_skintest_skin9 : 0 : , \"cl\" :
mm_skintest_souldrinker : 0 : , \"cl\" :
mm_skintest_stoneskin : 0 : , \"cl\" :
mm_skintest_weaken : 0 : , \"cl\" :
mm_skintest_xanaskin : 0 : , \"cl\" :
mm_speed_interp_lockpick : 3 : , \"sv\" :
mm_speed_to_bow_zoom : 10 : , \"sv\" :
mm_spell_firetrap_max : 4 : , \"sv\" :
mm_spellsdatatable_force_reinit : 0 : , \"sv\" :
mm_sprint_displayinterpspeed : 4 : , \"cl\" :
mm_start_as_class : 0 : , \"sv\" :
mm_start_chrono : cmd : : start chrono
mm_stealth_almost_invisible : 0 : , \"sv\" :
mm_stealth_almost_visible : 0 : , \"sv\" :
mm_stealth_average_visibility : 0 : , \"sv\" :
mm_stealth_drawrays : 0 : :
mm_stealth_interpolation_speed : 25 : , \"cl\" :
mm_stealth_invisible : 0 : , \"sv\" :
mm_steath_map_specific_hdr_level_to_en able : 1 : , \"cl\" :
mm_stealth_maxlightmapvalueforlighting : 0 : :
mm_stealth_mode : 0 : , \"cl\" :
mm_stealth_overridevalue : -1 : , \"cl\" :
mm_stealth_raylength : 80 : :
mm_stealth_recurse : 0 : :
mm_stealth_rgbmode : 0 : , \"cl\" :
mm_stealth_uselightmapvalueforlightin g : 1 : :
mm_stop_chrono : cmd : : stop chrono
mm_swim_resetpitch_minus : 10 : , \"sv\", \"rep\" :
mm_take_copy : cmd : :
mm_take_editmode : 0 : , \"sv\", \"rep\" :
mm_take_followerOffset : 30 : , \"sv\" :
mm_take_stepdown : cmd : :
mm_take_stepup : cmd : :
mm_take_switch_handsparamdown : cmd : :
mm_take_switch_handsparamup : cmd : :
mm_take_switch_mode : cmd : :
mm_take_switch_param : cmd : :
mm_take_xdown : cmd : :
mm_take_xup : cmd : :
mm_take_ydown : cmd : :
mm_take_yup : cmd : :
mm_take_zdown : cmd : :
mm_take_zup : cmd : :
mm_telekinesis_coeff_damage : 0 : , \"sv\" :
mm_temp : 0 : , \"cl\" :
mm_temp_bloom : 1 : , \"sv\" :
MM_TestBloodOnScreen : 0 : , \"sv\" :
mm_testbloodsplash : 0 : , \"sv\" :
mm_TestFrozenScreen : 0 : , \"cl\" :
mm_TestPoisonBlur : 0 : , \"cl\" :
mm_throw_object_angle_minus : 20 : , \"sv\" :
mm_throw_object_angle_minus_ragdoll : -30 : , \"sv\" :
mm_time_between_two_breathless_sound : 10 : , \"sv\" :
mm_time_between_two_forward : 0 : , \"cl\" :
mm_time_bow_stabilisation : 4 : , \"sv\" :
mm_time_func_physbox_fade : 0 : , \"sv\" :
mm_time_held_forward : 0 : , \"cl\" :
mm_time_oneshot_world : 0 : , \"sv\" :
mm_time_to_exit_enter_ladder : 1 : , \"sv\", \"rep\" :
mm_time_to_next_grab : 20 : , \"sv\" :
mm_time_to_release_TK : 0 : , \"sv\" :
mm_time_to_TK : 0 : , \"sv\" :
mm_time_update_trail : 0 : , \"cl\" :
mm_tk_coeff_radial : 5 : , \"sv\" :
mm_tk_min_bbox : 50 : , \"sv\" :
mm_tk_min_radial : 30 : , \"sv\" :
mm_trans_weapon : 1 : , \"sv\", \"rep\" :
mm_translate_bindings_from_french : 0 : :
mm_trap_touch : 15 : , \"sv\" :
mm_triggerTeleportFX_fadein : 1 : , \"sv\" :
mm_triggerTeleportFX_fadeout : 1 : , \"sv\" :
mm_undead_grab_offset : 74 : , \"sv\" :
mm_undead_grab_offsetz : 0 : , \"sv\" :
mm_undead_grab_veloityloose : 400 : , \"sv\" :
mm_use_qct_file : 1 : , \"sv\", \"cheat\", \"rep\" : Set to 1, the system will get keyvalues from .qct file (default 0
mm_vidmode_disable_800 : 0 : :
MM_WeaponTrail : 1 : , \"cl\" :
mm_weaponvsweapon_debug : 0 : , \"sv\" :
mm_weaponvsweapon_force_sparks : 0 : , \"sv\" :
mm_weaponvsweapo_offset : 44 : , \"sv\" :
mm_weaponvsweapon_offset_sparks : 5 : , \"sv\" :
mm_weaponvsweapon_velocityloose : 400 : , \"sv\" :
mm_webspider_dist_check_collision : 80 : , \"cl\" :
mm_webspider_dist_sphere_collision : 50 : , \"cl\" :
mm_webspider_draw : 5 : , \"cl\" :
mm_webspider_drawspring : -1 : , \"cl\" :
mm_webspidr_force_coeff : 600 : , \"cl\" :
mm_webspider_force_decay : 0 : , \"cl\" :
mm_webspider_gravity : -600 : , \"cl\" :
mm_webspider_lod : 500 : , \"cl\" :
mm_webspider_normal_x : 1 : , \"cl\" :
mm_webspider_normal_y : 0 : , \"cl\" :
mm_webspider_normal_z : 0 : , \"cl\" :
mm_wbspider_random_wind : 100 : , \"cl\" :
mm_xana_fov : 120 : , \"sv\" :
mm_xana_regenerate : 3 : , \"sv\" :
mmplayer_grabpushoffset : 10 : , \"sv\" :
mmplayer_pushfactor : 400 : , \"sv\" :
mmplayer_pushz : 10 : , \"sv\" :
mmplayer_rushattack_friction : 0 : , \"sv\" :
mmplayer_rushattackpushfactor : 400 : , \"sv\" :
mmplayer_rushattackpushfactor_daggers : 400 : , \"sv\" :
mmplayer_rushattackpushz : 10 : , \"sv\" :
mmplayer_rushattackpushz_daggers : 10 : , \"sv\" :
mmplayer_time_for_bounce : 0 : , \"sv\" :
mmplayer_time_for_dodge : 1 : , \"sv\" :
mmplayer_time_to_taunt : 5 : , \"sv\" :
MMTelekinesis_AllowNoManaPush : 0 : , \"sv\" :
MMTelekinesis_ball_cone : 0 : , \"sv\" :
MMTelekinesis_chargetime : 2 : , \"sv\" :
MMTelekinesis_cone : 0 : , \"sv\" :
MMTelekinesis_maxforce : 1500 : , \"sv\" :
MMTelekinesis_maxmass : 250 : , \"sv\" :
MMTelekinesis_mega_pullforce : 4000 : , \"sv\" :
MMTelekinesis_minforce : 700 : , \"sv\" :
MMTelekinesis_pullforce : 4000 : , \"sv\" :
MMTelekinesis_tracelength : 250 : , \"sv\" :
mod_forcedata : 1 : : Forces all model file data into cache on model load.
mod_load_async : 0 : :
mod_test_mesh_not_available : 0 : :
mod_test_not_available : 0 : :
mod_test_verts_not_available : 0 : :
mod_trace_load : 0 : :
mortar_visualize : 0 : , \"sv\" :
motdfile : 0 : , \"sv\" : The MOTD file to load.
+movedown : cmd : :
+moveeft : cmd : :
+moveright : cmd : :
+moveup : cmd : :
mp3 : cmd : : Show/hide mp3 player UI.
mp_allowNPCs : 1 : , \"sv\", \"nf\" :
mp_allowspectators : 1 : , \"sv, \"rep\" : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , \"sv\", \"nf\" :
mp_chattime : 10 : , \"sv\", \"rep\" : amount of time players can chat after the game is over
mp_decals : 300 : , \"a\" :
mp_defaultteam : 0 : , \"sv\" :
mp_disable_autokick : cmd : : Prevents a userid fom being auto-kicked
mp_facefronttime : 3 : , \"sv\", \"rep\" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage : 0 : , \"sv\", \"nf\" :
mp_feetyawrate : 720 : , \"sv\", \"rep\" : How many degrees per second that we can turn our feet or upper body.
mp_flashlight : 0 : , \"sv\", \"nf\" :
mp_footsteps : 1 : , \"sv\", \"nf\" :
mp_forcecamera : 0 : , \"sv\", \"rep\" : Restricts spectator modes for dead players
mp_forcerespawn : 1 : , \"sv\", \"nf\" :
mp_fraglimit : 0 : , \"sv\", \"nf\" :
mp_friendlyfire : 0 : , \"sv\", \"nf\", \"rep\" :
mp_ik : 1 : , \"sv\", \"rep\" : Use IK on in-place turns.
mp_teamlist : 0 : , \"sv\", \"nf\" :
mp_teamoverride : 1 : , \"sv\" :
mp_teamplay : 0 : , \"sv\", \"nf\" :
mp_timelimit : 0 : , \"sv\", \"nf\", \"rep\" : game time per map in minutes
mp_weaponstay : 0 : , \"sv\", \"nf\" :
muzzleflash_light : 1 : , \"a\", \"cl\" :
name : 0 : , \"a\", \"user\", \"print\" : Current user name
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , \"sv\" : RGBA color to draw as the background color for nav areas while editing.
nav_avoid : cmd : : Toggles the \'avoid this aea when possible\' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory and reports any mising/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID\'s so they are continuous.
nav_connect : cmd : : To connect two Areas, mar the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , \"sv\" :
nav_corner_adjust_adjacent : 18 : , \"sv\" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground : 0 : , \"sv\" : If true, nav areas will be placed flush with the grund when created by hand.
nav_crouch : cmd : : Toggles the \'must crouch in this area\' flag used by the AI system.
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, higlight a second Area, then invoke the disconnect command. This will remove all connec
nav_dont_hide : cmd : : Toggles the \'area is not suitable for hiding spots\' flag used by the AI system.
nav_edit : 0 : , \"sv\", \"cheat\" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area o Ladder and creates it.
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_jump : cmd : : Toggles the \'traverse this area by jumping\' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder\'s direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at i, and invoke the merge comm
nav_no_hostages : cmd : : Toggles the \'hostages cannot use this area\' flag used by the AI system.
nav_no_jump : cmd : : Toggles the \'dont jump in this area\' flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and \'flood-fills\' the Place to all adjacent Areas. Flood-fillinav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_precise : cmd : : Toggles the \'dont avoid obstacles\' flag used by te AI system.
nav_quicksave : 0 : , \"sv\", \"cheat\" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis : 1 : , \"sv\" : When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes but is useful for increm
nav_run : cmd : : Toggles the \'traverse this area by running\' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points : 0 : \"sv\", \"cheat\" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , \"sv\" : Duration in seconds to show nav area ID and attributes while editing
nav_show_danger : 0 : , \"sv\", \"cheat\" : Show current \'danger\' levels.
nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
nav_show_nodes : 0 : , \"sv\" : nav_show_player_counts : 0 : , \"sv\", \"cheat\" : Show current player counts in each area.
nav_slope_limit : 0 : , \"sv\" : The ground unit normal\'s Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid : 0 : , \"sv\" : Snap to the nav generation grid when creating new nav areas
nav_splice : cmd : : To splice, mark an area,highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , \"sv\" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the \'stand while hding\' flag used by the AI system.
nav_stop : cmd : : Toggles the \'must stop when entering this area\' flag used by the AI system.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place name.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will \'paint\' it with the current Place.
nav_transient : cmd : : Toggles the \'area is transient and may become blocked\' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the \'traverse this area by walking\' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked are.
net_blockmsg : 0 : , \"cheat\" : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
net_drawslider : 0 : : Draw completion slider during signon
net_droppackets : 0 : , \"cheat\" : Drop next n packets on client
net_fakelag : 0 : , \"cheat\" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , \"cheat\" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph : 0 : , \"a\", \"cl\" : Draw the network usage graph
net_graphheight : 64 : , \"cl\" :
net_graphpos : 1 : , \"a\", \"cl\" :
net_graphsolid : 1 : , \"a\", \"cl\" :
net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
net_maxfragments : 1280 : : Max fragment bytes per packet
net_scale : 5 : , \"a\", \"cl\" :
net_showdrop : 0 : : Show droped packets in console
net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 : : Show netchannel fragments
net_showmsg : 0 : : Show incoming message: <0|1|name>
net_showpeaks : 0 : : Show messages for large packets only:
net_showsplits : 0 : : Show info about packet splits
net_showtcp : 0 : : Dump TCP stream summary to console
net_showudp : 0 : : Dump UPD packets summary to console
net_start : cmd : : Inits multiplayer network sockets
next : 0 : , \"cheat\" : Set to 1 to advance to next frame ( when singlestep = 1 )
nextdemo : cmd : : Play next demo in sequence.
noclip : cmd : : Toggle. Player becomes non-solid and flies.
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass route are displayed in red, s
npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create : cmd : : Creates an PC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment : 0 : , \"sv\" :
npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguents: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren\'t currently selected
npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don\'t know where it went) Unreachable
npc_focus : cmd : : Displays red line o NPC\'s enemy (if has one) and blue line to NPC\'s target entity (if has one) Arguments: {npc_name} / {np
npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_gameendally_deathmessage : 1 : , \"sv\", \"cheat\" :
npc_go : cmd : : Selected NPC(s) will go to the location that the playe is looking (shown with a purple box) Arguments: -none-
npc_go_do_run : 1 : , \"sv\" : Set whether should run on NPC go
npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal : cmd : : Heals the target back to full health
npc_height_adjust : 1 : , \"a\", \"sv\" : Enable test mode for ik heght adjustment
npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest : cmd : : Draw\'s a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships : cmd : : Displays the relationships between tis NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset : cmd : : Reloads schedules for all NPC\'s from their script files Arguments: -none-
npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select : cmd : Select or deselects the given NPC(s) for later manipulation. Selected NPC\'s are shown surrounded by a red translucent box Arg
npc_sentences : 0 : , \"sv\" :
npc_speakall : cmd : : Force the npc to try and speak all thier responses
npc_squads : cmd : : Obsolete. Replaced by npc_combat
npc_steering : cmd : : Dispays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow : cmd : : Trigger NPC to think
npc_velocity : cmd : : Displays targetted NPC velocity
npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics : 0 : , \"sv\" :
npcarx_collision : 1 : , \"sv\" :
npcarx_combo : 1 : , \"sv\" :
npcarx_cut : 1 : , \"sv\" :
npcarx_damage_override : 0 : , \"sv\" :
npcarx_hitduration : 0 : , \"cl\" :
npcarx_maxragdollfactor : 0 : , \"cl\" :
npcarx_noblood : 0 : , \"sv\" :
npcarx_ragdollforcemultiplyer : 250 : , \"cl\" :
old_radiusdamage : 0 : , \"sv\", \"rep\" :
overview_alpha : 1 : , \"a\", \"cl\" : Overview map translucency.
overview_health : 1 : , \"a\", \"cl\" : Show player\'s health in map overview.
overview_locked : 1 : , \"a\", \"cl\" : Locks map angle, doesn\'t follow view angle.
overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
overview_names : 1 : , \"a\", \"cl\" : Show player\'s names in map overview.
overview_tracks : 1 : , \"a\", \"cl\" : Show player\'s tracks in map overview.
overview_zoom : cmd : : Sets overview map zoom: [] [rel]
+parry : cmd : :
particle_simulateoverflow : 0 : , \"cheat\", \"cl\" : Used for stress-testing particle systems. Randomly denies creation of particles.
password : 0 : , \"a\" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
perfui : cmd : : Sho/hide the level performance tools UI.
perfvisualbenchmark : cmd : :
perfvisualbenchmark_abort : cmd : :
phonemedelay : 0 : , \"cl\" : Phoneme delay to account for sound system latency.
phonemefilter : 0 : , \"cl\" : Time duration of box filter to pass over phonemes.
phonemesnap : 1 : , \"cl\" : Don\' force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale : 1 : , \"sv\" :
phys_penetration_error_time : 10 : , \"sv\" : Controls the duration of vphysics penetration error boxes.
phys_pushscale : 1 : , \"sv\", \"rep\" :
phys_speeds : 0 : , \"sv\" :
phys_stressbodyweights : 5 : , \"sv\" :
phys_timescle : 1 : , \"sv\" : Scale time for physics
phys_upimpactforcescale : 0 : , \"sv\" :
physcannon_maxforce : 1500 : , \"sv\", \"cheat\", \"rep\" :
physcannon_maxmass : 250 : , \"sv\" :
physcannon_mega_enabled : 0 : , \"sv\", \"cheat\", \"rep\" :
physcannon_minforce : 700 : , \"sv\", \"cheat\", \"rep\" :
physics_budget : cmd : : Times the cost of each active object
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
phyicsshadowupdate_render : 0 : , \"sv\" :
picker : cmd : : Toggles \'picker\' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping : cmd : : Display ping to server.
pixelvis_debug : cmd : : Dump debug info
play : cmd : : Play a sound.
playdemo : cmd : : Play a recorded demo file (.dem ).
player_choose_interp_pitch_parry_shi eld_angles : 70 : , \"sv\", \"rep\" :
player_interp_FirstInterp : 20 : , \"sv\", \"rep\" :
player_interp_FirstturnMagicPitch : 0 : , \"sv\", \"rep\" :
player_interp_FirstturnPitch : 0 : , \"sv\", \"rep\" :
player_interp_FirstturnPitchIdle : 0 : , \"sv\", \"rep\" :
player_interp_FirstturnPitchMagic_Fire Trap : 0 : , \"sv\", \"rep\" :
player_interp_FirstturnPitchMagic_Xana : 0 : , \"sv\", \"rep\" :
player_interp_FirstturnPitchMagic_Xana _BigSlashIdle : 0 : , \"sv\", \"rep\" :
player_interp_FirstturnPitchNoChange : 1 : , \"sv\", \"rep\" :
player_interp_FirstturnPitchParry : 0 : , \"sv\", \"rep\" :
player_interp_FirstturnPitchParryShiel dDown : 0 : , \"sv\", \"rep\" :
player_interp_FirstturnPitchParryShiel dUp : 0 : , \"sv\", \"rep\" :
player_interp_FirstturnYaw : 0 : , \"sv\", \"rep\" :
player_interp_FirstturnYawIdle : 0 : , \"sv\", \"rep\" :
player_interp_FirstturnYawMagic_FireTr ap : 0 : , \"sv\", \"rep\" :
player_interp_FirstturnYawMagic_Xana_B igSlashIdle : 0 : , \"sv\", \"rep\" :
player_interp_FirstturnYawParry : 0 : , \"sv\", \"rep\" :
player_interp_speedlock_first_pitch : 4 : , \"sv\", \"rep\" :
player_interp_speedlock_first_yw : 4 : , \"sv\", \"rep\" :
player_interp_speedlock_FirstturnYaw_C oeff : 8 : , \"sv\", \"rep\" :
player_old_armor : 0 : , \"sv\" :
player_search_affinecollision : 1 : , \"sv\" :
player_search_cone_npc : 0 : , \"sv\" :
player_search_cone_other : 0 : , \"sv\" :
player_search_hull : 10 : , \"sv\" :
player_search_impact : 0 : , \"sv\" :
player_showpredictedposition : 0 : , \"sv\" :
player_showpredictedposition_timestep : 1 : , \"sv\" :
player_squad_double_tap_time : 0 : , \"sv\" :
player_squad_transient_commands : 1 : , \"sv\", \"rep\" :
player_throwforce : 1000 : , \"sv\" :
player_time_to_remove_adrenaline : 20 : , \"sv\" :
player_value_remoe_from_adrenaline : 1 : , \"sv\" :
+playergrab : cmd : :
playflush : cmd : : Play a sound, reloading from disk in case of changes.
playgamesound : cmd : : Play a sound from the game sounds txt file
playsoundscape : cmd : : Forces a soundscape to play
playvol : cmd : : Play a sound at a specified volume.
plgin_load : cmd : : plugin_load : loads a plugin
plugin_pause : cmd : : plugin_pause : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : pugin_unload : unloads a plugin
plugin_unpause : cmd : : plugin_unpause : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
pouetpitch : 0 : , \"sv\", \"rep\" :
pouetpitch2 : 0 : , \"sv\", \"rep\" :
pouetroll : 90 : , \"sv\", \"rep\" :
pouetroll2 : 0 : , \"sv\", \"rep\" :
pouetyaw : 90 : , \"sv\", \"rep\" :
pouetyaw2 : 0 : , \"sv\", \"rep\" :
print_colorcorrection : cmd : : Display the color correction layer information.
progress_enable : cmd : :
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
props_break_max_pieces : -1 : , \"sv\", \"rep\" : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perfram e : -1 : , \"sv\", \"rep\" : Maximum prop breakable piece count per frame (-1 = model default)
pwatchent : -1 : , cheat\", \"cl\" : Entity to watch for prediction system changes.
pwatchvar : 0 : , \"cheat\", \"cl\" : Entity variable to watch in prediction system for changes.
quit : cmd : : Exit the engine.
quti : cmd : : Exit the engine.
r_3dnow : cmd : :
r_3dsky : 1 : , \"cheat\", \"cl\" : Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinea : 60 : , \"cheat\", \"cl\" :
r_AirboatPitchCurveZero : 25 : , \"cheat\", \"cl\" :
r_AirboatRollCurveLinear : 120 : , \"cheat\", \"cl\" :
r_AirboatRollCurveZero : 90 : , \"cheat\", \"cl\" :
r_AirboatViewBlendTo : 1 : , \"cheat\", \"cl\" :
r_AirboatViewBlendToScale : 0 : , \"cheat\", \"cl\" :
r_AirboatViewBlendToTime : 1 : , \"cheat\", \"cl\" :
r_AirboatViewDampeDamp : 1 : , \"sv\", \"cheat\", \"nf\", \"rep\" :
r_AirboatViewDampenFreq : 7 : , \"sv\", \"cheat\", \"nf\", \"rep\" :
r_AirboatViewZHeight : 0 : , \"sv\", \"cheat\", \"nf\", \"rep\" :
r_ambientlightingonly : 0 : , \"cheat\" : Set this to 1 to light models with only ambient lighting (and no static lighting).
r_aspectratio : 0 : , \"cheat\" :
r_AverageShadowLight :1 : , \"cl\" :
r_AverageShadowLightSpeed : 10 : , \"cl\" :
r_avglight : 0 : :
r_avglightmap : 0 : :
r_cheapwaterend : cmd : :
r_cheapwaterstart : cmd : :
r_cleardecals : cmd : : Usage r_cleardecals .
r_ClpAreaPortals : 1 : , \"cheat\" :
r_colorstaticprops : 0 : , \"cheat\" :
r_debugcheapwater : 0 : , \"cheat\", \"cl\" :
r_debugrandomstaticlighting : 0 : , \"cheat\" : Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
r_decal_cullsize : 5 : : Decals under this size in pixels are culled
r_decal : 2048 : :
r_decalstaticprops : 1 : : Decal static props test
r_DispBuildable : 0 : , \"cheat\" :
r_DispDrawAxes : 0 : :
r_DispWalkable : 0 : , \"cheat\" :
r_DoCovertTransitions : 1 : , \"numeric\", \"cl\" :
r_dopixelvisibility : 1 : , \"cl\" :
r_drawbatchdecals : 1 : : Render decals batched.
r_DrawBeams : 1 : , \"cheat\", \"cl\" :
r_drawbrushmodels : 1 : , \"cheat\" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes : 0 : , \"cheat\" : Draw clip brushes
r_drawdecals : 1 : , \"cheat\" : Render decals.
r_DrawDetailProps : 1 : , \"cheat\", \"cl\" :
r_DrawDisp : 1 : , \"cheat\" : Toggles rendering of displacment maps
r_drawentities : 1 : , \"cheat\" :
r_drawflecks : 1 : , \"cl\" :
r_drawfullskybox : 1 : , \"cheat\" :
r_drawleaf : -1 : , \"cheat\" : Draw the specified leaf.
r_drawlightcache : 0 : , \"cheat\" : 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo : 0 : , \"cheat\" :
r_drawlights : 0 : , \"cheat\" :
r_drawmodeldecals : 1 : :
r_DrawModelLightOrigin : 0 : , \"cheat\" :
r_drawmodelstatsoverlay : 0 : , \"cheat\" :
r_drawmodelstatsoverlaydistance : 50 : , \"cheat\" :
r_drawmodelstatsoverlaymax : 1 : , \"a\" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , \"a\" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables : 1 : , \"cheat\", \"cl\" :
r_drawopaqueworld : 1 : , \"chea\", \"cl\" :
r_drawothermodels : 1 : , \"cheat\", \"cl\" : 0=Off, 1=Normal, 2=Wireframe
r_drawparticles : 1 : , \"cheat\", \"cl\" : Enable/disable particle rendering
r_drawpixelvisibility : 0 : , \"cl\" : Show the occlusion proxies
r_DrawPortals : 0 : , \"cheat\" :
r_DrawRain : 1 : , \"cheat\", \"cl\" : Enable/disable rain rendering.
r_drawrenderoxes : 0 : , \"cheat\", \"cl\" :
r_drawropes : 1 : , \"cheat\", \"cl\" :
r_DrawShadowLight : 0 : , \"cl\" :
r_drawskybox : 1 : , \"cheat\" :
r_DrawSpecificStaticProp : -1 : :
r_drawsprites : 1 : , \"cheat\", \"cl\" :
r_drawstaticprops : 1 : , \"cheat\" : 0=Off, =Normal, 2=Wireframe
r_drawtranslucentrenderable s : 1 : , \"cheat\", \"cl\" :
r_drawtranslucentworld : 1 : , \"cheat\" :
r_drawvgui : 1 : , \"cheat\" : Enable the rendering of vgui panels
r_drawviewmodel : 1 : , \"cheat\", \"cl\" :
r_drawworld : 1 : , \"cheat\" : Render the world.
r_dscale_basefov : 90 : , \"cheat\" :
r_dscale_fardist : 2000 : , \"cheat\" :
r_dscale_farscale : 4 : , \"cheat\" :
r_dscale_neardist : 100 : , \"cheat\" :
r_dscale_nearscale : 1 : , \"cheat\" :
r_dynamic : 1 : :
r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before renderingan eyeglint. Is a floating point value.
r_eyegloss : 1 : , \"a\" :
r_eyemove : 1 : , \"a\" :
r_eyes : 1 : :
r_eyeshift_x : 0 : , \"a\" :
r_eyeshift_y : 0 : , \"a\" :
r_eyeshift_z : 0 : , \"a\" :
r_eyesize : 0 : , \"a\" :
r_eyewaterepsilon : 7 : , \"cheat\", \"cl\" :
r_farz : -1 : , \"cheat\", \"cl\" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_flashlightconstant : 0 : , \"cheat\", \"cl\" :
r_flashlightdrawfrustum : 0 : , \"cl\" :
r_flashlightdrawfrustumbbox : 0 : :
r_flashlightdrawsweptbbox : 0 : :
r_flashlightfar : 600 : , \"cheat\", \"cl\" :
r_flashlightfov : 120 : , \"cheat\", \"cl\" :
r_flashlightlinear : 100 : , \"cheat\", \"cl\" :
r_flashlightlockposition : 0 : , \"cheat\", \"cl\" :
r_flashlightmodels : 1 : , \"cl\" :
r_flashlightnear : 1 : , \"cheat\", \"cl\" :
r_flashlightnodraw : 0 : :
r_flashlightoffsetx : 10 : , \"cheat\", \"cl\" :
r_flashlightoffsety : -20 : , \"cheat\", \"cl\" :
r_flashlightoffsetz : 24 : , \"cheat\", \"cl\" :
r_flashlightquadratic : 0 : , \"cheat\", \"cl\" :
r_flashlightvisualizetrace : 0 : , \"cheat\", \"cl\" :
r_flex : 1 : :
r_flushlod : cmd : : Flush and reload LODs.
r_ForceRestore : 0 : :
r_ForceWaterLeaf : 1 : , \"cl\" : Enable for optimization to water - considers view in leaf under waterfor purposes of culling
r_frustumcullworld : 1 : :
r_JeepFOV : 90 : , \"cheat\", \"cl\" :
r_JeepViewBlendTo : 1 : , \"cheat\", \"cl\" :
r_JeepViewBlendToScale : 0 : , \"cheat\", \"cl\" :
r_JeepViewBlendToTime : 1 : , \"cheat\", \"cl\" :
r_JeepViewDampenDamp : 1 : , \"sv\", \"cheat\", \"nf\", \"rep\" :
r_JeepViewDampenFreq : 7 : , \"sv\", \"cheat\", \"nf\", \"rep\" :
r_JeepViewZHeight : 10 : , \"sv\", \"cheat\", \"nf\", \"rep\" :
r_lightaverage : 1 : : Activates/deactivate light averaging
r_lightcache_numambientsample s : 162 : : number of random directions to fire rays when computing ambient lighting
r_lightcachecenter : 1 : , \"cheat\" :
r_lightinterp 5 : : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : :
r_lightstyle : -1 : :
r_lockpvs : 0 : , \"cheat\" : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod : -1 : :
r_lod_noupdate : 0 : :
r_mapextents : 16384 : , \"cheat\", \"cl\" : Set the max dimension for the map. This determines the far clipping plane
r_maxdlights : 32 : :
r_maxmodeldecal : 10 : :
r_maxnewsamples : 6 : :
r_maxsampledist : 128 : :
r_minnewsamples :3 : :
r_MM_MinAmbient : 0 : , \"studio\" :
r_mmx : cmd : :
r_modellodscale : 1 : , \"studio\" : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal : 0 : , \"cheat\" :
r_nearz : 1 : , \"cl\" :
r_newflashlight : 1 : , \"cheat\", \"cl\" :
r_newproplighting : 0 : :
r_nohw : 0 : , \"cheat\" :
r_norefresh : 0 : :
r_nosw : 0 : , \"cheat\" :
r_novis : 0 : , \"cheat\" : Turn off the PVS.
r_occludeemaxarea : 0 : : Preventsocclusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
r_occlusion : 1 : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , \"cheat\" : Activate/deactivates spew about what the occlusion system is doing.
r_overlayfadeenable : 0 : :
r_overlayfademax : 2000 : :
r_overlayfademin : 1750 : :
r_overlaywireframe : 0 : :
r_PhysPropStticLighting : 1 : , \"cl\" :
r_pixelvis_partial : 1 : , \"cl\" :
r_portalscloseall : 0 : :
r_portalsopenall : 0 : :
r_PortalTestEnts : 1 : , \"cheat\", \"cl\" : Clip entities against portal frustums.
r_printdecalinfo : cmd : :
r_propsmaxdist :1200 : , \"cl\" : Maximum visible distance
r_radiosity : 4 : : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_radiosity_nostealth : 0 : :
r_rainalpha : 0 : , \"cl\" :
r_rainalphapow : 0 : , \"cl\" :
r_raindensity : 0 : , \"cl\" :
r_RainHack : 0 : , \"cl\" :
r_rainlength : 0 : , \"cl\" :
r_RainProfile : 0 : , \"cl\" : Enable/disable rain profiling.
r_RainRadius : 1500 : , \"cl\" :
r_RainSideVel : 400 : , \"cl\" : How much sideways velocity rain gets.
r_RainSimulate : 1 : , \"cl\" : Enable/disable rain simulation.
r_rainspeed : 1200 : , \"cl\" :
r_RainSplashPercentage : 20 : , \"cl\" :
r_rainwidth : 1 : , \"cl\" :
r_renderoverlayfragment : 1 : :
r_rootlod : 2 : : Root LOD
r_ropebatch : 1 : , \"cl\" :
r_ropetranslucent : 1 : , \"cl\" :
r_screenfademaxsize : 0 : , \"cl\" :
r_screenfademinsize : 0 : , \"cl\" :
r_screenoverlay : cmd : :
r_sequence_debug : 0 : , \"cl\" :
r_shadowangles : cmd : : Set shadow angles
r_shadowblobbycutoff : cmd : : some shadow stuff
r_shadowcolor : cmd : : Set shadow color
r_shadowdir : cmd : : Set shadow direction
r_shadowdist : cmd : : Set shadow distance
r_shadowids : 0 : , \"cheat\" :
r_shadowmaxrendered : 32 : , \"cl\" :
r_shadowrendertotexture : 0 : :
r_shadows : 1 : :
r_shadowwireframe : 0 : , \"cheat\" :
r_showenvcubemap : 0 : , \"cheat\" :
r_ShowViewerArea : 0 : :
r_skin : 0 : :
r_skybox : 1 : , \"cheat\", \"cl\" : Enable the rendering of sky boxs
r_snapportal : -1 : :
r_spray_lifetime : 2 : : Number of rounds player sprays are visible
r_sse : cmd : :
r_sse2 : cmd : :
r_staticpropinfo : 0 : :
r_teeth : 1 : :
r_TransitionSensitivity : 6 : , \"cl\" : Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture : 1 : , \"cl\" :
r_vehicleBrakeRate : 1 : , \"sv\", \"cheat\" :
r_vehicleDrawDebug : 0 : , \"sv\", \"cheat\" :
r_VehicleViewClamp : 1 : , \"cheat\", \"cl\" :
r_VehicleViewDampen : 1 : , \"sv\", \"cheat\", \"nf\", \"rep\" :
_visocclusion : 0 : , \"cheat\" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces : 0 : , \"cheat\" :
r_visualizelighttracesshowfulltrace : 0 : , \"cheat\" :
r_visualizeproplightcaching : 0 : , \"cl\" :
r_visualizetraces : 0 : , \"cheat\" :
r_WaterDrawReflection : 1 : , \"cl\" : Enable water reflection
r_WaterDrawRefraction : 1 : , \"cl\" : Enable water refraction
r_waterforceexpensive : 0 : :
r_waterforcereflectentities : 0 : :
r_webpatch : 1 : , \"cl\" :
r_worldlightmin : 0 : :
r_worldlights : 2 : : number of word lights to use per vertex
rate : 25000 : , \"user\" : Max bytes/sec the host can receive data
rcon : cmd : : Issue an rcon command.
rcon_address : 0 : : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password : 0 : : remote console password.
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
record : cmd : : Record a demo.
+reload : cmd : :
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_confirm : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reloa).
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sund patch count
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
restart_assassin : cmd : : Restarts the map as an assassin
restart_warrior : cmd : : Restarts the map as a warrior
restart_wizard : cmd : : Restarts the map as a wizard
retry : cmd : : Retry connection to last server.
revert : cmd : : Revert convars to their default values.
+right : cmd : : +score : cmd : :
room_type : 0 : , \"demo\" :
rope_averagelight : 1 : , \"cl\" : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide : 1 : , \"cl\" : Collide rope with the world
rope_drawlines : 0 : , \"cl\" :
rope_server_smooth : 1 : , \"cl\" : Do an antialiasing effect on ropes
rope_server_smooth_enlarge : 1 : , \"cl\" : How much to enlarge ropes in screen space for antialiasingeffect
rope_server_smooth_m axalpha : 0 : , \"cl\" : Alpha for rope antialiasing effect
rope_server_smooth_maxalphawidth : 1 : , \"cl\" :
rope_server_smooth_minalpha : 0 : , \"cl\" : Alpha for rope antialiasing effect
rope_server_smooth_minwidth : 0 : , \"cl\" : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_server_subdiv : 2 : , \"cl\" : Rope subdivision amount
rope_shake : 0 : , \"cl\" :
rope_smooth : 1 : , \"cl\" : Do an antialiasing effect on ropes
rope_smooth_enlarge : 1 : , \"cl\" : How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha : 0 : , \"cl\" : Alpha for rope antialiasing effect
rope_smooth_maxalphawidth : 1 : , \"cl\" :
rope_smooth_minalpha : 0 : , \"cl\" : Alpha for rope antialiasing effect
rope_smooth_minwidth : 0 : , \"cl\" : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_subdiv : 2 : , \"cl\" : Rope subdivision amount
rope_wind_dist : 1000 : , \"cl\" : Don\'t use CPU applying small wind gusts to ropes whe they\'re past this distance.
ropeserver_angletoadd : 0 : , \"sv\" :
ropeserver_coeff_detach : 35 : , \"sv\" :
ropeserver_coeff_dist_up_down : 30 : , \"sv\" :
ropeserver_coeff_jump : 225 : , \"sv\" :
ropeserver_coeff_jump_back : 100 : , \"sv\" :
ropeserver_coeff_jump_up : 15000 : , \"sv\" :
ropeserver_collisioncoeff : 10 : , \"sv\" :
ropeserver_debug_drawline : 0 : , \"sv\" :
ropeserver_deccelaration : 0 : , \"sv\" :
ropeserver_decreasespeed_when_max_angl e : 0 : , \"sv\" :
ropeserver_dist_reference : 600 : , \"sv\" :
ropeserver_distcollision : 100 : , \"sv\" :
ropeserver_distmax : 650 : , \"sv\" :
ropeserver_distnpc : 14 : , \"sv\", \"rep\" :
ropeserver_drawlines : 0 : , \"cl\" :
ropeserver_force_attach_to_rope : 1050 : , \"sv\" :
ropeserver_interp_begin : 20 : , \"sv\", \"rep\" :
ropeserver_interp_distcalibrage : 5 : , \"sv\" :
ropeserver_interp_distyaw : 5 : , \"cl\" :
ropeserver_max_angle : 0 : , \"sv\" :
ropeserver_max_down : 80 : , \"sv\" :
ropeserver_max_up : 40 : , \"sv\" :
ropeserver_maxLenghtToAccroch : 100 : , \"sv\" :
ropeserver_maxspeed : 400000 : , \"sv\" :
ropeserver_min_speed_to_apply_wind : 800 : , \"sv\" :
ropeserver_mincoeff_ondist : 0 : , \"sv\" :
ropeserver_mindist_endlockpoint : 30 : , \"sv\" :
ropeserver_minus_grond : 20 : , \"sv\" :
ropeserver_playerforce : 800000 : , \"sv\" :
ropeserver_playerforce_ondist : 1 : , \"sv\" :
ropeserver_ropeturnyaw : 20 : , \"sv\" :
ropeserver_ropeturnyaw_increment : 10 : , \"sv\" :
ropeserver_slack : 100 : , \"sv\" :
ropeserver_speed_max_after_jump : 150 : , \"sv\" :
ropeserver_sped_max_to_add_jump : 8000 : , \"sv\" :
ropeserver_startplayerforce : 200000 : , \"sv\" :
ropeserver_touchspeed : 100 : , \"sv\" :
save : cmd : : Saves current game.
save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
say : cmd : : Display player message
say_team : cmd : : Display player message to team
scene_allowoverrides 1 : , \"sv\" : When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn : 1 : , \"sv\" :
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , \"sv\" : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius : 1200 : , \"sv : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print : 0 : , \"sv\" : When playing back a scene, print timing and event info to console.
scene_showfaceto : 0 : , \"a\", \"sv\" : When playing back, show the directions of faceto events.
scene_showlook : 0 : , \"a\", \"sv\" : When playing back, show the directions of look events.
scne_showmoveto : 0 : , \"a\", \"sv\" : When moving, show the end location.
scr_centertime : 2 : , \"cl\" :
screenshot : cmd : : Take a screenshot.
sensitivity : 9 : , \"a\", \"sv\", \"rep\" : Mouse sensitivity.
servercfgfile : 0 : , \"sv\" :
set_screen_effect_param : cmd : Set a parameter for one of the screen space effects.
setang : cmd : : Snap player eyes to specified pitch yaw (must have sv_cheats).
setinfo : cmd : : Addes a new user info value
setmaster : cmd : :
setmodel : cmd : : Changes\'s player\'s model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
shake_show : 0 : , \"cl\" : Displays a list of the active screen shakes.
shake_stop : cmd : : Stops all active screen shkes.
+showbudget : cmd : :
+showbudget_texture : cmd : :
+showbudget_texture_global : cmd : :
showbudget_texture : 0 : : Enable the texture budget panel.
showconsole : cmd : : Show the console.
showhitlocation : 0 : , \"sv\" :
showinfo : cmd : : Shows a info panel: []
showpanel : cmd : : Shows a viewport panel
sowparticlecounts : 0 : , \"cl\" : Display number of particles drawn per frame
+showscores : cmd : :
showtriggers : 0 : , \"sv\", \"cheat\" : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
+showvprof : cmd : :
singlestep : 0 : , \"cheat\" : Run engine in single step mode ( set next to 1 to advance a frame )
sk_allow_autoaim : 1 : , \"sv\", \"rep :
sk_ally_regen_time : 0 : , \"sv\" : Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 : 1 : , \"sv\", \"rep\" :
sk_ammo_qty_scale2 : 1 : , \"sv\", \"rep\" :
sk_ammo_qty_scale3 : 0 : , \"sv\", \"rep\" :
sk_auto_reload_time : 3 : , \"sv\", \"rep\" :
sk_autoaim_scale1 : 1 : , \"sv\", \"rep\" :
sk_auoaim_scale2 : 0 : , \"sv\", \"rep\" :
sk_battery : 0 : , \"sv\" :
sk_bullseye_health : 0 : , \"sv\" :
sk_crow_health : 1 : , \"sv\" :
sk_crow_melee_dmg : 0 : , \"sv\" :
sk_dmg_inflict_scale1 : 1 : , \"sv\", \"rep\" :
sk_dmg_inflict_scale2 : 1 : , \"sv\", \"rep\" : sk_dmg_inflict_scale3 : 0 : , \"sv\", \"rep\" :
sk_dmg_sniper_penetrate_npc : 0 : , \"sv\", \"rep\" :
sk_dmg_sniper_penetrate_plr : 0 : , \"sv\", \"rep\" :
sk_dmg_take_scale1 : 0 : , \"sv\", \"rep\" :
sk_dmg_take_scale2 : 1 : , \"sv\", \"rep\" :
sk_dmg_take_scale3 : 1 : , \"sv\", \"rep\" :
sk_fraggrenade_radius : 0 : , \"sv\" :
sk_max_357 : 0 : , \"sv\", \"rep\" :
sk_max_alyxgun : 0 : , \"sv\", \"rep\" :
sk_max_ar2 : 0 : , \"sv\", \"rep\" :
sk_max_ar2_altfire : 0 : , \"sv\", \"rep\" :
sk_max_buckshot : 0 : , \"sv\", \"rep\" :
sk_max_crossbow : 0 : , \"sv\", \"rep\" :
sk_max_gauss_round : 0 : , \"sv\",\"rep\" :
sk_max_grenade : 0 : , \"sv\", \"rep\" :
sk_max_pistol : 0 : , \"sv\", \"rep\" :
sk_max_rpg_round : 0 : , \"sv\", \"rep\" :
sk_max_smg1 : 0 : , \"sv\", \"rep\" :
sk_max_smg1_grenade : 0 : , \"sv\", \"rep\" :
sk_max_sniper_round : 0 : , \"sv\", \"rep\" :
sk_npc_arm : 1 : ,\"sv\" :
sk_npc_chest : 1 : , \"sv\" :
sk_npc_dmg_357 : 0 : , \"sv\", \"rep\" :
sk_npc_dmg_airboat : 0 : , \"sv\", \"rep\" :
sk_npc_dmg_alyxgun : 0 : , \"sv\", \"rep\" :
sk_npc_dmg_ar2 : 0 : , \"sv\", \"rep\" :
sk_npc_dmg_arxshield : 0 : , \"sv\" :
sk_npc_dmg_arxsword : 0 : , \"sv\" :
sk_npc_dmg_buckshot : 0 : , \"sv\", \"rep\" :
sk_npc_dmg_crossbow : 0 : , \"sv\", \"rep\" :
sk_npc_dmg_fraggrenade : 0 : , \"sv\" :
sk_npc_dmg_grenade : 0 : , \"sv\", \"rep\" :
sk_npc_dmg_gunship : 0 : , \"sv\", \"rep\" :
sk_npc_dmg_gunship_to_plr : 0 : , \"sv\", \"rep\" :
sk_npc_dmg_pistol : : , \"sv\", \"rep\" :
sk_npc_dmg_rpg_round : 0 : , \"sv\", \"rep\" :
sk_npc_dmg_smg1 : 0 : , \"sv\", \"rep\" :
sk_npc_dmg_smg1_grenade : 0 : , \"sv\", \"rep\" :
sk_npc_dmg_sniper_round : 0 : , \"sv\", \"rep\" :
sk_npc_head : 2 : , \"sv\" :
sk_npc_leg : 1 : , \"sv\" :
sk_npc_stomach : 1 : , \"sv\" :
sk_player_arm : 1 : , \"sv\" :
sk_player_chest : 1 : , \"sv\" :
sk_player_head : 2 : , \"sv\" :
sk_player_leg : 1 : , \"sv\" :
sk_player_stomach : 1 : , \"sv\" :
sk_plr_dmg_357 : 0 : , \"sv\", \"rep\" :
sk_plr_dmg_airboat : 0 : , \"sv\", \"rep\" :
sk_plr_dmg_alyxgun : 0 : , \"sv\", \"rep\" :
sk_plr_dmg_ar2 : 0 : , \"sv\", \"rep\" :
sk_plr_dmg_arxshield : 0 : , \"sv\" :
sk_plr_dmg_arxsword : 0 : , \"sv\" :
sk_plr_dmg_buckshot : 0 : , \"sv\", \"rep\" :
sk_plr_dmg_crossbow : 0 : , \"sv\", \"rep\" :
sk_plr_dmg_fraggrenade : 0 : , \"sv\" :
sk_plr_dmg_grenade : 0 : , \"sv\", \"rep\" :
sk_plr_dmg_pistol : 0 : , \"sv\", \"rep\" :
sk_plr_dmg_rpg_round : 0 : , \"sv\", \"rep\" :
sk_plr_dmg_smg1 : 0 : , \"sv\", \"rep\" :
sk_plr_dmg_smg1_grenade : 0 : , \"sv\", \"rep\" :
sk_plr_dmg_sniper_round : 0 : , \"sv\", \"rep\" :
sk_plr_grenade_droptime : 30 : , \"sv\", \"rep\" :
sk_plr_health_drop_time : 30 : , \"sv\", \"rep\" :
sk_plr_num_shotgun_pellets : 7 : , \"sv\", \"rep\" :
sk_suitcharger : 0 : , \"sv\" :
sk_suitcharger_citadel : 0 : , \"sv\" :
sk_suitcharger_citadel_maxarmor : 0 : , \"sv\" :
slist : cmd : : List servers o your LAN.
smoothstairs : 1 : , \"sv\", \"rep\" : Smooth player eye z coordinate when traversing stairs.
smoothstairs_interp : 100 : , \"sv\", \"rep\" :
smoothstairs_interp_sprint : 150 : , \"sv\", \"rep\" :
smoothstairs_stepsize : 18 : , \"sv\", \"rep\" :
snapto : cmd : :
snd_async_buffer_spew : 0 : :
sn_async_fullyasync : 1 : : All playback is fully async (sound doesn\'t play until data arrives).
snd_async_minsize : 262144 : :
snd_async_showmem : cmd : : Show async memory stats
snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
snd_digital_surround : 0 : ,\"a\" :
snd_disable_mixer_duck : 0 : :
snd_duckerattacktime : 0 : , \"a\" :
snd_duckerreleasetime : 2 : , \"a\" :
snd_duckerthreshold : 0 : , \"a\" :
snd_ducktovolume : 0 : , \"a\" :
snd_flushasync : cmd : : Flush all unlocked async .wav data
snd_foliage_db_oss : 4 : :
snd_gain : 1 : :
snd_gain_max : 1 : :
snd_gain_min : 0 : :
snd_mixahead : 0 : , \"a\" :
snd_musicvolume : 1 : , \"a\" : Music volume
snd_noextraupdate : 0 :
snd_obscured_gain_dB : -2 : , \"cheat\" :
snd_pitchquality : 1 : , \"a\" :
snd_profile : 0 : , \"demo\" :
snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb : 60 : :
snd_refdist : 6 : :
snd_restart : cmd : : Restart sound system.
snd_show : 0 : , \"cheat\" : Show sounds info
snd_showclassname : 0 : :
snd_showmixer : 0 : :
snd_showstart : 0 : , \"cheat\" :
snd_soundmixer : 0 : :
nd_surround_speakers : 2 : :
snd_visualize : 0 : , \"cheat\" : Show sounds location in world
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 30 : :
snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
sndplaydelay : cmd : :
soundfade : cmd : : Fade client volume.
soundinfo : cmd : : Describe the current sound device.
soundlist : cmd : : List all known sounds.
soundpatch_captionlength : 2 : , \"sv\", \"rep\" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , \"sv\" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_fadetime : 3 : , \"cl\" : Time to crossfade sound effects between soundscapes
soundscape_flush : cmd : : Flushes the server & client side soundscapes
speak : cmd : : Play a constructed sentence.
spec_mode : cmd : : Set spectator mode
spec_next : cmd : : Spectate next player
spec_player : cmd : : Spectate player by name
spec_pos : cmd : : dump position and angles to the console
spec_prev : cmd : : Spectate previous player
spec_scoreboard : 0 : , \"a\", \"cl\" :
spec_track : 0 : , \"cl\" : Tracks an entity in spec mode
+speed : cmd : :
speed_drift_in_stoneskin : 60 : , \"sv\", \"rep\" :
speed_to_reinit_headturn : 0 : , \"sv\" :
SpellFXize : 0 : , \"cl\" :
spike : cmd : : generates a fake spike
+sprint : cmd : :
startdemos : cmd : : Play demos in demo sequence.
startmovie : cmd : : Start recording movie frames.
startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no ther level is being loaded, and we\'re not in developer
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
+strafe : cmd : :
step_spline : 0 : , \"sv\" :
stop : cmd : : Finish recording demo.
stopdemo : cmd : : Stop playing back a demo.
stopsound : cmd : :
stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
suitvolume : 0 : , \"a\", \"sv\" :
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_accelerate : 10 : , \"sv\", \"nf\", \"rep\" :
sv_airaccelerate : 10 : , \"sv\", \"nf\", \"rep\" :
sv_allowdownload : 1 : : Allow clients to download files
sv_allowupload : 1 : : Allow clients to upload customizations files
sv_alltalk : 0 : , \"sv\", \"nf\" : Playes can hear all other players, no team restrictions
sv_alternateticks : 1 : , \"sp\", \"sv\", \"rep\" : If set, server only simulates entities on alternate ticks.
sv_autojump : 0 : , \"sv\" :
sv_autoladderdismount : 1 : , \"sv\", \"rep\" : Automatically dismount from ladders when you reach the end (don\'t have to +USE).
sv_autosave : 1 : , \"a\" : Set to 1 to allow autosves.
sv_backspeed : 0 : , \"a\", \"sv\", \"rep\" : How much to slow down backwards motion
sv_bone_setup_report : 0 : , \"sv\" :
sv_bounce : 0 : , \"sv\", \"nf\", \"rep\" : Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 0 : , \"nf\", \"rep\" : Allow cheats on server
sv_consistency : 1 : , \"rep\" : Whether the server enforces file consistency for critical files
sv_contact : 0 : : Contact email for server sysop
sv_debug_player_use : 0 : , \"sv\", \"rep\" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanulmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
sv_debugresponses : 0 : , \"sv\" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of CalcDelta calls
sv_downloadurl : 0 : , \"rep\" : Location from which clients can download missing files
sv_dumpresponses : 0 : , \"sv\" : Dump all response_rules.txt and rules (requires restart)
sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
sv_filterban : 1 : : Set packet filtering by IP mode
sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
sv_footsteps : 1 : , \"sv\", \"nf\", \"rep\" : Play footstep sound for players
sv_forcepreload : 0 : , \"a\" : Force server side preloading.
sv_forcesendduringpause : 0 : : Forces network updates during pausesv_friction : 4 : , \"sv\", \"nf\", \"rep\" : World friction.
sv_gravity : 600 : , \"sv\", \"nf\", \"rep\" : World gravity.
sv_infinite_aux_power : 0 : , \"sv\", \"cheat\" :
sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead.
sv_ladderautomountdot : 0 : , \"sv\", \"rep\" : When auto-mounting a ladder by looking up its axis, thisis the tolerance for looking now directly along the ladder axis.
sv_lagflushbonecache : 1 : , \"sv\" : Flushes entity bone cache on lag compensation
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile : 0 : , \"a\" : Log server information to only one file.
sv_logbans : 0 : ,\"a\" : Log server bans in the server logs.
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 1 : :
sv_logecho : 1 : , \"a\" : Echo log information to the console.
sv_logfile : 1 : , \"a\" : Log server information in the log file.
sv_logsdir : 0 : , \"a\" : Folder in the game directory where server logs will be stored.
sv_massreport : 0 : , \"sv\" :
sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 : : Window over which to average queries per second averages.
sv_maxrate : 0 : : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : : Maximum replay time in seconds
sv_maxspeed : 320 : , \"sv\", \"nf\", \"rep\" :
sv_maxunlag : 1 : , \"sv\" : Maximum lag compensation in seconds
sv_maxupdateate : 60 : : Maximum updates per second that the server will allow
sv_maxvelocity : 25000 : , \"sv\", \"rep\" : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_minrate : 0 : : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 10 : : Minimum updates per second that the server will llow
sv_mm_packentity_debug : 1 : :
sv_netvisdist : 10000 : , \"sv\", \"cheat\" : Test networking visibility distance
sv_noclipaccelerate : 5 : , \"a\", \"sv\", \"nf\", \"rep\" :
sv_noclipduringpause : 0 : , \"sv\", \"cheat\", \"rep\" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 2 : , \"a\", \"sv\", nf\", \"rep\" :
sv_npc_talker_maxdist : 1024 : , \"sv\" : NPCs over this distance from the player won\'t attempt to speak.
sv_password : 0 : , \"nf\", \"prot\" : Server password for entry into multiplayer games
sv_pausable : 0 : , \"nf\" : Is the server pausable.
sv_precacheinfo : cmd : : Show precache info.
sv_pushaway_clientside : 0 : , \"sv\", \"rep\" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size : 15 : , \"sv\", \"rep\" : Minimum size of pushback objects
sv_pushaway_force : 30000 : , \"sv\", \"rep\" : How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force : 1000 : , \"sv\", \"rep\" : Maximum amount of force applied to physics objects by players.
sv_pushaway_max_player_forc : 10000 : , \"sv\", \"cheat\", \"rep\" : Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed : 75 : , \"sv\", \"rep\" : If a player is moving slower than this, don\'t push away physics objects (enables ducking behind things).
sv_pushaway_player_force : 200000 : , \"sv\", \"cheat\", \"rep\" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : : Number of seconds totrack failed rcon authentications
sv_region : -1 : : The region of the world to report this server in.
sv_robust_explosions : 1 : , \"sv\", \"rep\" :
sv_rollangle : 3 : , \"sv\", \"nf\", \"rep\" : Max view roll angle
sv_rollspeed : 200 : , \"sv\", \"nf\", \"rep\" :
sv_sendtables : 0 : : Force full sendtable sending path.sv_show_crosshair_target : 0 : , \"sv\" :
sv_showhitboxes : -1 : , \"sv\", \"cheat\" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders : 0 : , \"sv\" : Show bbox and dismount points for all ladders (must be set before level load.)
sv_skyname : 0 : , \"a\", \"sv\", \"rep\" : Current name o the skybox texture
sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
sv_soundemitter_trace : 0 : , \"sv\", \"rep\" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo : cmd : : print soundscapes
sv_specaccelerate : 5 : , \"a\", \"sv\", \"nf\", \"rep\" :
sv_specnoclip : 1 : , \"a\", \"sv\", \"nf\", \"rep\" :
sv_specspeed : 3 : , \"a\", \"sv\", \"nf\", \"rep\" :
sv_stats : 1 : : Collect CPU usage stats
sv_stepsize : 18 : , \"sv\", \"nf\", \"rep\" :
sv_stopspeed : 50 : , \"sv\", \"nf\", \"re\" : Minimum stopping speed when on ground.
sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget : 0 : , \"sv\" : If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch : 0 : , \"sv\", \"rep\" :
sv_teststepsimulation : 1 : , \"sv\" :
sv_thinktimeheck : 0 : , \"sv\" : Check for thinktimes all on same timestamp.
sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
sv_turbophysics : 0 : , \"sv\", \"rep\" : Turns on turbo physics
sv_unlag : 1 : , \"sv\" : Enables player lag compensation
sv_unlag_debug : 0 : \"sv\" :
sv_unlag_fixstuck : 0 : , \"sv\" : Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters : 1 : , \"a\" : Highest unlocked game chapter.
sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
sv_voicecodec : 0 : : Specifies which voicecodec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable : 1 : , \"a\", \"nf\" :
sv_wateraccelerate : 10 : , \"sv\", \"nf\", \"rep\" :
sv_waterdist : 12 : , \"sv\", \"rep\" : Vertical view fixup when eyes are near water plane.
sv_waterfriction : 1 : , \"sv\", \"nf\", \"rep\" :
template_debug : 0 : , \"sv\" :
Test_CreateEntity : cmd : :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect Defau
Test_EHandle : cmd : :
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner : cmd : :
Test_Loop : cmd : : Test_Loop - loop back to the specified loop start point unconditionally.
Test_LoopCount : cmd : : Test_LoopCount - loop back to the specified loop start point the specified # of times.
Test_LopForNumSeconds : cmd : : Test_LoopForNumSeconds - loop back to the specified start point for the specified # of seconds.
test_nav_opt : 1 : , \"sv\" :
Test_ProxyToggle_EnableProxy : cmd : :
Test_ProxyToggle_EnsureValue : cmd : :
Test_ProxyToggle_SetValue : cmd : :
Test_RandomChance : cmd : : Test_RandomChance - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS : cmd : :
Test_RandomPlayerPosition : cmd : :
Test_RemoveAllRandomEntities : cmd : :
Test_RunFrame : cmd : :
Test_SendKey : cmd : :
Test_SpawnRandomEntities : cmd : :
Test_StartLoop : cmd : : Test_StartLoop - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript : cmd : : Start a test script running..
Test_Wait : cmd : :
Test_WaitForCheckPoint : cmd : :
testhudanim : cmd : : Test a hud element animation. Arguments:
TestInFront : cmd : : Display all box of Controller links (use on fire) which don\'t allow to npc to pass through except they are already in.
testscript_debug : 0 : : Debug test scripts.
texture_budget_background_alph a : 128 : , \"a\" : how tranlucent the budget panel is
texture_budget_panel_bottom_of_histo ry_fraction : 0 : , \"a\" : number between 0 and 1
texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
texture_budget_panel_height : 284 : , \"a\" : height in pixels of the budget panel
texture_budget_panel_width : 512 : , \"a\" : width in pixels of the budget panel
texture_budget_panel_x :0 : , \"a\" : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y : 450 : , \"a\" : number of pixels from the top side of the game screen to draw the budget panel
think_limit : 10 : , \"sv\", \"rep\" : Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson : cmd : : Switch to thirdperson camer.
timedemo : cmd : : Play a demo and report performance info.
timedemoquit : cmd : : Play a demo, report performance info, and then exit
timerefresh : cmd : : Profile the renderer.
togglecharsheet : cmd : : Toggles the Character Sheet
toggleconsole : cmd : : Sow/hide the console.
+torch : cmd : :
torch_absorbrate : 3 : , \"sv\" :
torch_dmgbase : 1 : , \"sv\" :
torch_dmginterval : 1 : , \"sv\" :
torch_dmgscale : 0 : , \"sv\" :
torch_extabsorb : 5 : , \"sv\" :
torch_extscale : 12 : , \"sv\" :
torch_growthrate : 1 : , \"sv\" :
torch_heatscale : 1 : , \"sv\" :
torch_incomingheatscale : 0 : , \"sv\" :
torch_maxabsorb : 50 : , \"sv\" :
trace_report : 0 : , \"sv\" :
tracer_extra : 1 : , \"cl\" :
tt : 0 : , \"cl\" :
tt2 : 0 : , \"cl\" :
tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
tv_chattimelimit : 3 : : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected SourceTV clients.
tv_debug : 0 : : SourceTV debug info.
tv_delay : 10 : , \"sv\" : SrcTV broadcast delay in seconds
tv_delaymapchange : 0 : , \"sv\" : Delays map change until broadcast is complete
tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable : 0 : : Activates SourceTV on server.
tv_maxclients : 128 : : Maximum client number on SourceTVserver.
tv_maxrate : 5000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_name : 0 : : SourceTV host name
tv_nochat : 0 : , \"a\", \"user\" : Don\'t receive chat messages from other SourceTV spectators
tv_overrideroot : 0 : : Overrides the SourceTV master rot address.
tv_password : 0 : , \"nf\", \"prot\" : SourceTV password for all clients
tv_port : 27020 : : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
tv_relaypassword : 0 : , \"nf\", \"prot\" : SurceTV password for relay proxies
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_snapshotrate : 16 : : Ticks broadcasted per second
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording.
unbind : cmd : : Unbind a key.
unbindall : cmd : : Unbind all keys.
unpause : cmd : : Unpause the game.
+use : cmd : :
use : cmd : : Use a particular weapon Arguments:
usebelt1 : cmd : :
usebelt2 : cmd : :
usebelt3 : cmd : :
usebelt4 : cmd : :
usebelt5 : cmd : :
usebelt6 : cmd : :
usebelt7 : cmd : :
usebelt8 : cmd : :
usebelt9 : cmd : :
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
v_centermove : 0 : , \"cl\" :
v_centerspeed : 500 : , \"cl\" :
v_ipitch_cycle : 1 : , \"cl\" :
v_ipitch_level : 0 : , \"cl\" :
v_iroll_cycle : 0 : , \"cl\" :
v_iroll_level : 0 : , \"cl\" :
v_iyaw_cycle : 2 : , \"cl\" :
v_iyaw_level : 0 : , \"cl\" :
vcollide_wireframe : 0 : , \"cheat\" :
vcollide_wireframe_axes : 0 : :
vcr_verbose : 0 : : Write extra information into .vcr file.
version : cmd : : Print version info string.
vgui_drawfocus : 0 : : Report which panel is under the mouse.
+vgui_drawtree : cmd : :
vgui_drawtree : 0 : , \"cheat\" : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds : 0 : : Show panel bounds.
vgui_drawtree_clear : cmd : :
vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtee_hidden : 0 : : Draw the hidden panels.
vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_renderorder : 0 : : List the vgui_drawtree panels in render order.
vgui_drawtree_visible : 1 : : Draw the visible panels.
vgui_togglepanel : cmd : : show/hide vgui panel by name.
viewanim_addkeyframe : cmd : :
viewanim_create : cmd : :
viewanim_load : cmd : : load animation from file
viewanim_reset : cmd : : reset view angles!
viewanim_save : cmd : : Save current animation to file
viewanim_test : cmd : : test view animation
viewmodel_fov : 85 : , \"cheat\", \"cl\" :
violence_ablood : 1 : : Draw alien blood
violence_agibs : 1 : : Show alien gib entities
violence_hblood : 1 : : Draw human blood
violence_hgibs : 1 : : Show human gib entities
voice_avggain : 0 : :
voice_clientdebug : 0 : , \"cl\" :
voice_dsound : 0 : :
voice_enable : 1 : , \"a\" :
voice_fadeouttime : 0 : :
voice_forcemicrecord : 1 : , \"a\" :
voice_inputfromfile : 0 : : Get voice input from \'voice_input.wav\' rather than from the microphone.
voice_loopback : 0 : , \"user\" :
voice_maxgain : 10 : :
voice_modenable : 1 : , \"a\", \"cl\" : Enable/disable voice in this mod.
voice_overdrive : 2 : :
voice_overdrivefadetime : 0 : :
voice_profile : 0 : :
voice_recordtofile : 0 : : Record mic data and decompressed voice data into \'voice_micdata.wav\' and \'voice_decompressed.wav\'
voice_scale : 1 : , \"a\" :
voice_serverdebug : 0 : , \"sv\" :
voice_showchannels : 0 : :
voice_showincoming : 0 : :
voice_steal : 2 : :
+voicerecord : cmd : :
volume : 1 : , \"a\" : Sound volume
vox_reload : cmd : : Reload sentences.txt fle
voxeltree_box : cmd : : View entities in the voxel-tree inside box .
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere .
voxeltree_view : cmd : : View entites in the voxel-tree.
vprof : cmd : : Toggle VProf profiler
vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_child : cmd : :
vprof_collapse_all : cmd : : Collapse the whole vprof tree
vprof_counters : 0 : :
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_spikes : 0 : : Framerae at which vprof will begin to dump spikes to the console. 0 = disabled.
vprof_expand_all : cmd : : Expand the whole vprof tree
vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vpof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_hierarch y : cmd : : Generate a report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_graph : 0 : : Draw the vprof graph.
vprof_graphheight : 256 : , \"a\" :
vprof_graphwidth : 256 : , \"a\" :
vprof_nextsibling : cmd : :
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_parent : cmd : :
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : :
vprof_prevsibling : cmd : :
vprofrecord_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : :
vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop : cmd : : Stop an existing remote VProf data request
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_scope : 0 : : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys : 0 : , \"sv\" :
vprof_scope_entity_thinks : 0 : , \"sv\" :
vprof_unaccounted_limit : 0 : , \"a\" : numer of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose : 1 : , \"a\" : Set to one to show average and peak times
vprof_vtune_group : cmd : : enable vtune for a particular vprof group (\'disable\' to disable)
vprof_warningmsec : 10 : , \"a\" : Above this many milliseconds render the label red to indicate slow code.
vtune : cmd : : Controls VTune\'s sampling.
wait : cmd : : Stop command parsing until next frame.
+walk : cmd : :
wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer : cmd : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
wc_edit_staticprop_ambient : cmd : : When in WC edit mode, edits the selected prop ambient
wc_link_edit : cmd : :
wc_update_entity : cmd : : Updates the entity\'s position/angles when in edit mode
weapon_showproficiency : 0 : , \"sv\" :
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
+xana : cmd : :
-xana : cmd : :
+zoom : cmd : :
-zoom : cmd : :
zoom_sensitivity_ratio : 1 : , \"cl\" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
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